5:37
"World Destruction"
Afrika Bambaataa (Time Zone) and John Lydon (PIL) in the full version of "World Destr...
published: 21 Aug 2009
Author: ShootToLuna
"World Destruction"
Afrika Bambaataa (Time Zone) and John Lydon (PIL) in the full version of "World Destruction".
2:03
Latitude, Longitude, and Time Zones (clip)
A skillful combination of animation, live photography and representational models of the E...
published: 30 Oct 2009
Author: phoenixfilmandvideo
Latitude, Longitude, and Time Zones (clip)
A skillful combination of animation, live photography and representational models of the Earth clearly illustrate latitude and longitude, the prime meridian and time zones. A Coronet release. (Revised Edition) 13 minutes, color. Direct link to purchase the DVD: www.phoenixlearninggroup.com
0:59
Time Zones & How They Work
NASA Kids Science News segment explaining time zones and how they work....
published: 13 Apr 2009
Author: NASAKidsScienceNews
Time Zones & How They Work
NASA Kids Science News segment explaining time zones and how they work.
1:50
Why We Have Time Zones (clip)
What are time zones? Why do we have them? To help demonstrate this sometimes difficult con...
published: 30 Oct 2009
Author: phoenixfilmandvideo
Why We Have Time Zones (clip)
What are time zones? Why do we have them? To help demonstrate this sometimes difficult concept, a variety of techniques are used, including animation and fast-motion photography. "Why We Have Time Zones" shows how sundials and clocks are based on the movement of the sun across the sky. Also clearly shown is the arrangement of time zones in North America. Produced by Peter Matulavich. 12 minutes, color. Direct link to purchase the DVD: www.phoenixlearninggroup.com
4:25
Real World: Longitude and Time Zones
What determines how long a second, minute, or hour lasts? Learn about the development of t...
published: 09 Jul 2010
Author: NASAeClips
Real World: Longitude and Time Zones
What determines how long a second, minute, or hour lasts? Learn about the development of the units of time and how they depend on the rotation of Earth on its axis. Learn how time zones are related to lines of longitude.
4:21
TIME ZONE • PAYPA (FEAT. FRENCH MONTANA) | (2012)
NEW SONG SUBSCRIBE FOR MORE TIME ZONE • PAYPA (FEAT. FRENCH MONTANA) | (2012) TIME ZO...
published: 19 Jun 2012
Author: dailymuzikTV
TIME ZONE • PAYPA (FEAT. FRENCH MONTANA) | (2012)
NEW SONG SUBSCRIBE FOR MORE TIME ZONE • PAYPA (FEAT. FRENCH MONTANA) | (2012) TIME ZONE • PAYPA (FEAT. FRENCH MONTANA) | (2012) TIME ZONE • PAYPA (FEAT. FRENCH MONTANA) | (2012)
5:41
Negativland - Time Zones, Miguel Soares, 2003
Time Zones 2003 5'28'' video animation audio: Time Zones, Negativland, Escape ...
published: 15 Oct 2006
Author: chibbbo
Negativland - Time Zones, Miguel Soares, 2003
Time Zones 2003 5'28'' video animation audio: Time Zones, Negativland, Escape From Noise album/cd, Seeland Records, 1987 www.negativland.com In 1994 I made a video for Negativland's "Crosley Bendix discusses the copyright act" (The letter U and the Numeral Two, 1992) This video was made without their notice. This was the first video work I ever presented. By October 2002, Alexandre Estrela (artist and friend living in New York) meets Mark Hosler from Negativland during a presentation of some of their videos at the Anthology Film Archives in New York, and tells him about my old video. Mark asks me to send the video. A month later Negativland invites me to make a video from any audio work of my choice. I choose Time Zones. Time Zones is about time and size, United States versus Soviet Union, the cold war, the use of media as a vehicle for psychological warfare and the use of computers to control the "imperfections" of men. _
3:08
Timezone (dunkview)
Time Zone is a multi-disk graphical adventure game written and directed by Roberta William...
published: 08 Oct 2011
Author: videogamedunkey
Timezone (dunkview)
Time Zone is a multi-disk graphical adventure game written and directed by Roberta Williams for the Apple II. Developed in 1981 and released in 1982 by On-Line Systems (now Sierra Entertainment), the game was shipped with six double sided floppy disks and contained 1500 areas (screens) to explore along with 39 scenarios to solve. Produced at a time when most games rarely took up more than one side of a floppy, Time Zone is believed to be one of if not the very first game of this magnitude ever released for home computer systems. Suck my dick heehawwwww.
