- published: 05 Mar 2015
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Gyruss (ジャイラス, Jairasu) is a shoot 'em up arcade game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was licensed to Centuri in the United States, and was ported to contemporary home systems.
The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving through space.
Gyruss is the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game.
The game's background music is an electronic, uptempo arrangement of J. S. Bach's Toccata and Fugue in D minor, BWV 565; this particular track is similar to "Toccata", a rock arrangement by the UK-based instrumentalist group Sky. Gyruss is notable for using stereo sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits.
Classic Game Room (commonly abbreviated CGR) is a video game review show produced, directed, edited and hosted by Mark Bussler (b. 1975) of Inecom, LLC. The show reviews both retro and modern video games along with gaming accessories, pinball machines, and minutiae such as gaming mousepads and food products. The show broadcast its reviews via video-sharing website YouTube under the screen name 'Lord Karnage' until late 2013, when they moved to Dailymotion, citing issues with YouTube. On May 8, 2014, via the Classic Game Room's Facebook Page and YouTube channel, it was announced that the show would again be posting episodes on YouTube. Usage of their own website, which has its own rating and comments system, is encouraged.
Originally titled The Game Room and presented by Mark Bussler and David Crosson, it was the first professional video game review show on the internet. Founded by Bussler, it launched on November 7, 1999 on the internet startup website FromUSAlive.
The Atari 2600, (or Atari VCS before 1982) is a home video game console released on September 11, 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and ROM cartridges containing game code, a format first used with the Fairchild Channel F video game console in 1976. This format contrasts with the older model of having non-microprocessor dedicated hardware, which could only play the games which were physically built into the unit.
The console was originally sold as the Atari VCS, an abbreviation for Video Computer System. Following the release of the Atari 5200 in 1982, the VCS was renamed to the "Atari 2600", after the unit's Atari part number, CX2600. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge, initially Combat, and later Pac-Man.
Ted Dabney and Nolan Bushnell developed the Atari gaming system in the 1970s. Originally operating under the name "Syzygy", Bushnell and Dabney changed the name of their company to "Atari" in 1972. In 1973, Atari Inc. had purchased an engineering think tank called Cyan Engineering to research next-generation video game systems, and had been working on a prototype known as "Stella" (named after one of the engineers' bicycles) for some time. Unlike prior generations of machines that use custom logic to play a small number of games, its core is a complete CPU, the famous MOS Technology 6502 in a cost-reduced version known as the 6507. It was combined with a RAM-and-I/O chip, the MOS Technology 6532, and a display and sound chip known as the Television Interface Adaptor (TIA). The first two versions of the machine contain a fourth chip, a standard CMOS logic buffer IC, making Stella cost-effective. Some later versions of the console eliminated the buffer chip.
Yoshiki Okamoto (岡本 吉起 Okamoto Yoshiki) (born June 10, 1961, in Ehime Prefecture, Japan), sometimes credited as Kihaji Okamoto, is a video game designer credited with producing popular titles for Konami, including Gyruss and Time Pilot, and Capcom, including Final Fight and Street Fighter II. He later founded the company Game Republic. In recent years, he created the hit mobile games Dragon Hunter and Monster Strike for Mixi.
His early games Time Pilot (1982) and Gyruss (1983) innovated in the shoot 'em up genre during the golden age of arcade games. The Killer List of Videogames included both Gyruss and Time Pilot in its list of top 100 arcade games of all time. Although these games turned out to be successful titles for Konami, Okamoto's employer was not happy as apparently Okamoto had been told to create a driving game instead. Internal disagreements, financial and credible, caused his termination from Konami.
Joining Capcom in 1984, Okamoto directed several arcade games such as 1942 (1984), SonSon (1984), Gun.Smoke (1985) and Side Arms (1986). The last game he directed was the 1988 CP System game Forgotten Worlds (1988). He would oversee the development of Capcom's subsequent games as a producer and was responsible for recruiting character designer Akira Yasuda for Capcom. Okamoto and Yasuda developed some of Capcom's biggest hits, most notably the beat 'em up game Final Fight (1989) and fighting game Street Fighter II (1991).
Nintendo Co., Ltd. (Japanese: 任天堂株式会社, Hepburn: Nintendō Kabushiki gaisha) is a Japanese multinational consumer electronics and software company headquartered in Kyoto, Japan. Nintendo is the world's largest video game company by revenue. Founded on September 23, 1889, by Fusajiro Yamauchi, it originally produced handmade hanafuda playing cards. By 1963, the company had tried several small niche businesses, such as cab services and love hotels.
