Only now recovered from the Toronto Ghosts With Shit Jobs screening last week — we sold out the theatre and got a really nice response from people. Thanks to all the folks who came!
We’re excited about our next screening and Q&A: Saturday July 14th at 8pm at MIT in Boston. It’s a free screening and open to the public, and I’m doing a bunch of other game related stuff while I’m in town.
It’s been a wild week! Our Kickstarter ended up raising $20,000 (quadruple what we asked for!) and we got the Best Feature award from the awesome Sci-Fi-London fest. The Grid also just posted a great article on the movie with a bunch of tips from me on low budget filmmaking — the writer really got the spirit of the thing, with phrases like “happiness is the only real currency exchanged on an all-volunteer set.”
Next week of course we have our North American premiere in Toronto. (We’re 2/3s full at this point, so you might want to pre-order tickets.) But the day before that is the party for the new issue of Spacing – the Disaster issue. Spacing is one of my favourite magazines both to read and to write for, and I’m delighted to reveal that I wrote a Ghosts With Shit Jobs-inspired spread in this issue — it’s a tour given by Anton Karrento of Toronto in 2040. Plus, the Karrento Brothers are going to be at the magazine launch party, combing the area for spider silk caches in the nooks and crannies of the Evergreen Brick Works. Spacing parties are always fun and the location’s amazing — come on out!
The little article below was a sidebar that didn’t end up in the spread, but I thought I’d post it here as an early taste.Continue reading »
I’m not crazy about Blu-ray, so I started to think of alternative ways to deliver the 1080p version of the movie and came across these usb bracelets. When I started to think about what else you could put on it, I realized there was a connection to one of the ideas in the movie: that in 2025 the Cloud was repossessed. I like the idea that people can also use it to store their own locally owned data, as insurance against that day. Or even if nothing happens, for a time when you make the choice to get off the Cloud (or the grid) and find out that something you clicked I Agree to years ago limits that choice.
I was lucky enough to attend the world premiere of our movie, Ghosts With Shit Jobs, with a sold out crowd in London’s Piccadilly Circus last night. More pics after the jump.
The London world premiere to Ghosts With Shit Jobs is sold out, apparently! But for those of you with tickets, I’ll be doing a Q&A afterwards. (Those of you without, there’s other ways to see it soon!)
Hey, I’m taking part in this youth initiative that looks pretty good! More deets here.
BFI Future Film and SCI-FI-LONDON Present… Micro Budget Sci- Fi Filmmaking – May 5th, 12:45
Join us for a Q+A with Directors Jim Munroe (Ghosts with Sh*t Jobs), G B Hajim (Strange Love) and Sloan U’Ren (Dimensions) as we discuss the future of sci-fi on film, and making sci-fi movies on a micro budget. Our panel will also be giving feedback on sci-fi shorts made by young filmmakers that will be screened as part of this event.
Fantastically, we reached our goal of $5000 in three days, and it’s still climbing. Thanks to everyone who pledged or told their friends. Thanks also to the Kickstarter folks who made us a staff pick on their blog.
Now we get to decide where we go!
If you have any interest in seeing us bring Ghosts With Shit Jobs to your town, please drop a line. We’re looking for people who’re willing to spread the word in their community and in teaming up with like-minded organizations or collectives (or mythical constructs) to make it happen.
Some interesting stats: approximately 25% of the money funded came from Kickstarter inbound links. The platform more than earned its 5% cut.
I recognized about 25% of the names of the donors, and the rest were lovely, generous, strangers to me — but probably many of them were familiar to our large cast and crew.
My new lo-fi sci-fi feature, Ghosts With Shit Jobs, will be screening in a few cities in May. We’re running a one month Kickstarter campaign to raise the funds to screen it in more cities, and if you support us for $10 or more you can get a special advance copy of the entire feature in June. Please check out our video and rewards!
Our world premiere is happening May 7th at 7:45pm in London, England, as a part of the excellent Sci-Fi-London festival. It’s then screening at Moviemento, Germany’s oldest cinema, in Berlin, Germany on May 10th at 10:15pm. Then we’re back home for our Toronto debut at the Royal on May 30th at 7pm (you can buy tickets here!). I’m going to be present at all the screenings, doing my best to represent for our incredible cast and crew.
A big part of the reason I like community organizing, beyond the social and cultural aspects, is that it allows me to design systems. Beyond their cleverness and elegance, systems are great at automating routine things and I find this useful in a number of ways in my life.Continue reading »
I got to work with one of my favourite gamemakers, Paolo from Molleindustria. He had an idea for a game depicting the day in the life of a drone pilot.
