13:15
Blood Types: ABO and Rh
Antigens, antibodies, transfusions, genetics and... doughnuts? Of course! Blood typing sim...
published: 25 Feb 2011
Author: ThePenguinProf
Blood Types: ABO and Rh
Antigens, antibodies, transfusions, genetics and... doughnuts? Of course! Blood typing simplified with sprinkles on top! For more study tips, stories, penguins and more, visit the Penguin Prof Facebook Page: www.facebook.com And did you know that penguins TWEET? Follow Penguin Prof on Twitter: twitter.com
4:19
I think the ILLUMINATI killed Peter Steele of Type O Negative.. PETER STEELE'S GHOST APPEARS
HIS GHOST IS IN THE BACKGROUND! I just noticed that the bag handle was lower. I had the ca...
published: 26 Aug 2012
Author: BrookeStonexChannel
I think the ILLUMINATI killed Peter Steele of Type O Negative.. PETER STEELE'S GHOST APPEARS
HIS GHOST IS IN THE BACKGROUND! I just noticed that the bag handle was lower. I had the camera raised up too high to capture the bag handle! LOOK AT THE WAY HE IS STANDING IN THE BACKGROUND IN THE MIRROR REFLECTION. AMAZING...PROOF THE ILLUMINATI EXISTS AND PROOF THEY KILLED HIM...JUSTICE WELL SERVED. JUSTICE FOR PETER AND FOR THE OTHER VICTIMS OF THE ILLUMINATI. KILLUMINATI FOREVER. I explain why I feel he was killed by them and talk about his lyrics, etc. I also talk about my Dad because I feel that the System killed him too. I mention bands that are against the System as well. I just found this: CHECK OUT THIS PIC OF PETER STEELE MOCKING THE ILLUMINATI! www.myspace.com UPDATE: Steele died April 14th. 04 14 = NINE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10:15
2008 Volkswagen Passat B6. Start Up, Engine, and In Depth Tour.
2008 Volkswagen Passat B6. Start Up, Engine, and In Depth Tour. Link on facebook www.faceb...
published: 28 Sep 2012
Author: MegaRetr
2008 Volkswagen Passat B6. Start Up, Engine, and In Depth Tour.
2008 Volkswagen Passat B6. Start Up, Engine, and In Depth Tour. Link on facebook www.facebook.com Another link to contact with me vk.com The B6 Passat was first displayed at the Geneva Motor Show in March 2005, and launched in Europe in the summer of 2005. Unlike its predecessor, the B6 Passat no longer shared its platform with Audi's equivalent model (the Audi A4). Based on a modified version of the Mk5 Golf's PQ46 platform, the B6 featured a transverse rather than longitundinal engine layout of its predecessor, like the previous B3 and B4 generations, which were related to the A2 (Golf) platform. The transverse-engine layout of the four-wheel drive version, marketed as 4motion, dictated a switch from the Torsen centre differential of the B5, to the Haldex Traction multi-plate clutch. The change to the Haldex system also changes the handling closer to a front-wheel drive car. Compared to the Torsen, the Haldex can direct torque more unequally to the front wheels (from 100:0 to 50:50 front-to-rear bias), thus providing a wider bias range than the 75:25 to 25:75 of the B5 Passat. Haldex is a reactive-type system, behaving as a front-wheel-drive vehicle until slippage is detected, at which point up to a maximum of 50% of the torque can be transmitted to the rear axle. See the Audi-related quattro (four-wheel-drive system) article for more information.
1:06
2007 Acura TL Type S w/Nav System - Cleveland
Airport Auto Collection www.airportautocollection.com 13930 Brookpark Road Cleveland OH 44...