Abandoning previous ventures in favor of toys in the 1960s, Nintendo then developed into a video game company in the 1970s, ultimately becoming one of the most influential in the industry and Japan's third most-valuable company with a market value of over $85 billion. Nintendo of America is also the majority owner of Major League Baseball's Seattle Mariners.
The word Nintendo can be roughly translated from Japanese to English as "leave luck to heaven".As of March 31, 2014, Nintendo has cumulative sales of over 670.43 million hardware units and 4.23 billion software units. The company is known for creating some of the most iconic video game franchises, including Super Mario, The Legend of Zelda, and Pokémon.
↓ INDEX ( ※ If you click on the time of INDEX, you can jump to that point in the video ) 【0:00】 01 CREDIT ~ START 【0:18】 02 MAIN BGM 1 【1:09】 03 MAIN BGM 2 【2:07】 04 MAIN BGM 3 【2:50】 05 STAGE CLEAR 【3:23】 06 CHANCE STAGE PERFECT 【3:31】 07 S.E.COLLECTION 【4:57】 08 MAIN BGM 1 Theme Only 【5:40】 09 MAIN BGM 1 Drum Only 【6:31】 10 MAIN BGM 2 Theme Only 【7:30】 11 MAIN BGM 2 Drum Only 【8:26】 12 MAIN BGM 3 Theme Only 【9:10】 13 MAIN BGM 3 Drum Only KONAMI released it as an arcade game in 1983. As for the music of this game, arrangement music of " toccata and the fugue D minor " of JS Bach was using. For those days, the sense that arranged classic music in this way is splendid.
by Alpyne D i luv this shooter. it has a unique dynamic with the dial control that makes it fun, challenging, & distinguishable from others of it's genre.
Background Music - Artista: Sky | Track: Toccata (Bach - Toccata electronic remixed) Videogame: Gyruss (Konami 1983). This is not an official video. After I'm graduated, I made this video, inspired by my favorite game of my childhood and teenage. For me it has different meanings: infinite space is the course of study that seemed endless. The enemies are the hardest obstacles that I encountered during my school itinerary. The earth overlay, at the end of the video, is the goal finally reached: graduation! Note: I respect the band "Sky" and Konami staff!
A playthrough of Ultra's 1989 NES game, Gyruss. Like most Konami games, it's excellent, and that's not in spite of its steep difficulty level - it's because of it. I love it. _____________ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates! http://www.facebook.com/pages/NintendoComplete/540091756006560 https://twitter.com/nes_complete
►► Don't forget to like and subscribe for more ◄◄ Add Me On Twitter: https://twitter.com/nvsgamer Add Me On Facebook: https://www.facebook.com/nvsgamergames Gyruss (ジャイラス Jairasu?) is a shoot 'em up video arcade game developed by Konami, and released in 1983. It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as Space Invaders and Galaga. Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game. The game's back...
Like the vids? Sponsor John's Arcade!: https://gaming.youtube.com/johnsarcade Enjoy the vids? Consider supporting me! Thank you, John! https://youtube.streamlabs.com/johnsarcade#/ Subscribe ►► https://www.youtube.com/subscription_center?add_user=blkdog7 Twitter ►► http://www.twitter.com/blkdog7 Here's a video review of Atari's TX-1 arcade from 1983. This is a racing game in the style of Pole Position but it's a little more realistic and it features three monitors. It's a cockpit style arcade game and it's frickin' huge! This game was created by Tatsumi and licensed to NAMCO. NAMCO licensed this game to ATARI for distribution in the U.S. The TX-1 portion of this video was filmed at Funspot in Weirs Beach, NH. After we visit Funspot we'll head to the garage where we'll have the first ins...
Description source: http://en.wikipedia.org/wiki/Gyruss Gyruss (ジャイラス, Jairasu?) is a shoot 'em up video arcade game developed by Konami, and released in 1983. It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as Space Invaders and Galaga. Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game. The game's background music is an electronic, fast-paced arrangement of J. S. Bach's Toccata and Fugue in ...
Gyruss Atari 2600 review. http://www.ClassicGameRoom.com Shop CGR shirts, hats, mugs & gear! http://www.CGRstore.com Classic Game Room reviews GYRUSS for Atari 2600 from Parker Brothers released in 1984, based on the amazing 1983 Konami arcade game! Gyruss is a lot of game for the Atari 2600 to handle and it shows, but it still plays and rocks the old school (off key) beat in the process!
Complete walkthrough from Neptune to Earth in the classic arcade game Gyruss released in 1983. This game was actually made by Konami (designed by Yoshiki Okamoto), and was a fairly successful arcade game. The goal of the game is to shoot your way planet to planet from Neptune to Earth. Each time you reach a planet, you get a bonus round. The order of the planets are Neptune, Uranus, Saturn, Jupiter, Mars, and finally Earth. Once you have reached earth, the game recycles to Neptune again. The unique aspects of this game are the 360 circular movement (compared to linear movement in Galaxian).