Now you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal — the only blood you’ll shed is from shaving cuts. But is there collateral damage in this new way of waging war?
Check out the introduction of Anton and Toph Karrento, the Silk Gatherers, the latest clip from my lo-fi sci-fi feature Ghosts With Shit Jobs.
This is actually the segment I directed, and although I did it reluctantly (I figure my real skill sets are producing/writing), it was a joy to work with these two super-talented guys. Fantastic at improv, they totally internalized the 2040 world in a way that just floored me. And I felt they nailed the dysfunctional brothers dynamic. After we wrapped I made a text adventure game starring them that you can play here, just so I could spend some more time hanging out in my head with them. Is that weird, bro?
This month we’re releasing the first 5 minutes of the new lo-fi sci-fi movie, which introduces the digital janitor. In each of the coming three months we will be introducing a new character from our mockumentary. Check it out here.
It’s also a part of the Celtx Seeds program, where we’ve additionally posted a little quick-and-dirty interview with a couple of us. We focused on a tips/how-to approach rather than, y’know, our motivations and artistic aesthetic. Not that that’s irrelevant, but since Celtx is a scriptwriting app we figured most of the people watching would be fellow filmmakers.
Our new lo-fi sci-fi mockumentary, Ghosts With Shit Jobs, is finally finished! Check out the brand new trailer above or at the official site. Click through for my exec producer/writer/co-director notes.Continue reading »
Last year I was speaking at the Game Developers Conference and saw Robin Hunicke‘s excellent microtalk (see it here at minute 24) about the continuing gender disparity in the games industry. Many talks of this type are documenting the ongoing systemic oppression of women, which is important and valid work. But Robin’s talk channelled Rosie the Riveter. It had a “this is broken, let’s fix it” attitude that was totally inspiring.
Mare Sheppard and I decided to start the Difference Engine Initiative.
As part of the OMDC-supported TIFF Nexus, the Hand Eye Society will be running two gamemaking incubators for women in Toronto, one in August-September, and one in October-November. By introducing new gamemakers from under-represented groups into our community, the Difference Engine Initiative aims to diversify what kind of videogames are made. Our first focus is women…
I’ve recently been inspired by the amazing long-form interview WTF podcast to revive the Inspiring Creators Series here on No Media Kings. The thing I love about Mark Maron’s style is that he is the opposite of the objective reporter — he’s a confessional, personal, self-obsessed egomaniac, and you end up loving him for it. I think when ever I was doing these interviews in the past I felt like the noble thing to do was to make it all about the person I was interviewing, when really I was most interested in having a open discussion with my peers and fellow cultural workers.
But anyway: Machine of Death. A smart and funny crowdsourced science fiction anthology self-published by a bunch of webcomiccreators becomes a #1 best seller on Amazon, is publicly denounced by right wing pundit Glenn Beck and generally flies in the face of every scrap of received wisdom about publishing. Rethinking publishing is something I know a thing or two about, and what’s even better is I know these guys, so I thought it’d be a good way to try out this whole conversational approach. David was in town for TCAF and he and Ryan nicely made their way out to my place overlooking the railway in the Junction. We chatted for about an hour and a half and I cut thirty minutes out.
Machine of Death is available as a free e-book and in a print edition, and if you like it you should consider submitting a story (July 15th deadline!).
If you dig this, you might want to subscribe to the Inspiring Creators podcast (RSS2 or itunes) or check out my other (older, more stilted) interviews with videogame maker Jon Mak, comics artist Carla Speed McNeil, or Wholphin DVD editor Brent Hoff.
How much do you charge for digital products? For a decade my answer to that was “nothing!” It was freeing to be able to give away stuff, unhampered by material costs of production. I’ve been giving away e-books since 2000, and I’ve benefited from this in a number of ways.
However — in case you missed it — things have changed in the last decade. The print book market has been becoming less viable, and the digital becoming more so. Also the e-book reading experience is becoming more and more comparable to the print one. At a personal level, I’m reading as much on my phone as I am on the page.
So: I’ve decided to charge something for them now. But how much?
That’s up to you. Whatever you think is fair and whatever you’re happy to pay. If you’re looking for examples, read on.
Fantastic Fest, the amazing-sounding genre film fest in Austin, has added a game component and invited me to be on their advisory board. As if that wasn’t flattering enough, they’re flying me out to speak on a few panels.Continue reading »