published: 09 Sep 2012
Author: airportacurainfiniti
2007 Acura TL Type S w/Nav System - Cleveland
Airport Auto Collection www.airportautocollection.com 13930 Brookpark Road Cleveland OH 44135 (888) 806-6023 2007 Acura TL Type S w System www.dealerfusion.com $15691 Color: White Diamond Pearl Engine: 3.5L V6 Transmission: Automatic 5-Speed Miles: 114467 VIN: 19UUA76537A009632 Stock: A016187A This vehicle features: 286 horsepower, 3.5 liter V6 SOHC engine with variable valve timing, 4 Doors, 4-wheel ABS brakes, 8-way power adjustable drivers seat, Air conditioning with dual zone climate control, Audio controls on steering wheel, Automatic Transmission, Bluetooth, Clock - In-dash, Cruise control, Driver memory seats, Exterior Rear View Camera - Rear camera only, External temperature display, Front fog/driving lights, Front-wheel drive, Fuel economy EPA highway (mpg): 28 and EPA city (mpg): 19, Head airbags - Curtain 1st and 2nd row, Heated drivers seat, Heated passenger seat, Interior air filtration, Leather seats, Memory settings for 2 drivers, Multi-function remote - Trunk/hatch/door windows sunroof/convertible roof, Navigation system - With voice activation, Passenger Airbag, Power heated mirrors, Power windows with 2 one-touch, Remote power door locks, Remote window operation, Stability control, Sunroof - Express open/close glass, Tachometer, Tilt and telescopic steering wheel, Traction control - ABS and driveline, Trip computer, Universal remote transmitter, Xenon headlights [DFIN:2:2490185:A:BD61B564:04babe14b44c6b223b6ca7f734ff1ddb]
58:58
Introduction to Virtualization
Info Level: Beginner Presenter: Eli the Computer Guy Date Created: February 2, 2012 Length...
published: 03 Feb 2012
Author: elithecomputerguy
Introduction to Virtualization
Info Level: Beginner Presenter: Eli the Computer Guy Date Created: February 2, 2012 Length of Class: 59 Minutes Tracks Virtual and Cloud Computing Prerequisites Introduction to Cloud Computing Purpose of Class This class teaches students the basic concepts that required to deploy Virtualization in the real world. Chapters Introduction (00:00) Overview (01:10) Type 1 Hypervisors (13:45) Type 2 Hypervisors (33:31) Converting to Virtualization (40:51) Final Thoughts (47:05) Class Notes Introduction Virtualization allows you to separate the Operating System from the underlying hardware Virtualization is NOT the same as Cloud Computing. Virtualization is a Type of Cloud Computing. Hypervisors are the software that Operating System "Instances" run on. Overview Virtualization allows you to easily migrate servers between pieces of physical hardware Virtualization allows you to consolidate multiple cheap physical servers into one server An "Instance" is a "Virtual Computer" installed on a Hypervisor. Type 1 Hypervisors Called Bare Metal Hypervisor Installs directly on to hardware You use Management Software installed on a different computer to manage a Type 1 Hypervisor box. Based on XEN. Generally the Hypervisor is free, but you pay for the Management software Over Allocation allows you to allocate more total resources to the Instances of the operating systems then the physical server has. At any one time all Instances CANNOT use more resources then the total amout that the <b>...</b>
3:15
Guru Larry's Retro Corner - Super Mario Bros 2 / Yume Kōjō:Doki Doki Panic! (NES / Famicom Disk System)
Guru Larry takes a look at the mysterious Japanese origin of Super Mario Bros 2 and the fa...
published: 11 Nov 2010
Author: LarryBundyJr
Guru Larry's Retro Corner - Super Mario Bros 2 / Yume Kōjō:Doki Doki Panic! (NES / Famicom Disk System)
Guru Larry takes a look at the mysterious Japanese origin of Super Mario Bros 2 and the fact it never originally was a Mario game at all!!! Originally Uploaded: Wed 13 Feb 2008 17:04:23 PST I thought i'd let my fellow Youtube friends have another looksee at the type of thang we do on TV this week! This is an episode of "Gee I thought i'd let my fellow Youtube friends have a looksee at the type of thang we do on TV this week! Another awesome episode of "Guru Larry's Retro Corner" here, a segment which appears daily on XLEAGUE.TV's show "The Chart" (though it's updated once a week). This episode is obviously on the slightly known controversy about Super Mario Bros 2 and Yume Kojo Doki Doki Panic.
