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Coordinates | 35 |latm=53 |lats=42 |latNS=N |longd=14 |longm=30 |longs=36 |longEW=E°10′12″N73°58′48 |″N |
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Title | Fable II |
Series | Fable |
Developer | Lionhead Studios |
Composer | Danny Elfman, Russell Shaw |
Publisher | Microsoft Game Studios |
Engine | Proprietary (graphics)Havok (physics)}} |
Fable II is an action role-playing game (RPG) in the Fable game series developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. The sequel to Fable and , it was originally announced in 2006 and released in October 2008. A compilation of the game, and its two downloadable content packs, was released on October 7, 2009, titled the "Game of the Year" edition.
The game takes place in the fictional land of Albion, five hundred years after Fable's original setting, in a colonial era resembling the time of highwaymen or the Enlightenment. Guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female, while also choosing a character's sexuality, allowing for marriage and sexual liaisons with male and female NPCs.
Creative Director Peter Molyneux played a major role in presenting this game to the public, as he did in the lead-up to the release of the original Fable.
In the fully interactive cutscenes a player can use their expressions during the dialogue or even run away from the scene, thus skipping it; afterward the player can return to the cutscene location to start it again. If the player runs away from a cutscene which contains important information, the character will await the player's return.
The player's companion is a dog which the player befriends as a child. This dog follows the player almost all of the time during the game. The dog can learn tricks, fight enemies and find treasure, and lead the way to quest objectives (when required, though this is rare; typically the player is led to objectives via a sparking gold "bread crumb" trail). It can also aid in combat situations by attacking downed enemies. The dog cannot be killed, but can become injured and ineffective, requiring healing by the player.
The appearance of their dog will also mirror the player's choices and changes color depending on the player's alignments; if the player is neutral it will remain gray, being good will turn the dog's coat to golden and evil will turn it to black. There are no other animals in the game, a fact commented on by one NPC who notices the oddness of carriages with no horses.
In the downloadable content "See the Future", it is possible to change the dog's breed with potions. The three choices are Dalmatian, Bloodhound and Husky.
The relationships, as in the original Fable, are initiated by flirting, gift-giving, and the common expression. By performing a potential mate's favourite expressions, or giving them their preferred gifts, they will become infatuated more easily. Beyond a certain level of interest (or payment, in the case of prostitute characters), a character may proposition the player for sex. Unprotected sex may lead to the birth of a child, but can also lead to sexually transmitted disease, though this does not affect the player in any way. If the player has purchased or found a condom, they will have the option of protected sex, though one is not required for gay sex. No sex is actually shown, the screen is black when the option is selected.
Good players will enable a pleasant looking Hero, with tanned skin and light hair, while evil players will have a more frightening look, with pale skin and black hair. Pure players will find that their hero will have a clear complexion and a halo, while corrupt players will find their hero with a flawed complexion and horns. These scales are independent of one another, meaning that it is possible to be both good and corrupt simultaneously or any other variation.
Also related to character morphing is the character's slimness or fatness, determined by what foods the player eats; fruits and vegetables (mainly celery), make the player thinner, while alcohol, meat and pies make the player fatter. In addition, fruits and vegetables give the player purity points (because no animals are harmed in their creation/consumption), while meats and alcohol give the player corruption points (because animals were harmed in their creation/consumption and they can cause drunkenness, respectively). This has no effect on game play other than attractiveness or the lack thereof in the eyes of NPCs.
Leveling up stats also will alter the player character's appearance. Increasing the Physique level will make the Hero more muscular. Increasing the Skill stat will make the Hero taller. A high level of will power and spells create glowing blue markings, called Will Lines, all over the body.
Fable II did not ship with online cooperative, but a free patch has been available from Xbox Live since the European and American release date which adds this functionality. Without the patch, players cannot play online due to being disconnected from Xbox Live.
On July 14, 2008 at E3 2008 lead designer Peter Molyneux demonstrated 'Albion Orbs'. These orbs show where other players are in their worlds and allows bringing them into their world to co-op with. Only orbs for friends are initially viewable, with all players viewable if an in-game setting is changed. Online chat is automatically enabled between players that can see each others' orbs.
