Seven players from each team (six field players and a goalkeeper) are allowed in the playing area of the pool during game play. Visiting team field players wear numbered and usually White caps, and home team field players wear usually Blue caps (though any other contrasting colors are now allowed); both goalies wear red caps, numbered "1". Both teams may substitute players while the ball is in their possession. During game play, players enter and exit in the corner of the pool, or in front of their goal; when play is stopped, they may enter or exit anywhere.There are 7 people in the field including goal keeper.
The game is divided into four periods; the length depends on the level of play:
bgcolor="#e5e5e5">Team level !! bgcolor="#e5e5e5" | Time each period !! bgcolor="#e5e5e5"| Authority | ||||||
Water Polo at the Summer Olympics | Olympics | National | 8 minutes | ||||
FINA Water Polo World League | National| | 8 minutes | FINA | ||||
Serbia men's national water polo team | Serbian, Russian, Croatian, Italian Water Polo League | National| | 8 minutes | VSS | |||
Senior club play | Club| | 8 minutes | FINA | ||||
US College | varsity teamVarsity || | 8 minutes | [[ | US College | Club| | 7 minutes | Collegiate Water Polo Association>CWPA |
US High School | Varsity| | 7 minutes | National Federation of State High School Associations>NFHS | ||||
US High School | Junior Varsity| | 6 minutes | National Federation of State High School Associations>NFHS | ||||
US High School | Freshman/wiktionary:sophomoreSophomore || | 5 minutes | National Federation of State High School Associations>NFHS | ||||
USA water polo | 14&unders; | ||||||
The game clock is stopped when the ball is not 'in play' (between a foul being committed and the free throw being taken, and between a goal being scored and the restart). As a result, the average quarter lasts around 12 minutes 'real time'. A team may not have possession of the ball for longer than 30 seconds without shooting for the goal unless an opponent commits an ejection foul. After 30 seconds, possession passes to the other team. However, if a team shoots the ball within the allotted time, and regains control of the ball, the shot clock is reset to 30 seconds. Each team may call 2 one-minute timeouts in the four periods of regulation play, and one timeout if the game goes into overtime. During game play, only the team in possession of the ball may call a timeout.
Dimensions of the water polo pool are not fixed and can vary between 20 × 10 and 30 × 20 meters. Minimum water depth must be least 1.8 meters (6 feet), but this is often waived for younger age groups. The goals are 3 meters wide and 90 centimetres high. Water polo balls are generally yellow and of varying size and weight for juniors, women and men. The middle of the pool is designated by a white line. Before 2005, the pool was divided by 7 and 4 meter lines (distance out from the goal line). This has been merged into one 5 meter line since the 2005–2006 season. Along the side of the pool, the center area between the 5 meter lines is marked by a green line(if marked at all). The "five meters" line is where penalties are shot and it is designated by a yellow line. The "two meter" line is designated with a red line and no player of the attacking team can receive a ball inside this zone.in other words you cannot be in the red if the ball is not.
One player on each team is designated the goalkeeper, assigned to block any shots at goal. The goalkeeper is the only player who can touch the ball with both hands at any time, and, in a shallow pool, the only player allowed to stand on the bottom.
Players can move the ball by throwing it to a teammate or swimming with the ball in front of them. Players are not permitted to push the ball underwater in order to keep it from an opponent, or push or hold an opposing player unless that player is holding the ball. Water polo is an intensely aggressive sport so fouls are very common, and result in a free throw during which the player cannot shoot at the goal unless beyond the "5 meter" line. If a foul is called outside the 5 meter line, the player is either able to shoot, pass or continue swimming with the ball. Water polo players need remarkable stamina because of the considerable amount of holding and pushing that occurs during the game, some allowed, some unseen or ignored by the referees (usually underwater). There are two types of fouls one (like the scenario above) only results in the "fouler" giving up the ball and backing off. The other results in an ejection or kick out. Ejections are usually given if someone is being a little too aggressive; i.e. drowning or smacking someone. A player can only have 3 ejections before being majored and can not play for the rest of the game. If a player gets a brutality he or she is also not able to finish the game. An example of a brutality would be excessively cruising or intentionally punching someone. Water polo is a physically demanding activity; action is continuous, and players commonly swim 5 kilometers or more during four periods of play.
