Internet Protocol version 4 (
IPv4) is the fourth revision in the development of the
Internet Protocol (IP) and the first version of the protocol to be widely deployed. Together with
IPv6, it is at the core of standards-based internetworking methods of the
Internet. IPv4 is still by far the most widely deployed
Internet Layer protocol. ,
IPv6 deployment is still in its infancy.
IPv4 is described in IETF publication RFC 791 (September 1981), replacing an earlier definition (RFC 760, January 1980).
IPv4 is a connectionless protocol for use on packet-switched Link Layer networks (e.g., Ethernet). It operates on a best effort delivery model, in that it does not guarantee delivery, nor does it assure proper sequencing or avoidance of duplicate delivery. These aspects, including data integrity, are addressed by an upper layer transport protocol , such as the Transmission Control Protocol (TCP).
==Addressing ==
IPv4 uses 32-bit (four-byte) addresses, which limits the address space to (232) addresses. However, some address blocks are reserved for special purposes such as private networks (~18 million addresses) and multicast addresses (~270 million addresses). This reduces the number of addresses that may be allocated for routing on the public Internet. As addresses are assigned to end users, an IPv4 address shortage has been developing. Network addressing changes by classful network design, Classless Inter-Domain Routing, and network address translation (NAT) have contributed to delay significantly the inevitable exhaustion which occurred on February 3, 2011 when IANA allocated the last five blocks to the five regional Internet registries (RIRs).
This limitation stimulated the development of IPv6 in the 1990s, which has been in commercial deployment since 2006.
Address representations
IPv4 addresses may be written in any notation expressing a 32-bit integer value, but for human convenience, they are most often written in
dot-decimal notation, which consists of four octets of the address expressed individually in
decimal and separated by periods.
The following table shows several representation formats:
! Notation !! Value !! Conversion from dot-decimal
|
Dot-decimal notation
|
192.0.2.235
|
N/A
|
Dotted Hexadecimal
|
0xC0.0x00.0x02.0xEB
|
Each octet is individually converted to hexadecimal form
|
Dotted Octal
|
0300.0000.0002.0353
|
Each octet is individually converted into octal
|
Hexadecimal
|
0xC00002EB
|
Concatenation of the octets from the dotted hexadecimal
|
Decimal
|
3221226219
|
The 32-bit number expressed in decimal
|
Octal
|
030000001353
|
The 32-bit number expressed in octal
|
Additionally, in dotted format, each octet can be of any of the different bases. For example, 192.0x00.0002.235 is a valid (though unconventional) equivalent to the above addresses.
Allocation
Originally, an IP address was divided into two parts, the network identifier represented in the most significant (highest order)
octet of the address and the host identifier using the rest of the address. The latter was therefore also called the ''rest field''. This enabled the creation of a maximum of 256 networks. This was quickly found to be inadequate.
To overcome this limit, the high order octet of the addresses was redefined to create a set of ''classes'' of networks, in a system which later became known as classful networking.
The system defined five classes, Class A, B, C, D, and E. The Classes A, B, and C had different bit lengths for the new network identification. The rest of an address was used as previously to identify a host within a network, which meant that each network class had a different capacity to address hosts. Class D was allocated for multicast addressing and Class E was reserved for future applications.
Starting around 1985, methods were devised to allow IP networks to be subdivided. The concept of the ''variable-length subnet mask'' (VLSM) was introduced which allowed flexible subdivision into varying network sizes.
Around 1993, this system of classes was officially replaced with Classless Inter-Domain Routing (CIDR), and the class-based scheme was dubbed ''classful'', by contrast.
CIDR was designed to permit repartitioning of any address space so that smaller or larger blocks of addresses could be allocated to users. The hierarchical structure created by CIDR is managed by the Internet Assigned Numbers Authority (IANA) and the regional Internet registries (RIRs). Each RIR maintains a publicly-searchable WHOIS database that provides information about IP address assignments.