5:08
Black Ops 2 - New Game Mode / Type - Escort (Leaked Info)
Black Ops 2 New game modes or game types Follow me on Twitter - twitter.com Like my Facebo...
published: 29 Mar 2012
Author: VanossGaming
Black Ops 2 - New Game Mode / Type - Escort (Leaked Info)
Black Ops 2 New game modes or game types Follow me on Twitter - twitter.com Like my Facebook Page - www.facebook.com Tell me what you guys think Black Ops 2 should have for game modes in the comments Tags: mw3 modern warfare 3 shotgun montage best amazing vanoss vanossgaming epic win...
11:56
Mitsubishi VZ20 Series 3D Laser Cutting Systems
Introducing the latest in 3D Laser Processing capabilities from MITSUBISHI LASER the VZ20 ...
published: 08 Jul 2011
Author: mcmachinery
Mitsubishi VZ20 Series 3D Laser Cutting Systems
Introducing the latest in 3D Laser Processing capabilities from MITSUBISHI LASER the VZ20 series "Offset Head Type" 5-axis lasers provide more cutting power (2000 or 4000 watt choices), quicker response time, enhanced welding capabilities, lower cost of operation and a new control system with to many new features to mention. One of the new M700 series Mitsubishi control features the ability to add a rotary axis to provide full 6-axis machining capabilities. For more product information, please visit www.mitsubishi-world.com
20:06
Final Fantasy Type-0 - Walkthrough Part 1 - Chapter 1 "Prologue" (1/2)
"READ DESCRIPTION" FF零式 -ファイナル&...
published: 31 Oct 2011
Author: KyKiske7
Final Fantasy Type-0 - Walkthrough Part 1 - Chapter 1 "Prologue" (1/2)
"READ DESCRIPTION" FF零式 -ファイナルファンタジー 零式"TURN ON ANNOTATIONS BEFORE WATCHING THE WALKTHROUGH" How this video walkthrough works? The game is divided in chapters, so I divided the walkthrough that way, in each chapter you have some free time before you have to go to the story misssions, so in these videos I will show in each free time 1.Requests (the ones available on your 1st playthrough with the exceptions of the ones that require multiplay). 2.Events. 3. Optional dungeons. 4.Combat exercises (the ones that don't require high level). 5. I will train off camera each time a new area with new enemies is open. 6 Story missions. once I finish the first playthrough I will show the new options available in 2nd playthrough. SE is not Blocking Gameplay just major Cutscenes so I can make a Walkthrough So far I uploaded the intro and was blocked worldwide. Some videos will be uploaded here and others in my second channel www.youtube.com Check for more FF TYPE 0 Videos ============================== 1st Playthrough Played and Recorded by KyKiske7. System: PSP Enjoy. Pls. Subscribe and Comment
6:29
Final Fantasy Type-0 - Walkthrough Part 2 - Chapter 1 "Prologue" (2/2)
"READ DESCRIPTION" FF零式 -ファイナル&...
published: 04 Nov 2011
Author: KyKiske7
Final Fantasy Type-0 - Walkthrough Part 2 - Chapter 1 "Prologue" (2/2)
"READ DESCRIPTION" FF零式 -ファイナルファンタジー 零式How this video walkthrough works? The game is divided in chapters, so I divided the walkthrough that way, in each chapter you have some free time before you have to go to the story misssions, so in these videos I will show in each free time 1.Requests (the ones available on your 1st playthrough with the exceptions of the ones that require multiplay). 2.Events. 3. Optional dungeons. 4.Combat excercises (the ones that don't require high level). 5. I will train off camera each time a new area with new enemies is open. 6 Story missions. once I finish the first playthrough I will show the new options available in 2nd playthrough. SE is not Blocking Gameplay just major Cutscenes so I can make a Walkthrough As you may know Square Enix is well known for blocking videos of their games, so Im not going to make a walkthrough or playthrough, just going to upload some random videos. if they let me. So far I uploaded the intro and was blocked worldwide. Some videos will be uploaded here and others in my second channel www.youtube.com Check for more FF TYPE 0 Videos ============================== 1st Playthrough Played and Recorded by KyKiske7. System: PSP Enjoy. Pls. Subscribe and Comment
30:34
The American Dream Film-Full Length
An Entertaining but hard hitting look at how the problems we have today are nothing new,an...