Water polo is a game requiring excellent hand-eye coordination. The ability to handle and pass the ball flawlessly separates the good teams from the great teams. A pass thrown to a field position player is preferably a "dry pass" (meaning the ball does not touch the water) and allows for optimal speed when passing from player to player with fluid motion between catching and throwing. A "wet pass" is a deliberate pass into the water, just out of reach of the offensive player nearest the goal (the "hole set") and his defender. The hole-set can then lunge towards the ball and out of the water to make a shot or pass. Scoring in water polo can be quite different than in other sports. For example, a "skip" or "bounce shot is fired intentionally at the water with considerable force so it will bounce back up. The ball usually hits the water within a metre of the net, where the goalie cannot anticipate and block the shot. Another shot, called a "lob" is thrown with a large vertical arc. Often these shots are more difficult to stop than a faster shot, as they are usually thrown across a net at such an angle the goalie must not only shift position from one side of the net to the other quickly, but also at the same time propel out of the water more than for other shots. Pump faking is effective when using any kind of shot. The player gets in the position to shoot but stops halfway through the arm-throwing motion, causing the defending goalkeeper to commit too early to block the subsequent shot. A defender will often foul the player with the ball as a tactic to disrupt the opponent's ball movement. Play continues uninterrupted in most cases, but the attacker must now pass the ball or continue swimming instead of taking a shot. (An exception allows players to quickly pick up the ball and shoot if fouled outside of the five meter mark.) However, as in ice hockey, a player caught committing a major foul, is sent out of the playing area with his team a man-down for 20 seconds, but may return sooner if a goal is scored or his team regains possession. If the foul is judged to be brutal, the player is ejected for the remainder of the game, with substitution by another teammate after four minutes have elapsed. A player, coach or spectator can also be ejected for arguing with the referees. During a man up situation resulting from an ejection foul, the attacking team can expect to score by passing around to move the goalkeeper out of position. A player that has been ejected three times must sit out the whole match with substitution.
The most basic positional set up is known as a 3–3, so called because there are two lines in front of the opponent's goal. Another set up, used more by professional teams, is known as an "arc," ''umbrella,'' or ''mushroom''; perimeter players form the shape of an arc around the goal, with the hole set as the handle or stalk. Yet another option for offensive set is called a 4–2 or double hole; there are two center forward offensive players in front of the goal. Double hole is most often used in "man up" situations, or when the defense has only one skilled hole D, or to draw in a defender and then pass out to a perimeter player for a shot ("kick out").
The center sets up in front of the opposing team's goalie and scores the most individually (especially during lower level play where flats do not have the required strength to effectively shoot from outside or to penetrate and then pass to teammates like the point guard in basketball). The center's position nearest to the goal allows explosive shots from close-range ("step-out" or "roll-out", "sweep," or backhand shots).
Another, albeit less common offense(violation), is the ''motion offense'' in which two "weak side" (to the right of the goal for right-handed players) perimeter players set up as a wing and a flat. The remaining four players swim in square pattern in which a player swims from the point to the hole and then out to the strong side wing. the wing moves to the flat and the flat to the point. The weak side wing and flat then control the tempo of play and try to make passes into the player driving towards the center who can then either shoot or pass. This form of offense is used when no dominate hole set is available, or the hole defense is too strong. It is also seen much more often in women's water polo where teams may lack a player of sufficient size or strength to set up in the center. The best advantage to this system is it makes man-coverage much more difficult for the defender and allows the offense to control the game tempo better once the players are "set up." The main drawback is this constant motion can be very tiring as well as somewhat predictable as to where the next pass is going to go.
The goalkeeper is given several privileges above those of the other players, but only if he or she is within the five meter area in front of his or her goal:
In general, a foul that would cause an ejection of a field player might only bring on a five metre shot on the goalie. The goalkeeper also has one limitation that other players do not have: he or she cannot cross the half-distance line. Also, if a goalie pushes the ball under water, it is not a turnover like with field players. It is a penalty shot, also called a 5-meter shot, or simply, a "5-meter".