Special-use addresses
+ Reserved address blocks
|
Classless Inter-Domain Routing | CIDR address block |
Description |
Reference
|
0.0.0.0/8 |
Current network (only valid as source address) |
10.0.0.0/8 |
Private network |
127.0.0.0/8 |
Localhost>Loopback |
169.254.0.0/16 |
Zeroconf>Link-Local |
172.16.0.0/12 |
Private network |
192.0.0.0/24 |
Reserved (IANA) |
192.0.2.0/24 |
TEST-NET-1, Documentation and example code |
192.88.99.0/24 |
IPv6 to IPv4 relay |
192.168.0.0/16 |
Private network |
198.18.0.0/15 |
Network benchmark tests |
198.51.100.0/24 |
TEST-NET-2, Documentation and examples |
203.0.113.0/24 |
TEST-NET-3, Documentation and examples |
224.0.0.0/4 |
Multicasts (former Class D network) |
240.0.0.0/4 |
Reserved (former Class E network) |
255.255.255.255 |
Broadcast |
Private networks
Of the approximately four billion addresses allowed in IPv4, three ranges of address are reserved for use in
private networks. These ranges are not routable outside of private networks and private machines cannot directly communicate with public networks. They can, however, do so through
network address translation.
The following are the three ranges reserved for private networks (RFC 1918):
Name !! Address range !! Number of addresses !! ''classful network | Classful'' description !! Largest CIDR block |
24-bit block |
10.0.0.0–10.255.255.255 |
| | Single Class A |
10.0.0.0/8
|
20-bit block |
172.16.0.0–172.31.255.255 | | |
Contiguous range of 16 Class B blocks |
172.16.0.0/12
|
16-bit block |
192.168.0.0–192.168.255.255 | | |
Contiguous range of 256 Class C blocks |
192.168.0.0/16
|
Virtual private networks
Packets with a private destination address are ignored by all public routers. Therefore, it is not possible to communicate directly between two private networks (e.g., two branch offices) via the public Internet. This requires the use of
IP tunnels or a
virtual private network (VPN).
VPNs establish tunneling connections across the public network such that the endpoints of the tunnel function as routers for packets from the private network. In this routing function the host encapsulates packets in a protocol layer with packet headers acceptable in the public network so that they may be delivered to the opposing tunnel end point where the additional protocol layer is removed and the packet is delivered locally to its intended destination.
Optionally, encapsulated packets may be encrypted to secure the data while it travels over the public network.
Link-local addressing
RFC 5735 defines an address block, 169.254.0.0/16, for the special use in link-local addressing. These addresses are only valid on the link, such as a local network segment or point-to-point connection, that a host is connected to. These addresses are not routable and like private addresses cannot be the source or destination of packets traversing the Internet. Link-local addresses are primarily used for address autoconfiguration (
Zeroconf) when a host cannot obtain an IP address from a DHCP server or other internal configuration methods.
When the address block was reserved, no standards existed for mechanisms of address autoconfiguration. Filling the void, Microsoft created an implementation called Automatic Private IP Addressing (APIPA). Due to Microsoft's market power, APIPA has been deployed on millions of machines and has, thus, become a de facto standard in the industry. Many years later, the IETF defined a formal standard for this functionality, RFC 3927, entitled ''Dynamic Configuration of IPv4 Link-Local Addresses''.
Localhost
The address range 127.0.0.0–127.255.255.255 (127.0.0.0/8 in
CIDR notation) is reserved for
localhost communication.
Addresses within this range should never appear outside a host computer and packets sent to this address are returned as incoming packets on the same virtual network device (known as
loopback).
Addresses ending in 0 or 255
Networks with subnet masks of at least 24 bits, i.e. Class C networks in classful networking, and networks with CIDR prefixes /24 to /32 (255.255.255.0–255.255.255.255) may not have an address ending in 0 or 255.
Classful addressing prescribed only three possible subnet masks: Class A, 255.0.0.0 or /8; Class B, 255.255.0.0 or /16; and Class C, 255.255.255.0 or /24. For example, in the subnet 192.168.5.0/255.255.255.0 (192.168.5.0/24) the identifier 192.168.5.0 commonly is used to refer to the entire subnet. To avoid ambiguity in representation, the address ending in the octet ''0'' is reserved.
A broadcast address is an address that allows information to be sent to all interfaces in a given subnet, rather than a specific machine. Generally, the broadcast address is found by obtaining the bit complement of the subnet mask and performing a bitwise OR operation with the network identifier. In other words, the broadcast address is the last address in the address range of the subnet. For example, the broadcast address for the network 192.168.5.0 is 192.168.5.255. for networks of size /24 or larger, the broadcast address always ends in 255.