10:55
Let's Play Time Zone (World 1: 1991 AD)
A funky little gem from the latter years of the NES/Famicom. Turns out this game was never...
published: 15 Sep 2008
Author: docsigma
Let's Play Time Zone (World 1: 1991 AD)
A funky little gem from the latter years of the NES/Famicom. Turns out this game was never released in America, and what I've got my hands on is an unofficial fan translation. Cool! This game is really fun... nothing new or exciting, but it does what it does quite well. And it's just fun, dammit!
8:59
Time Differences in Different Time Zones
Calculating flight times across time zones...
published: 10 May 2011
Author: khanacademy
Time Differences in Different Time Zones
Calculating flight times across time zones
6:28
Time Zone - The Wildstyle (Original 12'' Dub Mix)
Label:Carrere, Celluloid Catalog#:13.442, 13.442 Format:Vinyl, 7" Country:France Rele...
published: 05 Sep 2009
Author: RippenRoblez
Time Zone - The Wildstyle (Original 12'' Dub Mix)
Label:Carrere, Celluloid Catalog#:13.442, 13.442 Format:Vinyl, 7" Country:France Released:1984 Genre:Electronic, Hip Hop Style:Electro Credits:Producer - Bernard Zekri
16:21
GEG-103-OL: Time Zones
GEG-103-OL: Time Zones...
published: 01 Oct 2009
Author: LLCCedu
GEG-103-OL: Time Zones
GEG-103-OL: Time Zones
Vimeo results:
6:22
OFFF Barcelona 2011 Main Titles
Still shocked and excited from last night, it's an honor for us to show you this absolutel...
published: 12 Jun 2011
Author: OFFF, let's feed the future
OFFF Barcelona 2011 Main Titles
Still shocked and excited from last night, it's an honor for us to show you this absolutely MINDBLOWING TITLES made for OFFF by PostPanic.
Thank you so much to PostPanic, and specially to Mischa Rozema, Ania Markham and Si Scott, simply epic!!!
Written by Mischa Rozema and British graphic designer, Si Scott, the opening titles reflect their dark thoughts on a possible future. Directed by Mischa and shot on location in Prague, the film guides the viewer through a grim scenario embedded with the names of artists appearing at this year’s OFFF festival. The live action was brought back to Amsterdam for post, primarily carried out by PostPanic’s in-house team of artists but also with the additional help of freelancers and partner companies that we have enjoyed strong creative relationships with over the years. It’s really fair to say that this was a labour of love by a passionate crew of people.
Says Ania Markham, Executive Producer at PostPanic:
“The images created by the crew of people working on the titles has been unbelievable, with nationalities represented including Dutch, Czech, English, American, Polish, German, Swedish and Belgian. It’s been a great opportunity for all of us to work together on a non-commercial project we’re passionate about and we’re so proud of the combined effort and final result.”
DIRECTORS NOTES (Mischa Rozema)
This project started out as a collaboration between myself and Si Scott. Right from the start, we decided that it should be the darkest thing we could make. I think it just felt natural to the both of us; if we had to nail the future, it would not be a nice place.
This idea evolved into a clash of times. Inspired by an idea from the late Arthur C. Clarke. He wrote about different historical civilizations meeting in a single point in time. So what happens when civilizations meet? The 'weaker' one gets eaten by the 'stronger'. You only have to look at history to see the destructive power of civilizations.
So the main underlying idea is: what would happen if the future lands on our doorstep today? Let's take mankind, add perhaps 100 years and then let them show up on our doorstep today. The future would pretty much devour the present. Probably in a matter of, let's say, 7 days… So that's what we're looking at. But every ending also means a new beginning, hence Year Zero.
There's all kinds of hidden messages in there. Like the virus eating away at reality, buildings and people, even at the viewers brain. It's behaving off course much like a computer virus. And the network of wires represents the future of social networking. I just made it physical and let it 'catch' the city and it's people like a net. All these ideas just serve as inspiration for us to create a future that worked for this concept. They're not meant to be deciphered by the audience. It's still meant to be just a title sequence and not an actual movie.
Now what makes a good title sequence? Personally, I think it's something that gets you in the mood, warms you up for what you're about to experience, be it a film, tv series or in our case, the OFFF festival. We decided to treat the OFFF festival as a feature film experience. So all we had to do was get the viewer into the right state of mind. Without, of course, being too narrative led. The best title sequences out there are nothing but a random collection of images/scenes that don't tell a lot if you watch them on their own. But edit them together and a new context is created. A context that matters, a feeling that gets the viewer ready for the main event, in our case, the festival.