Major fouls (exclusion fouls) are committed when the defensive player holds, sinks or pulls back the offensive player away from the ball before the offensive player has had a chance to take possession of the ball. This includes dunking (''sinking'' in FINA rules), intentional splashing, pulling back, swimming on the other player's back,stopping the other player from swimming or otherwise preventing the offensive player from preserving his advantage. A referee signals a major foul by two short whistle bursts and indicates that the player must leave the field of play and move to the penalty area for twenty seconds. The referee will first point to the player who commits the foul and will blow the whistle. then they will point to the ejection corner and blow the whistle again. The player must move to the penalty area without impacting the natural game play. If the player does not leave the field of play, the player will be kicked out for the remaining time of the game with substitution. The remaining five defenders, to cover the six attackers on a ''man up'' situation, usually set up in a zone defense in front of their goal. The attacking team can expect to score, by adopting a 4–2 or 3–3 formation, and moving the goalkeeper out of position. A player that has been ejected three times must sit out the whole match with substitution, much like the six personal fouls in basketball.
Drawing the ejection (forcing defense to commit a major foul) occurs when an offensive player takes advantage of a defensive player by using body position and/or grabbing on their wrists to make it appear as though the defensive player is committing a "major foul", therefore resulting in the ejection of that player and gaining a 6 on 5 advantage. Another common way to draw an ejection is by staggering stroke while being chased to make it appear as though the defensive player is pulling the swimmer back.
Brutality fouls A brutality is called when a player kicks or strikes an opponent or official with malicious intent. The strike must make contact with the player for a brutality to be called, and must be with intent to injure. Otherwise the player is punished with a misconduct foul, with substitution allowed after 20 seconds or a change of position. The player who is charged with a brutality is excluded from the game for 4 minutes, and the team is forced to play with one less player than the other team for that duration. In addition to the exclusion a penalty shot is also awarded to the opposing team, if the foul occurs during actual play. Previously, the team who was charged with a brutality would be required to play the remainder of the game with one less player, similar to a red card awarded in football. All brutalities have to be reported by officials and further actions may be taken by the relevant governing body. These actions could include more games added on to the one game suspension.
A misconduct foul is an unsportsmanlike act. For unacceptable language, violent or persistent fouls, taking part in the game after being excluded or showing disrespect, a player is ejected for the remainder of the game with substitution after 20 seconds has elapsed. There are two kinds of misconduct fouls that a player can incur. If a player physically assaults another player and the referee deems it not to be severe enough to warrant a charge of brutality, the lesser charge being Misconduct-Violence can be applied. If the incident does not involve physical (or attempted) contact, the referee can impose a Misconduct charge. In most competitions Misconduct-Violence carries heavier sanctions than Misconduct.
A penalty shot or 5-meter is awarded when a major foul is committed inside the 5-meter line and a probable goal was prevented by the foul. This is usually awarded if the defensive player in on another players back. This usually means that the offensive player is in front of and facing the goal. The penalty shot is attempted from 5 meters. Any defenders flanking the player taking the shot must be no closer than 2 meters. The goalkeeper must be on the goal line. In high school rules, the goalie must keep their hips even with the goal line. They are allowed to lean their upper body over in order to kick up higher. The referee blows the whistle and the player must shoot immediately.
The wet pass is a deliberate pass into the water. This is usually done when making a pass into the hole set. To make a successful wet pass, the ball lands just out of reach of the offensive player and defensive team. The hole set can then lunge towards the ball and out of the water to make a shot or pass. This is a very effective offensive strategy if a team has a strong hole set. The only thing the passer must look out for is a possible double-team on the hole set. If that happens, the player must look for an open player or pass the ball closer to the hole set to avoid a turnover. Also there are about three types of set goals. First is the sweep. The sweep shot is where an outside rim player passes the ball wet into set. Then the set player will reach out for the ball while his/her hips are pointing towards the goal; the player will then come out with their arm straight will aim towards the high corner of the net and fire the ball.
Any part of the body can be used to score a goal except for a clenched fist.
Shots usually succeed when the goalie is out of position. At long range from the goal, shots are easy for goalkeepers to stop. If a shot is taken at a distance it is best to shoot cross cage and into one of the four corners (SP), but closer ones are very difficult. Close-range shots tend to be harder to come by (since players close to the goalpost are usually under very great pressure), but in these situations usually a soft tap-in, with or without a feign, is enough to beat the goalkeeper. Close-range shots may come from the centre-forward in open play, utilizing either quick backhand-shots, sweep-shots, layout or other creative shooting positions.