published: 06 Jan 2011
Author: amy2x
The American Dream Film-Full Length
An Entertaining but hard hitting look at how the problems we have today are nothing new,and why leaders throughout our history have warned us and fought against the current type of financial system we have in America Today.(SUPREME MASTER LEADER EXPLAINED AT THIS LINK) www.theamericandreamfilm.com (DVD's Available at) www.infowarsshop.com (Subtitles/Other Languages at this Link) www.youtube.com All of us Americans strive for the American Dream,and this film shows you why your dream is getting farther and farther away.Do you know how your money is created?Or how banking works?Why did housing prices skyrocket and then plunge?Do you really know what the Federal Reserve System is and how it affects you every single day?You will be challenged to investigate some very entrenched and powerful institutions in this nation,and hopefully encouraged to help get our nation back on track.. We need your support to continue to fight the lying liars! It is very expensive to make this level of media and we are going to need help to keep making it! "Any donations are appreciated! Please Consider Buying a copy @ www.infowarsshop.com Donations and sales will help with production costs,further marketing of the film and hopefully will lead to other similar informative Films being made. THE AMERICAN DREAM Film Website www.theamericandreamfilm.com *Disclaimer-theamericandreamfilm.com and the makers and distributer of this Film provide no endorsement of the amy2x Channel or the use of its work on <b>...</b>
3:45
Final Fantasy Type-0 - Walkthrough Part 3 - Chapter 1 "Prologue" - Odin Gameplay
"READ DESCRIPTION" FF零式 -ファイナル&...
published: 04 Nov 2011
Author: KyKiske7
Final Fantasy Type-0 - Walkthrough Part 3 - Chapter 1 "Prologue" - Odin Gameplay
"READ DESCRIPTION" FF零式 -ファイナルファンタジー 零式Odin Gameplay How this video walkthrough works? The game is divided in chapters, so I divided the walkthrough that way, in each chapter you have some free time before you have to go to the story misssions, so in these videos I will show in each free time 1.Requests (the ones available on your 1st playthrough with the exceptions of the ones that require multiplay). 2.Events. 3. Optional dungeons. 4.Combat excercises (the ones that don't require high level). 5. I will train off camera each time a new area with new enemies is open. 6 Story missions. once I finish the first playthrough I will show the new options available in 2nd playthrough. SE is not Blocking Gameplay just major Cutscenes so I can make a Walkthrough So far I uploaded the intro and was blocked worldwide. Some videos will be uploaded here and others in my second channel www.youtube.com Check for more FF TYPE 0 Videos ============================== 1st Playthrough Played and Recorded by KyKiske7. System: PSP Enjoy. Pls. Subscribe and Comment
36:22
Final Fantasy Type-0 - Walkthrough Part 4 - Chapter 2 "Beginning" - Magic Academy
"READ DESCRIPTION" FF零式 -ファイナル&...
published: 06 Nov 2011
Author: KyKiske7
Final Fantasy Type-0 - Walkthrough Part 4 - Chapter 2 "Beginning" - Magic Academy
"READ DESCRIPTION" FF零式 -ファイナルファンタジー 零式Welcome to Rubrum How this video walkthrough works? The game is divided in chapters, so I divided the walkthrough that way, in each chapter you have some free time before you have to go to the story misssions, so in these videos I will show in each free time 1.Requests (the ones available on your 1st playthrough with the exceptions of the ones that require multiplay). 2.Events. 3. Optional dungeons. 4.Combat excercises (the ones that don't require high level). 5. I will train off camera each time a new area with new enemies is open. 6 Story missions. once I finish the first playthrough I will show the new options available in 2nd playthrough. SE is not Blocking Gameplay just major Cutscenes so I can make a Walkthrough So far I uploaded the intro and was blocked worldwide. Some videos will be uploaded here and others in my second channel www.youtube.com Check for more FF TYPE 0 Videos ============================== 1st Playthrough Played and Recorded by KyKiske7. System: PSP Enjoy. Pls. Subscribe and Comment
8:35
Final Fantasy Type-0 - Walkthrough Part 5 - Chapter 2 - World map - コルシの洞窟/Korushi Cave
"READ DESCRIPTION" FF零式 -ファイナル&...