However, this does not mean that every address ending in 0 or 255 cannot be used as a host address. For example, in the case of a /16 subnet 192.168.0.0/255.255.0.0, equivalent to the address range 192.168.0.0–192.168.255.255, the broadcast address is 192.168.255.255. However, one may assign 192.168.1.255, 192.168.2.255, etc. 192.168.0.0 is the network identifier which should not be assigned to an interface,, but 192.168.1.0, 192.168.2.0, etc. may be assigned.
In the past, conflict between network addresses and broadcast addresses arose because some software used non-standard broadcast addresses with zeros instead of ones.
In networks smaller than /24, broadcast addresses do not necessarily end with 255. For example, a CIDR subnet 203.0.113.16/28 has the broadcast address 203.0.113.31.
Address resolution
Hosts on the
Internet are usually known by names, e.g., www.example.com, not primarily by their IP address, which is used for routing and network interface identification. The use of domain names requires translating, called ''resolving'', them to addresses and vice versa.
The translation between addresses and domain names is performed by the Domain Name System (DNS), a hierarchical, distributed naming system which allows for subdelegation of name spaces to other DNS servers. DNS is often described in analogy to the telephone system directory information systems in which subscriber names are translated to telephone numbers.
Address space exhaustion
Since the 1980s it was apparent that the pool of available IPv4 addresses was depleted at a rate that was not initially anticipated in the original design of the network address system. The apparent threat of exhaustion was the motivation for remedial technologies, such as the introduction of
classful networks, the creation of
Classless Inter-Domain Routing (CIDR) methods, and
network address translation (NAT), and finally for the redesign of the Internet Protocol, based on a larger address format (
IPv6).
Several market forces have driven the acceleration of IPv4 address exhaustion:
Rapidly growing number of Internet users
Always-on devices — ADSL modems, cable modems
Mobile devices — laptop computers, PDAs, mobile phones
A variety of technologies introduced during the growth of the Internet have been applied to mitigate IPv4 address exhaustion and its effects, such as:
Network address translation (NAT) is a technology that masquerades an entire, private network with a single public IP address, permitting the use of private addresses within the private network.
Use of private networks
Dynamic Host Configuration Protocol (DHCP)
Name-based virtual hosting of web sites
Tighter control by regional Internet registries over the allocation of addresses to local Internet registries
Network renumbering to reclaim large blocks of address space allocated in the early days of the Internet
The primary address pool of the Internet, maintained by IANA, was exhausted on 3 February 2011 when the last 5 blocks were allocated to the 5 RIRs. APNIC was the first RIR to exhaust its regional pool on 15 April 2011, except for a small amount of address space reserved for the transition to IPv6, which will be allocated under a much more restricted policy.
The accepted and standardized solution is the migration to Internet Protocol Version 6. The address size was increased in IPv6 to 128 bits, providing a vastly increased address space that also allows improved route aggregation across the Internet and offers large subnetwork allocations of a minimum of 264 host addresses to end-users. Migration to IPv6 is in progress but completion is expected to take considerable time.
Packet structure
An IP packet consists of a header section and a data section.
The IPv4 packet header consists of 14 fields, of which 13 are required. The 14th field is optional (red background in table) and aptly named: options. The fields in the header are packed with the most significant byte first (
big endian), and for the diagram and discussion, the most significant bits are considered to come first (
MSB 0 bit numbering). The most significant bit is numbered 0, so the version field is actually found in the four most significant bits of the first byte, for example.
bit offset
|
0–3
|
4–7
|
8–13
|
14-15
|
16–18
|
19–31
|
! 0
|
|
|
colspan="6" |
|
|
! 32
|
|
|
|
! 64
|
colspan="8" |
colspan="8" |
|
! 96
|
|
! 128
|
|
! 160
|
|
! 160or192+
|
|
; Version : The first header field in an IP packet is the four-bit version field. For IPv4, this has a value of 4 (hence the name IPv4).
