Completed puzzles are always a type of Latin square with an additional constraint on the contents of individual regions. For example, the same single integer may not appear twice in the same 9x9 playing board row or column or in any of the nine 3x3 subregions of the 9x9 playing board.
The puzzle was popularized in 1986 by the Japanese puzzle company Nikoli, under the name Sudoku, meaning ''single number''. It became an international hit in 2005.
On July 6, 1886, ''Le Siècle's'' rival, ''La France'', refined the puzzle so that it was almost a modern Sudoku. It simplified the 9×9 magic square puzzle so that each row, column and broken diagonals contained only the numbers 1–9, but did not mark the sub-squares. Although they are unmarked, each 3×3 sub-square does indeed comprise the numbers 1–9 and the additional constraint on the broken diagonals leads to only one solution.
These weekly puzzles were a feature of French newspapers such as ''L'Echo de Paris'' for about a decade but disappeared about the time of World War I.
According to Will Shortz, the modern Sudoku was most likely designed anonymously by Howard Garns, a 74-year-old retired architect and freelance puzzle constructor from Indiana, and first published in 1979 by Dell Magazines as ''Number Place'' (the earliest known examples of modern Sudoku). Garns' name was always present on the list of contributors in issues of ''Dell Pencil Puzzles and Word Games'' that included ''Number Place'', and was always absent from issues that did not. He died in 1989 before getting a chance to see his creation as a worldwide phenomenon. It is unclear if Garns was familiar with any of the French newspapers listed above.
The puzzle was introduced in Japan by Nikoli in the paper ''Monthly Nikolist'' in April 1984 as , which can be translated as "the digits must be single" or "the digits are limited to one occurrence." (In Japanese,"dokushin" means an "unmarried person".) At a later date, the name was abbreviated to ''Sudoku(數獨)'' by , taking only the first kanji of compound words to form a shorter version. In 1986, Nikoli introduced two innovations: the number of givens was restricted to no more than 32, and puzzles became "symmetrical" (meaning the givens were distributed in rotationally symmetric cells). It is now published in mainstream Japanese periodicals, such as the ''Asahi Shimbun''.
Although the 9×9 grid with 3×3 regions is by far the most common, variations abound. Sample puzzles can be 4×4 grids with 2×2 regions; 5×5 grids with pentomino regions have been published under the name ''Logi-5''; the World Puzzle Championship has featured a 6×6 grid with 2×3 regions and a 7×7 grid with six heptomino regions and a disjoint region. Larger grids are also possible. The ''Times'' offers a 12×12-grid ''Dodeka sudoku'' with 12 regions of 4×3 squares. Dell regularly publishes 16×16 ''Number Place Challenger'' puzzles (the 16×16 variant often uses 1 through G rather than the 0 through F used in hexadecimal). Nikoli offers 25×25 ''Sudoku the Giant'' behemoths. ''Sudoku-zilla'', a 100x100-grid was published in print in 2010.
Another common variant is to add limits on the placement of numbers beyond the usual row, column, and box requirements. Often the limit takes the form of an extra "dimension"; the most common is to require the numbers in the main diagonals of the grid also to be unique. The aforementioned ''Number Place Challenger'' puzzles are all of this variant, as are the ''Sudoku X'' puzzles in the ''Daily Mail'', which use 6×6 grids.
Traditionally, as with regular sudoku puzzles, the grid layout is symmetrical around a diagonal, horizontal or vertical axis, or a quarter or half turn about the centre. This is a matter of aesthetics, though, rather than obligatory: many Japanese puzzle-makers will make small deviations from perfect symmetry for the sake of improving the puzzle. Other puzzle-makers may produce entirely asymmetrical puzzles.
In 'Killer X', an additional rule is that each of the long diagonals contains each number once.
In the early stages of the game, the most common way to begin filling in numbers is to look at such low-sum or high-sum cages that form a 'straight line'. As the solver can infer from these that certain numbers are in a certain row or column, he can begin 'cross-hatching' across from them.
The two vertical cells in the top left of the top right nonet cannot be 2+2 as that would mean duplicates, so they must be 1+3. The 1 cannot be in the top line as that conflicts with our first 2 cells therefore the top cell of this pair is 3 and the lower cell 1. This also means the 3 cell cage 15 to the left cannot contain a 3 and so is 4+5+6.
Similarly the neighbouring 16 must be 9+7.
The four cells in the top right cage (totaling 15) can only include one of 1, 3, 7, or 9 (if at all) because of the presence of 1, 3, 7, and 9 in the top right hand nonet. If any one of 1, 3, 7, or 9 is present then this must be the lone square in the nonet below. Therefore these 4 cells is one of 1+2+4+8 or 2+3+4+6.
The 2 cells in the middle of the left edge must be either 1+5 or 2+4. And so on.