There are three basic outside water shooting techniques. The first is a straight forward power shot. Top level water polo players can generate ball speeds between 50–90 km/h (30–56 mph). The player propels his body out of the water and uses his momentum to shoot the ball into the net. Though very powerful, this shot requires precise targeting. If the shot is off the mark, the ball will either be blocked by the goalie or rebound off the goal post. Another shooting technique is the bounce shot or skip shot. Instead of shooting directly into the net, the player throws the ball at an angle directly into the water. If done properly and with enough force, the ball will bounce off the water and into the goal. The bounce shot usually takes the goalie by surprise. But, if done from far enough away the goalie can plan to block the ball low on the water instead of bringing the hands up in the air. Alternately, the ball can be thrown sidearm with heavy backspin. This will cause it to slide along the surface of the water. The lob shot is high arching shot intended to pass over the goalie's hands and under the crossbar. It is most effective taken from an angle on either side of the goal post; this provides a large area behind the goalie into which the lob can drop on its downward arc. This shot confuses the goalie and usually forces the goalie to kick up out of the water too early and miss the block. If the goalie is to block the shot, they have to lunge upwards and back, stretching their opposite arm in an attempt to meet the ball's lobbing trajectory.
Outside water shots require a player to cease swimming, and usually occur outside the 2 meter zone. Players may perform an inside water shot, also known as a "wet shot". "Wet shots" are shot from water level by players who are currently in control of the ball. Wet shots are performed when the player has open water between him and the goal because the defender is behind him or her. A "wet shot" is valuable as the player does not have to stop and lift the ball up for a shot, making it easy for the trailing defender to steal it. Instead, the player can keep the ball in front of them while performing one of the following shots: The t-shot or bat shot is executed by scooping the ball with the non-dominant hand, "loading" the ball to the dominant hand, and propelling the ball forward. The pop shot is a quick shot executed by cupping the ball with the dominant hand from underneath the ball and releasing it, usually into a corner of the goal. This shot is timed with a player's swimming stroke, and should flow comfortably from the dribble. Other inside water shots include the screw shot, which can likewise be executed directly from the stroke, and a spring shot where the player pushes the ball slightly into the water (but avoiding a "ball under" foul) and then allows a sudden release. While beginning players will have difficulty integrating these shots into their stroke, resulting in weaker shots as compared to outside water shots, inside water shots by experienced players have sufficient force to skip past the goalkeeper. One thing the shooter must watch is how close they get to the goalie because they can come out of the goal and take the ball.
Another popular shot is the back hand. It is usually used by the 2-meter offense player. When the ball is set the hole keeps it in front of them until they reach for it and shooting it behind them while looking away from the goal. This shot is a hard one to make; ther arm and elbow have to be in a perfect position in order for the ball to go towards the net, as the shot is taken "blindly". The center defender is neutralised in this shot, and the goalie is usually too close to the action and has no time to respond.
Baulking (a kind of pump fake a.k.a. hezie or hesitation shot, often referred to in the UK as; 'dummying') is effective when using an outside water shot. The player gets in the position to shoot but stops halfway through. This puts the defense on edge, causes the defenders to stand lower and lower in the water as their legs fatigue, and partially immobilizes the goalie by wasting his blocking lunge. This can be repeated until the player decides to release the ball. A good baulk takes a great amount of hand/arm and leg strength to maintain a high position in the water and the ball aloft in the shooting stance. The goalkeeper is particularly vulnerable to baulking as he must extend both his arms wide out of the water, which is intended to make him/her appear bigger and more imposing, thus, more difficult to beat. However, this places a massive strain on the goalie's legs, which are working in a rapid eggbeater motion. This causes the keeper to tire quicker as it is assumed a shot is imminent, thereby making them easier to beat.
Judging exactly when to shoot can be tricky, as a blocked or a wide shot results in a turnover. This can be very risky in some situations, for example when a team has gained an advantage by swimming a counter attack. A failed shot in such a situation turns the advantage into a severe disadvantage, as the opponents left behind find themselves in numerical superiority and are thus presented with an excellent opportunity to score.
International players will typically have the best shots, with well known players such as Conor Johnston and Boris Jakovic being renowned for their shooting ability. International players need the best shots as defenses can become so tight and well worked players are often left with no other option than to shot, therefore outside shots make up the majority of goals within professional water polo.
