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Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to ensure that the shuffler has not manipulated the outcome.
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For a deck of given size, the number of Mongean shuffles that it takes to return a deck to starting position, is known . Twelve perfect Mongean shuffles restore a 52-card deck.
The faro shuffle is performed by cutting the deck into two, preferably equal, packs in both hands as follows (right-handed): The cards are held from above in the right and from below in the left hand. Separation of the deck is done simply lifting up half the cards with the right hand thumb slightly and pushing the left hand's packet forward away from the right hand. The two packets are often crossed and slammed into each other as to align them. They are then pushed together by the short sides and bent (either up or down). The cards then alternately fall into each other, much like a zipper. A flourish can be added by springing the packets together by applying pressure and bending them from above. The faro is a controlled shuffle which does not randomize a deck when performed properly.
A perfect faro shuffle, where the cards are perfectly alternated, is considered one of the most difficult sleights by card magicians, simply because it requires the shuffler to be able to cut the deck into two equal packets and apply just the right amount of pressure when pushing the cards into each other. Performing eight perfect faro shuffles in a row restores the order of the deck to the original order only if there are 52 cards in the deck and if the original top and bottom cards remain in their positions (1st and 52nd) during the eight shuffles. If the top and bottom cards are weaved in during each shuffle, it takes 52 shuffles to return the deck back into original order (or 26 shuffles to reverse the order).
A famous paper by mathematician and magician Persi Diaconis, and mathematician Dave Bayer, on the number of shuffles needed to randomize a deck, concluded that the deck did not start to become random until five good riffle shuffles, and was truly random after seven, in the precise sense of variation distance described in Markov chain mixing time; of course, you would need more shuffles if your shuffling technique is poor. Recently, the work of Trefethen et al. has questioned some of Diaconis' results, concluding that six shuffles are enough. The difference hinges on how each measured the randomness of the deck. Diaconis used a very sensitive test of randomness, and therefore needed to shuffle more. Even more sensitive measures exist and the question of what measure is best for specific card games is still open. Diaconis released a response indicating that you only need four shuffles for un-suited games such as blackjack. On the other hand variation distance may be too forgiving a measure and seven riffle shuffles may be many too few. For example, seven shuffles of a new deck leaves an 81% probability of winning New Age Solitaire where the probability is 50% with a uniform random deck (Mann, especially section 10).
One sensitive test for randomness uses a standard deck without the jokers divided into suits with two suits in ascending order from ace to king, and the other two suits in reverse. (Many decks already come ordered this way when new.) After shuffling, the measure of randomness is the number of rising sequences that are left in each suit.
In practice the number of shuffles that you need depends both on how good you are at shuffling, and how good the people playing are at noticing and using non-randomness. Two to four shuffles is good enough for casual play. But in club play, good bridge players take advantage of non-randomness after four shuffles, and top blackjack players supposedly track aces through the deck; this is known as "ace tracking", or more generally, as "shuffle tracking".
In a computer, shuffling is equivalent to generating a random permutation of the cards. There are two basic algorithms for doing this, both popularized by Donald Knuth.
The first is simply to assign a random number to each card, and then to sort the cards in order of their random numbers. This will generate a random permutation, unless any of the random numbers generated are the same as any others (i.e. pairs, triplets etc). This can be eliminated either assigning new random numbers to these cases, or reduced to an arbitrarily low probability by choosing a sufficiently wide range of random number choices. If using efficient sorting such as mergesort or heapsort, this is an O(n log n) algorithm.
The second, generally known as the Knuth shuffle or Fisher–Yates shuffle, is a linear-time algorithm which involves moving through the pack from top to bottom, swapping each card in turn with another card from a random position in the part of the pack that has not yet been passed through (including itself). Providing that the random numbers are unbiased, this will always generate a random permutation.
Real World (Historical) Application:
Category:Card game terminology Category:Randomness Category:Permutations
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Name | Kylie Minogue |
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Background | solo_singer |
Birth name | Kylie Ann Minogue |
Birth date | May 28, 1968 |
Birth place | Melbourne, Australia |
Genre | Pop, synthpop and is a judge on The X Factor, and her brother, Brendan, works as a news cameraman in Australia. From the age of 11, Kylie appeared in small roles in soap operas such as The Sullivans and Skyways, and in 1985 was cast in one of the lead roles in The Henderson Kids. until Kylie was cast in the soap opera Neighbours in 1986, as Charlene Mitchell, a schoolgirl turned garage mechanic. Neighbours achieved popularity in the UK, and a story arc that created a romance between her character and the character played by Jason Donovan, culminated in a wedding episode in 1987 that attracted an audience of 20 million British viewers. became the highest selling single of the 1980s, and "Turn It Into Love" was released as a single in Japan, where it reached number one. |
Name | Minogue, Kylie |
Alternative names | Minogue, Kylie Ann |
Short description | pop singer, songwriter, actress |
Date of birth | 28 May 1968 |
Place of birth | Melbourne, Australia |
Place of death | }} |
This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.