published: 06 Nov 2011
Author: KyKiske7
Final Fantasy Type-0 - Walkthrough Part 5 - Chapter 2 - World map - コルシの洞窟/Korushi Cave
"READ DESCRIPTION" FF零式 -ファイナルファンタジー 零式Korushi Cave: Optional Place: To level up and for complete a request from chapter 3. How this video walkthrough works? The game is divided in chapters, so I divided the walkthrough that way, in each chapter you have some free time before you have to go to the story misssions, so in these videos I will show in each free time 1.Requests (the ones available on your 1st playthrough with the exceptions of the ones that require multiplay). 2.Events. 3. Optional dungeons. 4.Combat excercises (the ones that don't require high level). 5. I will train off camera each time a new area with new enemies is open. 6 Story missions. once I finish the first playthrough I will show the new options available in 2nd playthrough. SE is not Blocking Gameplay just major Cutscenes so I can make a Walkthrough So far I uploaded the intro and was blocked worldwide. Some videos will be uploaded here and others in my second channel www.youtube.com Check for more FF TYPE 0 Videos ============================== 1st Playthrough Played and Recorded by KyKiske7. System: PSP Enjoy. Pls. Subscribe and Comment
Vimeo results:
1:45
TO UNDERSTAND IS TO PERCEIVE PATTERNS
By @jason_silva and @notthisbody - Follow us on Twitter!
Our other videos:
Beginning of ...
published: 24 Dec 2011
Author: Jason Silva
TO UNDERSTAND IS TO PERCEIVE PATTERNS
By @jason_silva and @notthisbody - Follow us on Twitter!
Our other videos:
Beginning of Infinity - http://vimeo.com/29938326
You are a RCVR - http://vimeo.com/27671433
Imagination - http://vimeo.com/34902950
Abundance - http://vimeo.com/34984088
INSPIRATION:
The Imaginary Foundation says "To Understand Is To Perceive Patterns"...
Albert-László Barabási, author of LINKED, wants you to think about NETWORKS:
“Networks are everywhere. The brain is a network of nerve cells connected by axons, and cells themselves are networks of molecules connected by biochemical reactions. Societies, too, are networks of people linked by friendships, familial relationships and professional ties. On a larger scale, food webs and ecosystems can be represented as networks of species. And networks pervade technology: the Internet, power grids and transportation systems are but a few examples. Even the language we are using to convey these thoughts to you is a network, made up of words connected by syntactic relationships.”
'For decades, we assumed that the components of such complex systems as the cell, the society, or the Internet are randomly wired together. In the past decade, an avalanche of research has shown that many real networks, independent of their age, function, and scope, converge to similar architectures, a universality that allowed researchers from different disciplines to embrace network theory as a common paradigm.'
Steven Johnson, author of Where Good Ideas Come From, writes about recurring patterns and liquid networks:
“Coral reefs are sometimes called “the cities of the sea”, and part of the argument is that we need to take the metaphor seriously: the reef ecosystem is so innovative because it shares some defining characteristics with actual cities. These patterns of innovation and creativity are fractal: they reappear in recognizable form as you zoom in and out, from molecule to neuron to pixel to sidewalk. Whether you’re looking at original innovations of carbon-based life, or the explosion of news tools on the web, the same shapes keep turning up... when life gets creative, it has a tendency to gravitate toward certain recurring patterns, whether those patterns are self-organizing, or whether they are deliberately crafted by human agents”
Patrick Pittman from Dumbo Feather adds:
“Put simply: cities are like ant colonies are like software is like slime molds are like evolution is like disease is like sewage systems are like poetry is like the neural pathways in our brain. Everything is connected.
"...Johnson uses ‘The Long Zoom’ to define the way he looks at the world—if you concentrate on any one level, there are patterns that you miss. When you step back and simultaneously consider, say, the sentience of a slime mold, the cultural life of downtown Manhattan and the behavior of artificially intelligent computer code, new patterns emerge.”