While on the same console, a second player with their own account can drop in and out as a "henchman" to the first player. If the second player on the same console does not have an account of their own, the henchman is made in a brief character-creation screen that pauses the game. Henchmen created this way are not saved into the main player's game. The first player also decides how much bounty the henchman will obtain, e.g. gold and experience. The second player will also be able to port any experience, renown and gold to their own Fable II Hero via a memory card if they have imported their character and not created the henchman from scratch. Also, it is possible to use a profile on the Xbox 360 itself to create a henchman, the earned gold and experience being transferred there.
There are fewer locations than in the first game, however they have been expanded upon greatly. The islands of Witchwood and Hook Coast, as well as the Northern Waste have been rendered inaccessible. There are also many references to the land of Samarkand in the game, though the player never travels there. At the beginning of the player's childhood, they start out in Bowerstone's slums, then grow up in a Gypsy camp near Bower Lake.
The world in Fable II is fully dynamic, interactive and mostly free roaming with no set quest path to take. Since the game takes place over a hero's lifetime, many things can change; Molyneux gave an example of a trade camp that the player could either help or destroy. Trading in such camps would increase their profit, resulting in a small town growing around them.
Additionally, every accessible property (those that can be entered by the player) in the world can be purchased (except for the Tattered Spire), and ownership of unique buildings can unlock further quests. In addition to purchasing and renting homes, businesses and stalls are now available for purchase. These businesses produce income for the player every 5 minutes, depending on the quality of the business, the economy level of the town, and the opinion of the shop owner for the player (A shopkeeper with a high opinion will work harder), and the rent or goods prices set by the player; this happens even while the Xbox 360 is turned off. Rent is also accumulated every 5 minutes. Also, if the player visits his own shops, the quality of their goods will improve, and improve the quality of the store. Players are able to furnish the houses with furniture and other items available for sale. In addition, titles will be awarded for buying property; if one were to buy every building and piece of land in a town he/she may become the mayor of that town; owning more land leads to higher titles such as king/queen, and eventually Emperor of the entire land of Albion. Players can become more Pure by setting prices and rent low, or more Corrupt by increasing them.
The environment in Fable II features trees with branches and leaves that are individually animated according to their own physics, each tree having roughly 120,000 leaves. There are also around 15 million poppies in Albion.
Interested and curious, Rose and her sibling, Sparrow, decide to collect the five coins required for the box, doing odd jobs such as collecting warrants and posing for a photograph. During this time, they discover a dog getting abused by a bully. When they finally collect the money needed, they buy the box and wish that they could live in Castle Fairfax. The box then disappears in a flash of light, apparently not working. Dismayed, the two go to their hovel and discover the dog waiting for them.
In the middle of the night, they are awakened by a guard, who escorts them to Castle Fairfax on Lord Lucien's order. Overjoyed that their wish came true, the two follow eagerly. After meeting Lord Lucien and telling him of the box, he asks them to step in a circle on the floor. A blue light emits from the edge of the circle, and to Lucien's anger turns red upon his touch. Proclaiming that they are not any of the three, and one of them is the fourth, he shoots Rose, and afterward shoots Sparrow, who falls out of the window.
Upon waking up, Sparrow learns that he or she had survived the fall due to his or her heroic line, and was rescued by Theresa and the dog. Ten years later, Lucien has been rebuilding the Tattered Spire, which grants the user enormous power. Sparrow is told by the elderly woman that they are the descendant of a great hero, and destined to bring Lucien's downfall. However, Sparrow must first find three heroes in order to defeat Lucien with their combined powers. Given the quest to stop Lucien's plans, the Hero begins a great journey. He or she travels to Oakfield and finds Hammer, a monk who is upset at the fact she is not allowed to fight. When she turns out to be the Hero of Strength, she accompanies the Hero on his or her journey.
Then they set out to find the Hero of Will, Garth. When the Hero goes to his tower, they witnesses Garth's capture. He or she then becomes a guard in the Spire for ten years before they can rescue Garth. When they do, he kills the prison's warden then proceeds to the Hero of Skill, Reaver.
Reaver, who is a former pirate living in Bloodstone, tells the Hero to take a Dark Seal to his 'friends' in Wraithmarsh (the region surrounding and including the long-destroyed Oakvale from the original Fable). The Seal turns out to be an item marking its bearer for sacrifice to the Court of Shadows so that Reaver can be young forever. The Hero has a choice of sacrificing his or her youth, or the youth of a young woman who is trapped in the Court.
The Hero returns to Reaver at his mansion when Lucien and his army attack, brought by Reaver who wished to collect the bounty on the Hero. When Reaver learns that Lucien will also kill him, however, they escape together through a tunnel and Theresa convinces Reaver to join them until Lucien is defeated.