Sunburn is a common minor injury. The irritation of the sunburn can be restrictive because of the sheer amount of movement involved in the sport. Players will often neglect applying sunscreen as this will impair the player's ability to grip the ball and rapidly deteriorate the ball's physical grip due to the oily nature of sunscreen. Having large amounts of sunscreen on during an official match is banned by FINA and most other state/national governing bodies.
Eye irritation from pool chlorine is also common because players cannot wear goggles. They are regarded as a safety hazard because they may cause cuts, bruises or suction injuries during player-to-player contact or if the player is hit in the face by the ball.
Surf polo, another variation of water polo, is played on surfboards. First played on the beaches of Waikiki in Hawaii in the 1930s and 1940s, it is credited to Louis Kahanamoku, Duke Kahanamoku's brother.
Canoe Polo or kayak polo is one of the eight disciplines of canoeing pursued in the UK, known simply as "polo" by its aficionados. Polo combines paddling and ball handling skills with an exciting contact team game, where tactics and positional play are as important as the speed and fitness of the individual athletes.
thumb|William Wilson, Scottish aquatics pioneer and originator of the first rules of water polo.The rules of water polo were originally developed in the late nineteenth century in Great Britain by William Wilson. Wilson is believed to have been the First Baths Master of the Arlington Baths Club in Glasgow. The first games of 'aquatic football' were played at the Arlington in the late 1800s (the Club was founded in 1870), with a ball constructed of Indian rubber. This "water rugby" came to be called "water polo" based on the English pronunciation of the Balti word for ball, ''pulu''. Early play allowed brute strength, wrestling and holding opposing players underwater to recover the ball; the goalie stood outside the playing area and defended the goal by jumping in on any opponent attempting to score by placing the ball on the deck.
The most famous water polo match in history is probably the 1956 Summer Olympics semi-final match between Hungary and the Soviet Union. As the athletes left for the games, the Hungarian revolution began, and the Soviet army crushed the uprising. The Hungarians defeated the Soviets 4–0 before the game was called off in the final minute to prevent angry Hungarians in the crowd reacting to Valentin Prokopov punching Ervin Zador.
Every 2 to 4 years since 1973, a men's Water Polo World Championship is organized within the FINA World Aquatics Championships. Women's water polo was added in 1986. A second tournament series, the FINA Water Polo World Cup, has been held every other year since 1979. In 2002, FINA organized the sport's first international league, the FINA Water Polo World League.
There is also a European Water Polo Championship that is held every other year.
Professional water polo is played in many southern and eastern European countries like Serbia, Croatia, Russia, Italy, Spain, etc. with the LEN Euroleague tournament played amongst the best teams.
Category:Olympic sports Category:Team sports Category:Ball games
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This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
Wolf Wigo (born May 8, 1973 in Abington, PA) is a renowned American water polo player and coach. He has played competitive water polo at the national level since age 13, was a four-year All-America collegiate player and led his Stanford University team to two NCAA Championships. A member of the U.S. National Team since 1993, Wigo competed in the Olympic Games in 1996, 2000 and 2004, was leading team scorer in the 2000 Sydney games and team captain from 2001-2004. Since 2005, he has been the head coach of the UC Santa Barbara men's water polo program. And starting in 2008 he will be coaching the UCSB women's team as well.
Other distinctions include:
This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
Birth date | 11 November 1983 |
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Medaltemplates | }} |
Miho Bošković (born 11 November 1983 in Dubrovnik) is a Croatian water polo player. He is considered as one of the world's best players at the moment.
He plays in Jug Dubrovnik, and in Croatia men's national water polo team at the position of offensive player. He has played 108 matches for the National Team. First match he played in Montreal 2005, on World Championship. With Jug he won the LEN Euroleague Championship 2006, European Supercup, several National championships and cups. In the National team he won the gold medal on World Championship in Melbourne, 2007. He was named the best European water polo player in 2007, by LEN.
Category:1983 births Category:Living people Category:Croatian water polo players Category:People from Dubrovnik Category:Water polo players at the 2008 Summer Olympics Category:Olympic water polo players of Croatia
de:Miho Bošković hr:Miho Bošković sr:Михо Бошковић sh:Miho BoškovićThis text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
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