James Gleick, author of THE INFORMATION, has written how the cells of an organism are nodes in a richly interwoven communications network, transmitting and receiving, coding and decoding and how Evolution itself embodies an ongoing exchange of information between organism and environment.. (Its an ECO-SYSTEM, an EVOLVING NETWORK)
“If you want to understand life,” Wrote Richard Dawkins, “don’t think about vibrant, throbbing gels and oozes, think about information technology." (AND THINK ABOUT NETWORKS!!
Geoffrey West, from The Santa Fe Institute, also believes in the pivotal role of NETWORKS:
"...Network systems can sustain life at all scales, whether intracellularly or within you and me or in ecosystems or within a city.... If you have a million citizens in a city or if you have 1014 cells in your body, they have to be networked together in some optimal way for that system to function, to adapt, to grow, to mitigate, and to be long term resilient."
Author Paul Stammetts writes about The Mycelial Archetype: He compares the mushroom mycelium with the overlapping information-sharing systems that comprise the Internet, with the networked neurons in the brain, and with a computer model of dark matter in the universe. All share this densely intertwingled filamental structure.
An article in Reality Sandwich called Google a psychedelically informed superpowered network, a manifestation of the mycelial archetype:
“Recognizing this super-connectivity and conductivity is often accompanied by blissful mindbody states and the cognitive ecstasy of multiple "aha's!" when the patterns in the mycelium are revealed. That Googling that has become a prime noetic technology (How can we recognize a pattern and connect more and more, faster and faster?: superconnectivity and superconductivity) mirrors the increased speed of connection of thought-forms from cannabis highs on up. The whole process is driven by desire not only for these blissful states in and of themselves, but also as the cognitive resource they represent.The devices of
2:34
The Girl with the Dragon Tattoo Opening Titles
Opening titles designed,animated and produced at Blur Studio.
Personal behind the scenes...
published: 07 Jan 2012
Author: Onur Senturk
The Girl with the Dragon Tattoo Opening Titles
Opening titles designed,animated and produced at Blur Studio.
Personal behind the scenes http://vimeo.com/34708859
Creative Director
Tim Miller
CG Supervisor
Jerome Denjean
Editor & Layout
Franck Balson
Animation Supervisor
Derron Ross
FX Supervisor
Kirby Miller
Design & Type Animation
Jennifer Miller
Onur Senturk
Producer
Tobin Kirk
Executive Producer
Al Shier
Production Coordinator
Jean Ho
Layout
Jeff Fowler
Douglas Lassance
David Nibbelin
Derron Ross
Nick Whitmire
Character Modeling
Shaun Absher
Mathieu Aerni
Alessandro Baldasseroni
Chris Grim
Zbyneˇk Kysela
Desiree Lunsford
Laurent Pierlot
Rigging Lead
Enoch Ihde
Rigging
Steven Alley
Chris Boylan
Justin Callanan
Ben Durkin
Jennifer Hendrich
Brent Wiley
Animation
Kyle Gaulin
Warren Grubb
Jason Hendrich
Jeremiah “Izzy” Izzard
Oliver Parcasio
William “Rocky” Vanoost
Jon Vener
Brian Whitmire
Nick Whitmire
Cloth Simulation
Steve Guevara
Hair Sim
Danny Young
Prop Modeling
Zack Cork
Jinho Jang
Lighting & Compositing
Chris ‘Bedrock’ Bedrosian
Colin James
Tom Nemeth
David Stinnett
Onur Senturk
Daniel Trbovic
Dan Woje
FX
Daniel Chamberlin
Ian Clemmer
Seung Jae Lee
Johanes Kurnia
John Kosnik
Ole Lemming
Matt Radford
Brandon Riza
Brandon Young
Additional FX Supplied by
Fusion CI Studios
Spatial Harmonics Group
Concept Design
Jason Felix
Norn Jordan
Sean McNally
Jared Purrington
Onur Senturk
Joshua Shaw
Tom Zhao
Motion Capture TDs
Anthony Romero
Brian McKee
Mocap Talent
Derron Ross
Sheila Atkinson
Programming and Systems Administration
Jeremy Donahue
Paul Huang
Matt Newell
Duane Powell
Models
Peyton Kirk
Tess Masters
Scanning Services Provided by
The Nicholas VFX Group
3:02
Partitura 001
Realtime sound visualisation made with custom software "Partitura"
Sound by Telefon Tel Av...