To get started, the next thing we did was make a collection of ideas that would scare me and Si. So, anything drawn from our youth, right through to stuff that's inspired us over the years as well as seemingly random compositions that trigger the imagination of the viewer. For example, when we show you the aesthetics of a car explosion, it's carefully constructed. Why a car and not something else? Because an exploding car brings extra content to an otherwise simple aesthetic display of violence. A car doesn't explode by itself so instantly the brain tries to formulate the background behind it. It adds an either political or criminal edge to the violence. To me it felt appropriate because of the sense of protest and rebellion the shot has. And maybe the biggest question; was there someone in the car and if so, who was it? For me, every idea should provoke these kind of questions; from a girl in a prom dress holding a rocket launcher to a riot cop standing in the kitchen. All scenes have a pre and post story to them. In no time you're actually trying to connect these seemingly random scenes and boom; you've just created your own strange context. You now have a feeling, a taste and lots of questions probably. Questions that normally would be answered by watching the actual movie. But since there's no actual movie here we'll leave stranded with, hopefully,
6:22
Year Zero - OFFF Barcelona 2011 Main Titles
Following in the footsteps of Prologue Films and The Mill, PostPanic have created this yea...
published: 09 Jun 2011
Author: PostPanic
Year Zero - OFFF Barcelona 2011 Main Titles
Following in the footsteps of Prologue Films and The Mill, PostPanic have created this year’s prestigious opening titles 'Year Zero' for OFFF Festival 2011 in Barcelona http://offf.ws/bcn2011/
Written by Mischa Rozema and British graphic designer, Si Scott, the opening titles reflect their dark thoughts on a possible future. Directed by Mischa and shot on location in Prague, the film guides the viewer through a grim scenario embedded with the names of artists appearing at this year’s OFFF festival. The live action was brought back to Amsterdam for post, primarily carried out by PostPanic’s in-house team of artists but also with the additional help of freelancers and partner companies that we have enjoyed strong creative relationships with over the years. It’s really fair to say that this was a labour of love by a passionate crew of people.
DIRECTOR'S NOTES (By Mischa Rozema)
This project started out as a collaboration between myself and Si Scott. Right from the start, we decided that it should be the darkest thing we could make. I think it just felt natural to the both of us; if we had to nail the future, it would not be a nice place.
This idea evolved into a clash of times. Inspired by an idea from the late Arthur C. Clarke. He wrote about different historical civilizations meeting in a single point in time. So what happens when civilizations meet? The 'weaker' one gets eaten by the 'stronger'. You only have to look at history to see the destructive power of civilizations.
So the main underlying idea is: what would happen if the future lands on our doorstep today? Let's take mankind, add perhaps 100 years and then let them show up on our doorstep today. The future would pretty much devour the present. Probably in a matter of, let's say, 7 days… So that's what we're looking at. But every ending also means a new beginning, hence Year Zero.
There's all kinds of hidden messages in there. Like the virus eating away at reality, buildings and people, even at the viewers brain. It's behaving off course much like a computer virus. And the network of wires represents the future of social networking. I just made it physical and let it 'catch' the city and it's people like a net. All these ideas just serve as inspiration for us to create a future that worked for this concept. They're not meant to be deciphered by the audience. It's still meant to be just a title sequence and not an actual movie.
Now what makes a good title sequence? Personally, I think it's something that gets you in the mood, warms you up for what you're about to experience, be it a film, tv series or in our case, the OFFF festival. We decided to treat the OFFF festival as a feature film experience. So all we had to do was get the viewer into the right state of mind. Without, of course, being too narrative led. The best title sequences out there are nothing but a random collection of images/scenes that don't tell a lot if you watch them on their own. But edit them together and a new context is created. A context that matters, a feeling that gets the viewer ready for the main event, in our case, the festival.