;2 cells 3: 12 4: 13 5: 14 23 6: 15 24 7: 16 25 34 8: 17 26 35 9: 18 27 36 45 10: 19 28 37 46 11: 29 38 47 56 12: 39 48 57 13: 49 58 67 14: 59 68 15: 69 78 16: 79 17: 89
;3 cells 6: 123 7: 124 8: 125 134 9: 126 135 234 10: 127 136 145 235 11: 128 137 146 236 245 12: 129 138 147 156 237 246 345 13: 139 148 157 238 247 256 346 14: 149 158 167 239 248 257 347 356 15: 159 168 249 258 267 348 357 456 16: 169 178 259 268 349 358 367 457 17: 179 269 278 359 368 458 467 18: 189 279 369 378 459 468 567 19: 289 379 469 478 568 20: 389 479 569 578 21: 489 579 678 22: 589 679 23: 689 24: 789
;4 cells 10: 1234 11: 1235 12: 1236 1245 13: 1237 1246 1345 14: 1238 1247 1256 1346 2345 15: 1239 1248 1257 1347 1356 2346 16: 1249 1258 1267 1348 1357 1456 2347 2356 17: 1259 1268 1349 1358 1367 1457 2348 2357 2456 18: 1269 1278 1359 1368 1458 1467 2349 2358 2367 2457 3456 19: 1279 1369 1378 1459 1468 1567 2359 2368 2458 2467 3457 20: 1289 1379 1469 1478 1568 2369 2378 2459 2468 2567 3458 3467 21: 1389 1479 1569 1578 2379 2469 2478 2568 3459 3468 3567 22: 1489 1579 1678 2389 2479 2569 2578 3469 3478 3568 4567 23: 1589 1679 2489 2579 2678 3479 3569 3578 4568 24: 1689 2589 2679 3489 3579 3678 4569 4578 25: 1789 2689 3589 3679 4579 4678 26: 2789 3689 4589 4679 5678 27: 3789 4689 5679 28: 4789 5689 29: 5789 30: 6789
;5 cells 15: 12345 16: 12346 17: 12347 12356 18: 12348 12357 12456 19: 12349 12358 12367 12457 13456 20: 12359 12368 12458 12467 13457 23456 21: 12369 12378 12459 12468 12567 13458 13467 23457 22: 12379 12469 12478 12568 13459 13468 13567 23458 23467 23: 12389 12479 12569 12578 13469 13478 13568 14567 23459 23468 23567 24: 12489 12579 12678 13479 13569 13578 14568 23469 23478 23568 24567 25: 12589 12679 13489 13579 13678 14569 14578 23479 23569 23578 24568 34567 26: 12689 13589 13679 14579 14678 23489 23579 23678 24569 24578 34568 27: 12789 13689 14589 14679 15678 23589 23679 24579 24678 34569 34578 28: 13789 14689 15679 23689 24589 24679 25678 34579 34678 29: 14789 15689 23789 24689 25679 34589 34679 35678 30: 15789 24789 25689 34689 35679 45678 31: 16789 25789 34789 35689 45679 32: 26789 35789 45689 33: 36789 45789 34: 46789 35: 56789
;6 cells 21: 123456 22: 123457 23: 123458 123467 24: 123459 123468 123567 25: 123469 123478 123568 124567 26: 123479 123569 123578 124568 134567 27: 123489 123579 123678 124569 124578 134568 234567 28: 123589 123679 124579 124678 134569 134578 234568 29: 123689 124589 124679 125678 134579 134678 234569 234578 30: 123789 124689 125679 134589 134679 135678 234579 234678 31: 124789 125689 134689 135679 145678 234589 234679 235678 32: 125789 134789 135689 145679 234689 235679 245678 33: 126789 135789 145689 234789 235689 245679 345678 34: 136789 145789 235789 245689 345679 35: 146789 236789 245789 345689 36: 156789 246789 345789 37: 256789 346789 38: 356789 39: 456789
;7 cells 28: 1234567 29: 1234568 30: 1234569 1234578 31: 1234579 1234678 32: 1234589 1234679 1235678 33: 1234689 1235679 1245678 34: 1234789 1235689 1245679 1345678 35: 1235789 1245689 1345679 2345678 36: 1236789 1245789 1345689 2345679 37: 1246789 1345789 2345689 38: 1256789 1346789 2345789 39: 1356789 2346789 40: 1456789 2356789 41: 2456789 42: 3456789
;8 cells 36: 12345678 37: 12345679 38: 12345689 39: 12345789 40: 12346789 41: 12356789 42: 12456789 43: 13456789 44: 23456789
;9 cells 45: 123456789
A typical problem is shown on the right, using colors to define the groups of cells. More often, puzzles are printed in black and white, with thin dotted lines used to outline the "cages" (see below for terminology).