The Heroes perform a ritual on the hill above the old Guild of Heroes, but Lucien attacks them in the middle of the ritual, killing the Hero's dog and the Hero before capturing the others.
The Hero is taken to a dream-like paradise where he or she, transformed back into a child, spends a day playing with their sister, Rose. Once night falls, however, otherworldly music begins to play and, forcing through his or her nightmares with their sister pleading for them to stay, the Hero acquires the music box from the beginning of the game. They are taken to the Spire where the Heroes are having their power absorbed by Lucien. The Hero defeats Lucien with the music box and then may shoot him, though delaying this too long will cause Reaver to revive and shoot Lucien instead, sarcastically asking the player if he or she had wanted to do that.
When Lucien dies, Theresa appears and grants the Hero one of three wishes: "Sacrifice", to resurrect the thousands of people killed in building by the Tattered Spire, but not their loved ones; "Love", to resurrect their dog, sister, and if the Hero was married, his or her family, killed by Lucien while the Hero recruited Reaver; or "Wealth", the gift of 1,000,000 gold pieces delivered to the Guild Cave. Afterward, Hammer either congratulates or admonishes the player based on his or her choice and alignment, then the Heroes part ways and Theresa tells the player that Albion is his or hers to enjoy, but warns them that the Spire is hers. Only the "Love" ending allows post-credits play with the dog, though the "Knothole Island" DLC allows the player to resurrect the dog at Cheet-Ur's Crypt if one of the other endings is chosen.
In the DLC See The Future, the hero visits the spire once again, this time Theresa shows the hero a vision of the future. The vision shows the hero as King or Queen of Albion, this also hints towards Fable III as Theresa mentions that the child in the crib by the throne will become a great hero.
The second DLC, "See the Future", includes the ability to change the player's dog's breed. It was released May 12, 2009 The DLC includes a quest based around three cursed items from Murgo the Trader. In addition to these new quests and items, one new area is included and players have the ability to change the breed of their dog as well as the ability to get their dog back if players chose not to resurrect their dog at the end of the main storyline. The DLC includes 13 new achievements worth 250 points. The DLC was met with positive criticism: "[See The Future] should be an essential purchase for Fable fans. It doesn't change things enough to win over anyone who didn't enjoy the main game, but as an expansion it extends the game in ways that are certainly worth experiencing."
As of September 2009, the entire Fable II game is available for download through Microsoft's Xbox Live Game Marketplace. When first released, the downloadable version of the game was broken up into 5 game episodes that play identical to the disc version of the game, and the first episode of the game was free to download, while Episodes 2, 3, 4, and 5 could be purchased within the game. Any player who purchased the disc version after the first episode can transfer all save data. Currently, only the entire game can be purchased, and Episode 1 is no longer available as a demo. The downloadable version features the complete version of the disc-based game, as well as full compatibility with the previously released game add-ons, "Knothole Island" and "See the Future".
On September 7, 2009, a compilation of the Fable II disc with all the downloadable content was made available in Europe, sold as "Fable II - Game of the Year Edition".
A Limited Edition was available on release date with the following extra features:
There was also a 2nd European release of the Limited Edition game which featured the extra features minus the token card code for downloadable content.
Critics generally gave the game positive reviews citing its adherence to the original's recipe, while praising the changes that redefined the game system. As of November 6, 2008, Fable II displays an overall score of 89% on review aggregate website Metacritic, and 88.7% on GameRankings.
Gamepositive gave the game 2.5 stars out of 5, citing "show-stopping bugs" in the game and that "the prevalence of online access is not an excuse to release broken content and fix it later." They commented on the "ingenuity and artistry" in Fable II but stated that "the carelessness of Fable II's execution is an insult to what it could have been."
Eurogamer welcomed the "bread crumb" trail feature in the game, "as leads you ever onwards to your next objective, but even though you can't get lost it still allows for deep exploration." OXM lauded the game as "probably the most consistent sequel ever made" and suggested combat is "great when you're winning and nothing but irritating when you're losing."
There are currently no plans to release Fable 2 on the PC.
Category:2008 video games Category:Action role-playing video games Category:Lionhead Studios games Category:Lua-scripted video games Category:Microsoft games Category:Video game sequels Category:Video games with expansion packs Category:Xbox 360-only games Category:Xbox 360 games Category:Open world video games Category:Video games developed in the United Kingdom
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