To get started, the next thing we did was make a collection of ideas that would scare me and Si. So, anything drawn from our youth, right through to stuff that's inspired us over the years as well as seemingly random compositions that trigger the imagination of the viewer. For example, when we show you the aesthetics of a car explosion, it's carefully constructed. Why a car and not something else? Because an exploding car brings extra content to an otherwise simple aesthetic display of violence. A car doesn't explode by itself so instantly the brain tries to formulate the background behind it. It adds an either political or criminal edge to the violence. To me it felt appropriate because of the sense of protest and rebellion the shot has. And maybe the biggest question; was there someone in the car and if so, who was it? For me, every idea should provoke these kind of questions; from a girl in a prom dress holding a rocket launcher to a riot cop standing in the kitchen. All scenes have a pre and post story to them. In no time you're actually trying to connect these seemingly random scenes and boom; you've just created your own strange context. You now have a feeling, a taste and lots of questions probably. Questions that normally would be answered by watching the actual movie. But since there's no actual movie here we'll leave stranded with, hopefully, an uncomfortable feeling and lots of questions - some might feel unsatisfied and wondering why. Just like a nightmare.
We also wanted the actual titles to be different this time. Most of the time festival titles are driven by the idea on how to show titles. A mechanism that displays titles in a creative way. We actually thought to bring the festival theme to the foreground and have the titles play a part in it. Incorporate them so they become the actual fiber/texture of the
1:40
Dry Bones
This project was a collaborative effort that spanned countries & time zones with several a...
published: 13 Oct 2011
Author: danDifelice
Dry Bones
This project was a collaborative effort that spanned countries & time zones with several artists working long hours to finally put this piece out. The passage comes from an Old Testament prophecy, taken from Ezekiel 37. Not only is the text extremely descriptive and visual, lending itself to beautiful imagery, but show that where there is death and exile, hope and life can be found.
Dry Bones would not have been possible without the extremely talented artists with loads of patience, who I had the privilege of working with.
Dan DiFelice. Director, Compositor, VFX Director
David Tate. DP, Editor
Michael Rinnan. CG Artist: Tracking, Muscle Dev/Animation
Renato Marques. CG Artist: Skin & Vein Dev/Animation
Justin Burton. CG Artist: Previz
Matt Fezz. Colorist
Salomon Ligthelm. Score/Sound Design
Chris Baden. Talent
Luke Atencio. VO Artist
We shot the piece entirely on the 7d and post work was done in c4d and Nuke. The project started in April with boards & CG dev, we shot in early June outside of Las Vegas, and spent June through October refining the CG as well as the composite, sound design, and color.
Dry Bones started off as a personal project of mine, but had it not been for Adam Devizia & the A/G picking up DB and funding a significant portion of it, it's possible the project would have not taken flight.
Special thanks to:
Michael Jones & Glenn Stewart for your collaborative efforts, and Justin Jackson for use of your truck.
Skulls & Skeleton Provided by:
Dapper Cadaver www.dappercadaver.com
and ABC/Universal
3:24
Teaser: "The Island" - La Palma Time Lapse Video
Featured on National Geographic: http://newswatch.nationalgeographic.com/2011/08/15/new-as...
published: 10 Aug 2011
Author: Christoph Malin
Teaser: "The Island" - La Palma Time Lapse Video
Featured on National Geographic: http://newswatch.nationalgeographic.com/2011/08/15/new-astro-timelapse-video-the-island-showcases-astronomy-haven/ thanks to NG, awesome!
Imagine the world's largest volcanic erosion crater. Then imagine an island with an incredible area to height ratio: low area of 708 square km and the 12 km wide "caldera de taburiente" with it's 2445 m high roque de los muchachos peak... or the near 2000 m high Deseada volcanic twin peaks on the ruta de los Volcanes... Combine that with beautiful starry skies - and you have La Palma (see http://en.wikipedia.org/wiki/La_Palma).
My new TimeLapse project "The Island" is dedicated to this beautiful and lovely Island of the Canaries... Note: this is my second TL project, the first one - "Black Hole Sun" - was reviewed nicely on NAT GEO daily news http://newswatch.nationalgeographic.com/2011/05/26/new-mountain-timelapse-a-soundgarden-of-night-lights/)
"The Island" was filmed by me alone during the first week of August 2011, less than 10 hrs sleep the whole week!
Making-of images: http://www.flickr.com/photos/vertrider/sets/72157627278118235/with/6029262243/
About the project:
I have been to Palma many times for mountain biking and hiking in the past and have written some travel articles about the Island which hosts a spanish national park ("Caldera de Taburiente") and a UNESCO biosphere reservate ("Los Tilos Rainforest". It is a little paradise by itself - for nature lovers and hikers with a faible for dramatic landscapes and climatic zones, that change on every meter of ascent / descent.
