Should you need a reminder about how far comics studies have come and how much further they still need to go, check out the Wikipedia entry on “graphic novels.” While some of that muddled mess can be chalked up to the site’s semi-discriminate, crowdsourced approach to scholarship, it also illustrates how fundamental funnybook terms and concepts still retain a degree of amorphous ambiguity.
The situation will change as time passes and the “wild frontier” aspects of the field mellow into a more structured and methodical discipline (and there are plenty of wise souls working toward that goal at this very moment), but things remain in a state of transitional flux where a happy medium between unexamined fandom and repurposed critical theories tends to be an elusive proposition.
In the case of “graphic novels,” it doesn’t help that the term originated as a marketing-friendly euphemism. Just as boy-targeted dolls were rebranded as “action figures,” the graphic novel tag was generated to differentiate a class of works with superficial structual similarities from the percieved peurility of the “BIFF BANG POW” stuff enjoyed by the kiddie crowd.
You’ve heard the line, delivered with oblivious sincerity or snide mockery: “I don’t read comic books. I read graphic novels.” That jargonesque genesis — adopted far and wide due to the lack of a better catch-all term — still lingers in the definition’s DNA, now encompasses any printed work of comics which sports a non-floppy, ready-for-the-bookshelf trade dress.
For comics fans of my g-g-g-eneration — the kids who came of age just as the direct market and early 1980s indie booms hit their stride — the term “graphic novel” evokes a very specific format. Pioneered by small-press publishers and adopted by the Big Two, these works were slightly oversized, softcover prestige marques containing done-in-one tales and sporting a premium price tag (four to seven bucks when a single floppy issue ran from sixty to seventy-five cents).
Marvel took the lead in popularizing and propagating the format to starry eyed kids who’d never cracked open an issue of The Comics Journal. Starting with Jim Starlin’s Death of Captain Marvel (back when super-mortality still had some vestige of gravitas), the House of Ideas cranked out a regular series of glossy, softbound one-shots which alternated between superhero stuff, reprints and trial balloons of Epic imprint material, and the occasional “serious” work.
Even today, decades after format fell out of favor and was phased out, I still reflexively prefix “Marvel” whenever I read or hear “graphic novel.”
DC also tentatively tried its hand at the graphic novel game, though with considerably less enthusiasm and success in comparison to Marvel’s efforts. The company’s relatively modest efforts did produce handful of quality works — the editorially bollixed release of Jack Kirby’s Hunger Dogs, an adaptation of Harlan Ellison’s Demon with a Glass Hand illustrated by Marshall Rogers, and the videogame-inspired Star Raiders (where some sweet García-López art offset a space opera snoozer of a story).
Where Marvel was able to strike a workable balance in terms of content for its graphic novel line, DC hewed toward licensed and original sci-fi material more in line with Byron Preiss’s pioneering work with the format during the 1970s. Though the approach may have been aimed at a higher literary plane than the one occupied by the New Mutants’ intro tale or a painted Dr. Strange epic, the results ultimately fell into one of two equally problematic categories.
On one hand, you had adaptations of popular prose sci-fi tales which were forced to compete with the individual readers’ imaginative preconceptions of the visual trappings. On the other, you had substandard genrewank that was forced to rely on the novelty of the medium…
…such as 1985′s Me and Joe Priest.
The conflation of a predominant genre (namely “superheroes”) with the medium of comics as a whole has had a number of unfortunate effects over the years. One of the most unfortunate of these has been the tendency to overpraise pedestrian material simply because it thought outside of the capes-and-spandex box. You can see this confusion between lateral movement and a legit step forward in the debates surrounding Shia LeBeouf’s “artcomix,” where “they’re not worse than many other critical darlings” wasn’t a defense as much as a sad reflection of the current state of diminished expectations.
The superhero genre doesn’t preclude decent storytelling any more than a non-superhero focus guarantees it. Crap is crap, no matter which hat it chooses to wear. In the case of Me and Joe Priest, the chapeau in question was “apocalyptic sci-fi.” Here’s the back cover blurb:
It’s a trifle cliched, but still fertile (HAH!) with narrative potential along the lines of such acclaimed works as Children of Men or Y: The Last Man and a nice hook where religious celibacy is pitted against the survival of the species. There’s a lot to work with there, which explains why the creative team decided to opt for a farm league rehash of Road Warrior tropes illustrated by the world’s least convincing Tim Truman imitator.
Joe Priest was a priest named Joe who wanders the wastelands with his burly biker acolyte on a holy mission to sex up the ladies of a sterile future earth.
Joe’s missionary (position) work was opposed by the evil Pope Juggalo XIII (not his real name, but it should have been) and his Dark Carnival of Vaticaninjaz.
During a climactic battle where an army of bikers storms the Hole See, Joe slays the Juggaleminence in hand-to-hand combat and reveals that the fallen holy man was actually….wait for it…JOE’S REAL FATHER.
Or maybe his dad was a space alien who also happened to be the Judeo-Christian concept of God. The story is a bit vague on that front.
In any case, Joe jetted off into outer space, leaving his legion of offspring to rebuild the future of the human race.
A future dedicated to the notion of half-siblings fucking each other.
Besides the extreme grottiness of a half-assed concept executed with little regard for obvious implications, Me and Joe Priest also raised a number of other questions. Why did DC think a fetid pile of nonsense scraped together from stale “new wave” sci-fi tropes justified the graphic novel treatment? Did anyone involved really think someone would be willing to drop six bucks on this drek? And how does a story explicitly about sex and religion manage to say utterly nothing of substance about either subject?
There are those who claim that effort alone should be enough to justify praise. Those folks need to spend a rainy afternoon in the company of Me and Joe Priest, a copy of which occupies a place of dishonor on the silverfish-infested bookself of Nobody’s Favorites.