; Internet Header Length (IHL) : The second field (4 bits) is the Internet Header Length (IHL) telling the number of 32-bit words in the header. Since an IPv4 header may contain a variable number of options, this field specifies the size of the header (this also coincides with the offset to the data). The minimum value for this field is 5 (RFC 791), which is a length of 5×32 = 160 bits = 20 bytes. Being a 4-bit value, the maximum length is 15 words (15×32 bits) or 480 bits = 60 bytes.
; Differentiated Services Code Point (DSCP)
:Originally defined as the Type of Service field, this field is now defined by RFC 2474 for Differentiated services (DiffServ). New technologies are emerging that require real-time data streaming and therefore make use of the DSCP field. An example is Voice over IP (VoIP) that is used for interactive data voice exchange.
; Explicit Congestion Notification (ECN) : Defined in RFC 3168 and allows end-to-end notification of network congestion without dropping packets. ECN is an optional feature that is only used when both endpoints support it and are willing to use it. It is only effective when supported by the underlying network.
; Total Length : This 16-bit field defines the entire datagram size, including header and data, in bytes. The minimum-length datagram is 20 bytes (20-byte header + 0 bytes data) and the maximum is 65,535 bytes — the maximum value of a 16-bit word. The minimum size datagram that any host is required to be able to handle is 576 bytes, but most modern hosts handle much larger packets. Sometimes subnetworks impose further restrictions on the size, in which case datagrams must be fragmented. Fragmentation is handled in either the host or packet switch in IPv4.
; Identification : This field is an identification field and is primarily used for uniquely identifying fragments of an original IP datagram. Some experimental work has suggested using the ID field for other purposes, such as for adding packet-tracing information to datagrams in order to help trace back datagrams with spoofed source addresses.
; Flags : A three-bit field follows and is used to control or identify fragments. They are (in order, from high order to low order):
:* bit 0: Reserved; must be zero.
:* bit 1: Don't Fragment (DF)
:* bit 2: More Fragments (MF)
:If the DF flag is set and fragmentation is required to route the packet then the packet is dropped. This can be used when sending packets to a host that does not have sufficient resources to handle fragmentation. It can also be used for Path MTU Discovery, either automatically by the host IP software, or manually using diagnostic tools such as ping or traceroute.
:For unfragmented packets, the MF flag is cleared. For fragmented packets, all fragments except the last have the MF flag set. The last fragment has a non-zero Fragment Offset field, differentiating it from an unfragmented packet.
; Fragment Offset : The fragment offset field, measured in units of eight-byte blocks, is 13 bits long and specifies the offset of a particular fragment relative to the beginning of the original unfragmented IP datagram. The first fragment has an offset of zero. This allows a maximum offset of (213 – 1) × 8 = 65,528 bytes which would exceed the maximum IP packet length of 65,535 bytes with the header length included (65,528 + 20 = 65,548 bytes).
; Time To Live (TTL) : An eight-bit time to live field helps prevent datagrams from persisting (e.g. going in circles) on an internet. This field limits a datagram's lifetime. It is specified in seconds, but time intervals less than 1 second are rounded up to 1. In latencies typical in practice, it has come to be a hop count field. Each router that a datagram crosses decrements the TTL field by one. When the TTL field hits zero, the packet is no longer forwarded by a packet switch and is discarded. Typically, an ICMP message (specifically the time exceeded) is sent back to the sender to inform it that the packet has been discarded. The reception of these ICMP messages is at the heart of how traceroute works.
; Protocol : This field defines the protocol used in the data portion of the IP datagram. The Internet Assigned Numbers Authority maintains a list of IP protocol numbers which was originally defined in RFC 790.
; Header Checksum : The 16-bit checksum field is used for error-checking of the header. At each hop, the checksum of the header must be compared to the value of this field. If a header checksum is found to be mismatched, then the packet is discarded. Errors in the data field must be handled by the encapsulated protocol and both UDP and TCP have checksum fields.
: The TTL field is decremented on each hop, a new checksum must be computed each time. The method used to compute the checksum is defined by RFC 1071:
:: ''The checksum field is the 16-bit one's complement of the one's complement sum of all 16-bit words in the header. For purposes of computing the checksum, the value of the checksum field is zero.''