I always tried to cover the beauty of it's incredible landscape and endemic nature at day and night with still images - a TimeLapse showing it's celestial beauties matched to the dramatic volcanic landscapes was always a dream, that was slowly getting real, after I had finished "Black Hole Sun" and gained knowledge about landscape TimeLapse photography. As a member of the Instructor team of the Austrian Summit Club and Landscape photographer I love to be outdoors in the Mountains anyway at all times. So this project was always welcome!
La Palma has not only beautiful day landscapes to offer, it is one of the top six places on Earth to view the Night skies and hosts the worlds largest single aperture optical telescope (GTC - grantecan, see http://en.wikipedia.org/wiki/Roque_de_los_Muchachos_Observatory).
Now during a week of new moon I was finally able to cover most of the scenery I had in mind in TimeLapse technique.
About the production: Astrolandscape TimeLapse is equipment intensive. It was one of the most intense experiences ever in regards of
- carrying around the equipment on the volcanic mountains...
- 4 Nikon DLSR (1 x D3s, D700, 2 x D7000)
- 6 Nikon Pro Lenses (10/2.8 DX, 2 x 14-24/2.8, 24-70/2.8, 50/1.4, 24/1.4)
- up to 5 Manfrotto/Tripods
- Stage Zero Dynamic Perception Dolly
- Orion Astronomic Head
- AstroTrac TT320X-AG
- Rechargeable Batteries, Batteries, Batteries
- VauDe Mountaineering Equipment
- Water / Food / iPad with astronomical software*
- RedBull, RedBull, RedBull
- MacBook Pro**
... but it also has been some of the best times enjoying one of the most dramatic landscapes imaginable in all it's beauty, including unforgettable sunsets, moonsets and sunrises, countless meteor streak sightings (I stopped counting after about 50...) and an eternal Milky Way amazingly glowing from the starry night sky.
Other than in Central Europe (see my other project "Black Hole Sun" http://vimeo.com/24149087) on La Palma's Mountains and in the south, one can truly differentiate the Milky Ways dark dust regions just by eye - no camera needed. It is an incredible view, I tried to capture the best I can. Under these starry skies, and this incredible, eternal glowing band of our galaxy, one can feel the time - directly and pure. It is furthemore a totally silent landscape, dark and mysterious. Only noises from time to time are from the wind touching the big century old pine trees making for a very own orchestral sound.
I am for sure not the most religious person, but if you experience this remarkable landscape and the glowing skies above, there is to say that God had a good day when he created La Palma.
But Nature on La Palma can be harsh and dangerous too: it showed it's strengths more than once with strong to severe winds (up to appr. 70 km/h) on the volcanic ridges. While I of course know that staying on the Cumbre Vieja or the Roque at stormy winds is not the best idea - if there is clear sky and you have to take footage on your planned timed/locations, you have to cope with it, no workaround.
This made it partly quite tough to film - add to that the nights alone in darkness with boosting winds. I could only use the tent twice and on the other days had to seek shelter behind rocks. And La Palma's mountains are really DARK, with only the starry sky above. While I am used to stay out alone on the mountains to capture night skies for Ast
Youtube results:
2:12
Time Zones (DS3)
Time Zones. An attempt to make logical sense of the abstract concept of different time zon...
published: 28 Dec 2007
Author: ThePeoplesPalace
Time Zones (DS3)
Time Zones. An attempt to make logical sense of the abstract concept of different time zones in different parts of the world. The sound collage is from 1983.
9:14
Time Zone - Wildstyle 1983
Special New Mix by Francois Kevorkian / Paul 'Groucho' Smykle Produced by Afrika B...
published: 10 Jun 2010
Author: miller4th502nd
Time Zone - Wildstyle 1983
Special New Mix by Francois Kevorkian / Paul 'Groucho' Smykle Produced by Afrika Bambaataa & Bernard Zekri
2:25
How to get Exact Time of Any Time Zone and Location (Time.is)
Time.is is one of the easiest way to find the time in any location around the world . The ...
published: 05 Jul 2012
Author: MyTrollProductions
How to get Exact Time of Any Time Zone and Location (Time.is)
Time.is is one of the easiest way to find the time in any location around the world . The main page gives you the local time, the sunrise and sunset timings.
3:58
Stuck in the UK's Time Zone!
Damn itchy nose lol Twitter: twitter.com Website: littlereddrum.wix.com Facebook: www.face...
published: 10 Jul 2012
Author: LittleRedDrum
Stuck in the UK's Time Zone!
Damn itchy nose lol Twitter: twitter.com Website: littlereddrum.wix.com Facebook: www.facebook.com