WHO out there has not enjoyed playing and listening to this arcade game? Using the famous Monroe Joystick, this game was a reconditioning we did for a man who has purchased other games from us. He bought it from a neighbor in pretty ugly condition, but TNT Amusements Craftsmen have brought it back to its former glory! Enjoy Bach's Tocatta and Fugue in D Minor too!
A shooting em up game in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a Challenge Stage. A bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Challenge Stage, followed by a very fast 'three warps to Neptune' stage. After this, the levels and the background music start over. This game was heavily influenced by Atari's Tempest and Namco's Galaxian. Note: Invincibility cheats us...
Another game that I had when I got my C64. And I even played it on an original Arcade machine. It's quite novel because it has a circular playfield and your spaceship rotates around the center of the screen at a given distance. Works quite well. All 3 versions are playble. The 2600 version of course misses a couple of game elements but it keeps the feeling of the original reasonably well. It even has the music without making your ears bleed. The 800 version does have all game elements, I think. But the enemy sprites look really low resolution. The best version is actually the Commodore one. And I'm not just saying this for nostalgic reasons. It does have some sprite flicker but it's not horrible. Playlist: 00:13 - Atari 2600 08:10 - Atari 400/800/XL/XE 15:32 - Commodore C64/C128
Tracklist: 0:00 Prologue / Game Start 0:12 Stage Theme 1:54 Mini-Boss 2:58 Boss Battle 3:35 Chance Stage Intro 3:40 Chance Stage 4:14 Ending 5:04 Game Over Check out Mandarinswift who drew the portrait of me that you see in this video, her work is amazing! http://mandarinswift.tumblr.com/ Her Patreon: https://www.patreon.com/MandarinSwift This is the OST to Gyruss for the NES! But in my own form of Stereo! Which spreads the sound channels and adds a bit of echo/reverb. These mixes also do not represent true, original, or actual stereo that the NES has, this is just to make the music sound more clear and crisp, and is another way of listening to the greatness of 8Bit music. So enjoy this soundtrack in what I like to call, WiiGuy's 8Bit Stereo!! :D Shout out to the VGMPF & GDRI for helpin...
Gyruss is one of my favorite arcade games from the 80's. Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game. Played on an Atari 8bit computer (Clone): http://youtu.be/dCksN7r2huM
Tecno Soft Fan's :https://www.facebook.com/RisingThunder222 Enjoyed ! Arranged by VANI
Classic Game Room HD reviews GYRUSS for the Nintendo Entertainment System from 1988 published by the Ultra label of Konami! Originally released in 1983 for the arcades, Gyruss is an amazing space ship shooter that is completely different from the modern SHMUP genre that we know today. You don't fly your bottom heavy, tubby spaceship horizontally or vertically, you fly in circles! This release of Gyruss is really slick with polished 8-bit visuals and that 80's NES Konami sound. This CGR review of Gyruss on Nintendo Entertainment System has gameplay from the NES version of Gyruss on the Ultra label game cartridge for N.E.S. Nintendo Entertainment System. Watch Gyruss game play against enemies and end boss battles!
ULTRA MASSIVE VIDEO GAME CONSOLE GUIDE VOLUME 1: https://www.amazon.com/dp/1521937176 ULTRA MASSIVE 2: https://www.amazon.com/dp/1549974769 OLD TIMEY PICTURES WITH SILLY CAPTIONS!! https://www.amazon.com/Old-Timey-Pictures-Silly-Captions/dp/1973464497 How To Make A Video Game Review Show That Doesn't Suck! https://www.amazon.com/dp/1520951884 Lord Karnage 1.5: https://www.amazon.com/Lord-Karnage-Special-Mark-Bussler/dp/152131750X Retromegatrex Volume 1: https://www.amazon.com/Retromegatrex-Lost-Mark-Bussler-1995-2017/dp/1521316368 Follow Mark on Amazon at http://www.amazon.com/author/MarkBussler Back CGR on Patreon at http://www.Patreon.com/ClassicGameRoom CGR shirts, mugs & gear at http://www.ClassicGameRoom.com Follow CGR at: http://www.twitter.com/ClassicGameRoom http://www.fac...
Stupid little fucker from outer space
I don't wanna see your ugly face
Lame ass shit go to the show
Shut your mouth what do you know
Oi!!(yeah whatever)
Follow every fucking trend
Timmy Armstrong's your best friend
I don't wanna see you puke
I'm sick of your friends and you
You're a rancid motherfucker and I don't