published: 04 May 2011
Author: Quayola
Partitura 001
Realtime sound visualisation made with custom software "Partitura"
Sound by Telefon Tel Aviv
an ongoing collaboration between Abstract Birds and Quayola
Partitura is a custom software built in vvvv to generate realtime graphics aimed at visualising sound. . The term “Partitura” (score) implies a connection with music, and this metaphor is the main focus of the project. Partitura aims to create a new system for translating sound into visual forms. Inspired by the studies of artists such as Kandinsky, Paul Klee, Oscar Fischinger and Norman McLaren, the images generated by Partitura are based on a precise and coherent system of relationships between various types of geometries. The main characteristic of this system is its horizontal linear structure, like that of a musical score. It is along this linear environment that the different classes of abstract elements are created and evolve over time according to the sound. Partitura creates endless ever-evolving abstract landscapes that can respond to musical structures, audio analysis and manual gestural inputs. It is an instrument that visualises sound with both the freedom of spontaneous personal interpretation/improvisation and at the same time maintaining the automations and triggers of mathematical precision.
Partitura defines a coherent language of its own for the creation of new contemporary abstractions. It is within this system that Partitura creates worlds that expand from a single dot to multiple galaxies, from minimalism to complexity, from rigid to elastic, from solid to liquid, from angular to smoothness, from tentative to boldness, from calm to agitation, from slow to fast, from desaturated to saturation, from dark to lightness, from predictable to unpredictability. Literally ‘everything’ and its opposite... just like a musical flow.
-
www.quayola.com
www.abstractbirds.com
2:45
Dictaphone Parcel
Animated short film, Royal College of Art, London, 2009
Dictaphone Parcel is an animation...
published: 26 Aug 2010
Author: Lauri Warsta
Dictaphone Parcel
Animated short film, Royal College of Art, London, 2009
Dictaphone Parcel is an animation based on a sound recorded with a dictaphone travelling secretly inside a parcel. As the hidden recorder travels through the global mail system, from London to Helsinki, it captures the unexpected. We hear a mixture of abstract sounds, various types of transport and even discussions between the mail workers. The animation visualizes this journey by creating an imaginary documentary.
Dictaphone Parcel was awarded the Passion Pictures Prize in London, in February 2010.
http://www.cargocollective.com/lauriwarsta
Youtube results:
51:02
Final Fantasy Type-0 - Walkthrough Part 6 - Chapter 2- 初陣の候補生&レコンキスタ作戦
"READ DESCRIPTION" FF零式 -ファイナル&...
published: 08 Nov 2011
Author: KyKiske7
Final Fantasy Type-0 - Walkthrough Part 6 - Chapter 2- 初陣の候補生&レコンキスタ作戦
"READ DESCRIPTION" FF零式 -ファイナルファンタジー 零式Chapter 2 Story Missions: Cadet's First Campaign & Reconquista Mission初陣の候補生&レコンキスタ作戦SE is not Blocking Gameplay just major Cutscenes so I can make a Walkthrough So far I uploaded the intro and was blocked worldwide. Some videos will be uploaded here and others in my second channel www.youtube.com Check for more FF TYPE 0 Videos ============================== 1st Playthrough Played and Recorded by KyKiske7. System: PSP Enjoy. Pls. Subscribe and Comment
10:51
EG/A, C/A thruster (cone/barrel emitters)
This is a EG/A (Earth Gravity/Atmosphere), C/A (cathode/Anode) thruster. Powered by a 200K...