: For example, use Hex 45000030442240008006442e8c7c19acae241e2b (20 bytes IP header):
::4500 + 0030 + 4422 + 4000 + 8006 + 0000 + 8c7c + 19ac + ae24 + 1e2b = 2BBCF
::2 + BBCF = BBD1 = 1011101111010001, the 1'S of sum = 0100010000101110 = 442E
: To validate a header's checksum the same algorithm may be used - the checksum of a header which contains a correct checksum field is a word containing all zeros (value 0).
; Source address : An IPv4 address indicating the sender of the packet. Note that this address may be changed in transit by a network address translation device.
; Destination address : An IPv4 address indicating the receiver of the packet. As with the Source address, this may be changed in transit by a network address translation device.
; Options : Additional header fields may follow the destination address field, but these are not often used. Note that the value in the IHL field must include enough extra 32-bit words to hold all the options (plus any padding needed to ensure that the header contains an integral number of 32-bit words). The list of options may be terminated with an EOL (End of Options List, 0x00) option; this is only necessary if the end of the options would not otherwise coincide with the end of the header. The possible options that can be put in the header are as follows:
Field !! Size (bits) !! Description
|
Copied |
1 |
Set to 1 if the options need to be copied into all fragments of a fragmented packet.
|
Option Class |
2 |
Option Number |
5 |
Option Length |
8 |
Option Data |
Variable |
Note: If the header length is greater than 5, i.e. it is from 6 to 15, it means that the options field is present and must be considered.
Note: Copied, Option Class, and Option Number are sometimes referred to as a single eight-bit field - the ''Option Type''.
: The use of the
LSRR and
SSRR options (Loose and Strict Source and Record Route) is discouraged because they create security concerns; many routers block packets containing these options.
Data
The data portion of the packet is not included in the packet checksum. Its contents are interpreted based on the value of the Protocol header field.
In a typical IP implementation, standard protocols such as TCP and UDP are implemented in the OS kernel for performance reasons. Other protocols such as ICMP may be partially implemented by the kernel, or implemented purely in user software. Protocols not implemented in-kernel, and not exposed by standard APIs such as BSD sockets, are typically implemented using a 'raw socket' API.
Some of the common protocols for the data portion are listed below:
See
List of IP protocol numbers for a complete list.
Fragmentation and reassembly
The Internet Protocol is the facility in the Internet architecture that enables different networks to exchange traffic and route traffic across one another. The design accommodates networks of diverse physical nature; it is independent of the underlying transmission technology used in the Link Layer. Link Layer networks of different hardware design usually vary not only in transmission speed, but also in the structure and size of valid framing methods, characterized by the
maximum transmission unit (MTU) parameter. To fulfill the role of IP to traverse networks, it was necessary to implement a mechanism to automatically adjust the size of transmission units to adapt to the underlying technology. This introduced the need for
fragmentation of IP datagrams. In IPv4, this function was placed at the
Internet Layer, and is performed in IPv4 routers, which thus only require this layer as highest one implemented in their design.
In contrast, the next generation of the Internet Protocol, namely IPv6, does not require routers to perform fragmentation; instead, hosts must determine the path maximum transmission unit in advance of transmission and send conforming datagrams.
Fragmentation
When a device receives an IP packet it examines the destination address and determines the outgoing interface to use.
This interface has an associated MTU that dictates the maximum data size for its payload.
If the data size is bigger than the MTU then the device must fragment the data.
The device then segments the data into segments where each segment is less-than-or-equal-to the MTU less the IP header size (20 bytes minimum; 60 bytes maximum).
Each segment is then put into its own IP packet with the following changes:
The ''total length'' field is adjusted to the segment size
The ''more fragments'' (MF) flag is set for all segments except the last one, which is set to 0
The ''fragment offset'' field is set accordingly based on the offset of the segment in the original data payload. This is measured in units of eight-byte blocks.
The ''header checksum'' field is recomputed.
For example, for an IP header of length 20 bytes and an Ethernet MTU of 1,500 bytes the fragment offsets would be: 0, (1480/8) = 185, (2960/8) = 370, (4440/8) = 555, (5920/8) = 740, etc.
By some chance if a packet changes link layer protocols or the MTU reduces then these fragments would be fragmented again.
For example, if a 4,500-byte data payload is inserted into an IP packet with no options (thus total length is 4,520 bytes) and is transmitted over a link with an MTU of 2,500 bytes then it will be broken up into two fragments:
#
|
Total length
|
More fragments (MF) flag set?
|
Fragment offset
|
Header
|
Data
|
rowspan="2" | 1 |
colspan="2" 2500 || | rowspan="2" |
0
|
20 |
2480
|
rowspan="2" | 2 |
colspan="2" 2040 || | rowspan="2" |
310
|
20 |
2020
|
Now, let's say the MTU drops to 1,500 bytes. Each fragment will individually be split up into two more fragments each:
#
|
Total length
|
More fragments (MF) flag set?
|
Fragment offset
|
Header
|
Data
|
rowspan="2" | 1 |
colspan="2" 1500 || | rowspan="2" |
0
|
20 |
1480
|
rowspan="2" | 2 |
colspan="2" 1020 || | rowspan="2" |
185
|
20 |
1000
|
rowspan="2" | 3 |
colspan="2" 1500 || | rowspan="2" |
310
|
20 |
1480
|
rowspan="2" | 4 |
colspan="2" 560 || | rowspan="2" |
495
|
20 |
540
|
Indeed, the amount of data has been preserved — 1480 + 1000 + 1480 + 540 = 4500 — and the last fragment offset (495) * 8 (bytes) plus data — 3960 + 540 = 4500 — is also the total length.
Note that fragments 3 & 4 were derived from the original fragment 2. When a device must fragment the last fragment then it must set the flag for all but the last fragment it creates (fragment 4 in this case). Last fragment would be set to 0 value.
Reassembly
When a receiver detects an IP packet where either of the following is true:
"more fragments" flag set
"fragment offset" field is non-zero
then the receiver knows the packet is a fragment.
The receiver then stores the data with the identification field, fragment offset, and the more fragments flag.
When the receiver receives a fragment with the more fragments flag set to 0 then it knows the length of the original data payload since the fragment offset multiplied by 8 (bytes) plus the data length is equivalent to the original data payload size.
Using the example above, when the receiver receives fragment 4 the fragment offset (495 or 3960 bytes) and the data length (540 bytes) added together yield 4500 — the original data length.
Once it has all the fragments then it can reassemble the data in proper order (by using the fragment offsets) and pass it up the stack for further processing.
Assistive protocols
The Internet Protocol is the protocol that defines and enables
internetworking at the
Internet Layer and thus forms the Internet. It uses a logical addressing system. IP addresses are not tied in any permanent manner to hardware identifications and, indeed, a network interface can have multiple IP addresses. Hosts and routers need additional mechanisms to identify the relationship between device interfaces and IP addresses, in order to properly deliver an IP packet to the destination host on a link. The
Address Resolution Protocol (ARP) performs this IP address to hardware address (
MAC address) translation for IPv4. In addition, the reverse correlation is often necessary. For example, when an IP host is booted or connected to a network it needs to determine its IP address, unless an address is preconfigured by an administrator. Protocols for such inverse correlations exist in the
Internet Protocol Suite. Currently used methods are
Dynamic Host Configuration Protocol (DHCP),
Bootstrap Protocol (BOOTP) and, infrequently,
inverse ARP.
See also
Classful network
Classless Inter-Domain Routing
Internet Assigned Numbers Authority
IPv6
List of assigned /8 IPv4 address blocks
List of IP protocol numbers
Regional Internet Registry
Notes
References
External links
RFC 791 — Internet Protocol
http://www.iana.org — Internet Assigned Numbers Authority (IANA)
http://www.networksorcery.com/enp/protocol/ip.htm — IP Header Breakdown, including specific options
RFC 3344 — IPv4 Mobility
IPv6 vs. carrier-grade NAT/squeezing more out of IPv4
Address exhaustion:
RIPE report on address consumption as of October 2003
Official current state of IPv4 /8 allocations, as maintained by IANA
Dynamically generated graphs of IPv4 address consumption with predictions of exhaustion dates — Geoff Huston
IP addressing in China and the myth of address shortage
Countdown of remaining IPv4 available addresses (estimated)
v4
Category:Internet standards
Category:Internet Layer protocols
Category:Network layer protocols
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