published: 04 Mar 2011
Author: 1011basic
EG/A, C/A thruster (cone/barrel emitters)
This is a EG/A (Earth Gravity/Atmosphere), C/A (cathode/Anode) thruster. Powered by a 200KV static generator ( Van De Graaf ). The thruster can reach a velocity of 30 inch/sec. There are no magnets used in any part of the system or any type of rotating electric motor in the system. There is no magnetic field generated by the thruster but there is a strong electric field. The components starting at the lead end are; nose and support cone,pulse generator ( a type of Bifilar coil of my own design ), positive cone emitter, two barrel type negative emitters and a fiberglass support rod , all components are mounted on the support rod including the ground. The ground size and distance from the emitters are critical to operation of all thrusters I design and operate. As with all electrostatic appliances the humidity and air density effect over all performance. The performance is of course is effected by the potential ( voltage ) and quality of the thruster rotating system and shielding and emitter design. There is no limit to the research and improvements that can be done on both ion thrusters and lifters. That is why I have posted these videos to show proof of concept and explain on how they can be replicated by all who wish to do so. All appliances would make a good science project for students of any age. BOB
43:00
Final Fantasy Type-0 - Walkthrough Part 7 - Chapter 2 - Final Mission: 敵中突破作戦
"READ DESCRIPTION" -FF 零式 - ファイナӤ...
published: 02 Dec 2011
Author: KyKiske7
Final Fantasy Type-0 - Walkthrough Part 7 - Chapter 2 - Final Mission: 敵中突破作戦
"READ DESCRIPTION" -FF 零式 - ファイナルファンタジー 零式-Chapter 2 Final Mission: Togores Fort Capture Campaign/ 敵中突破作戦How this video walkthrough works? The game is divided in chapters, so I divided the walkthrough that way, in each chapter you have some free time before you have to go to the story misssions, so in these videos I will show in each free time 1.Requests (the ones available on your 1st playthrough with the exceptions of the ones that require multiplay). 2.Events. 3. Optional dungeons. 4.Combat excercises (the ones that don't require high level). 5. I will train off camera each time a new area with new enemies is open. 6 Story missions. once I finish the first playthrough I will show the new options available in 2nd playthrough. SE is not Blocking Gameplay just major Cutscenes so I can make a Walkthrough So far I uploaded the intro and was blocked worldwide. Some videos will be uploaded here and others in my second channel www.youtube.com Check for more FF TYPE 0 Videos ============================== 1st Playthrough Played and Recorded by KyKiske7. System: PSP Enjoy. Pls. Subscribe and Comment
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Final Fantasy Type-0 - Walkthrough Part 9 - Chapter 3 "Beginning" 1st Free Time Requests
"READ DESCRIPTION" -FF 零式 - ファイナӤ...
published: 04 Dec 2011
Author: KyKiske7
Final Fantasy Type-0 - Walkthrough Part 9 - Chapter 3 "Beginning" 1st Free Time Requests
"READ DESCRIPTION" -FF 零式 - ファイナルファンタジー 零式"READ ANNOTATIONS FOR DETAILS OF EACH REQUEST" -Chapter 3 -1st Free Time Requests. I did the requests available on 1st Playthrough and the ones that don't require high level. also I'm not going to do the ones with multiplayer and the ones that requires to clear a combat excercise. but those requests will be done on my second playthrough with chapter 2 requests. Request No.1 - 11:59 Request No.2 - 12:42 Request No.3 - 14:33 Request No.4 - 21:25 Request No.5 - 28:51 Request No 6 - 36:20 Request No.7 - 39:41 How this video walkthrough works? The game is divided in chapters, so I divided the walkthrough that way, in each chapter you have some free time before you have to go to the story misssions, so in these videos I will show in each free time 1.Requests (the ones available on your 1st playthrough with the exceptions of the ones that require multiplay). 2.Events. 3. Optional dungeons. 4.Combat excercises (the ones that don't require high level). 5. I will train off camera each time a new area with new enemies is open. 6 Story missions. once I finish the first playthrough I will show the new options available in 2nd playthrough. SE is not Blocking Gameplay just major Cutscenes so I can make a Walkthrough So far I uploaded the intro and was blocked worldwide. Some videos will be uploaded here and others in my second channel www.youtube.com Check for more FF TYPE 0 Videos ============================== 1st Playthrough <b>...</b>