Puzzles constructed from multiple Sudoku grids are common. Five 9×9 grids which overlap at the corner regions in the shape of a quincunx is known in Japan as Gattai 5 (five merged) Sudoku. In ''The Times'', ''The Age'' and ''The Sydney Morning Herald'' this form of puzzle is known as ''Samurai SuDoku''. The Baltimore Sun and the Toronto Star publish a puzzle of this variant (titled ''High Five'') in their Sunday edition. Often, no givens are to be found in overlapping regions. Sequential grids, as opposed to overlapping, are also published, with values in specific locations in grids needing to be transferred to others.
Str8ts shares the Sudoku requirement of uniqueness in the rows and columns but the third constraint is very different. Str8ts uses black cells (some with clue numbers) to divide the board into compartments. These must be filled with a set of numbers that form a 'straight', like the poker hand. A straight is a set of numbers with no gaps in them, such as '4,3,6,5' – and the order can be non-sequential. 9x9 is the traditional size but with suitable placement of black cells any size board is possible.
A tabletop version of Sudoku can be played with a standard 81-card Set deck (see Set game). A three-dimensional ''Sudoku'' puzzle was invented by Dion Church and published in the ''Daily Telegraph'' in May 2005. ''The Times'' also publishes a three-dimensional version under the name Tredoku. There is a Sudoku version of the Rubik's Cube named Sudoku Cube.
There are many other variants. Some are different shapes in the arrangement of overlapping 9x9 grids, such as butterfly, windmill, or flower. Others vary the logic for solving the grid. One of these is Greater Than Sudoku. In this a 3×3 grid of the Sudoku is given with 12 symbols of Greater Than (>) or Less Than (<) on the common line of the two adjacent numbers. Another variant on the logic of solution is Clueless Sudoku, in which nine 9x9 Sudoku grids are themselves placed in a three-by-three array. The center cell in each 3x3 grid of all nine puzzles is left blank and form a tenth Sudoku puzzle without any cell completed; hence, "clueless".
A completed ''Sudoku'' grid is a special type of Latin square with the additional property of no repeated values in any of the 9 blocks of contiguous 3×3 cells. The relationship between the two theories is now completely known, after Denis Berthier proved in his book ''The Hidden Logic of Sudoku'' (May 2007) that a first-order formula that does not mention blocks (also called boxes or regions) is valid for Sudoku if and only if it is valid for Latin Squares (this property is trivially true for the axioms and it can be extended to any formula). (Citation taken from p. 76 of the first edition: "''any block-free resolution rule is already valid in the theory of Latin Squares extended to candidates''" – which is restated more explicitly in the second edition, p. 86, as: "''a block-free formula is valid for Sudoku if and only if it is valid for Latin Squares''").
The first known calculation of the number of classic 9×9 ''Sudoku'' solution grids was posted on the USENET newsgroup ''rec.puzzles'' in September 2003 and is 6,670,903,752,021,072,936,960 , or approximately 6.67 x 1021. This is roughly times the number of 9×9 Latin squares. A detailed calculation of this figure was provided by Bertram Felgenhauer and Frazer Jarvis in 2005. Various other grid sizes have also been enumerated—see the main article for details. The number of ''essentially different'' solutions, when symmetries such as rotation, reflection, permutation and relabelling are taken into account, was shown by Ed Russell and Frazer Jarvis to be just 5,472,730,538 .
The maximum number of givens provided while still not rendering a unique solution is four short of a full grid; if two instances of two numbers each are missing and the cells they are to occupy form the corners of an orthogonal rectangle, and exactly two of these cells are within one region, there are two ways the numbers can be assigned. Since this applies to Latin squares in general, most variants of ''Sudoku'' have the same maximum. The inverse problem—the fewest givens that render a solution unique—is unsolved, although the lowest number yet found for the standard variation without a symmetry constraint is 17, a number of which have been found by Japanese puzzle enthusiasts, and 18 with the givens in rotationally symmetric cells. Over 48,000 examples of Sudokus with 17 givens resulting in a unique solution are known.
Early in 2009, Puerto Rican mathematician Francisco Javier Rodriguez, lead researcher at the Centro Chaguin de Investigación Matematicas y Filosoficas in Mayaguez, discovered a variation, called Sudoku de Calne, based on the conbíf algorithm.
In 2010 mathematicians Paul Newton and Stephen DeSalvo of the University of Southern California showed that the arrangement of numbers in Sudoku puzzles are more random than the number arrangements in randomly generated 9x9 matrices. This is because the rules of Sudoku exclude some random arrangements that have an innate symmetry.
The rapid rise of ''Sudoku'' in Britain from relative obscurity to a front-page feature in national newspapers attracted commentary in the media and parody (such as when ''The Guardian'''s ''G2'' section advertised itself as the first newspaper supplement with a ''Sudoku'' grid on every page). Recognizing the different psychological appeals of easy and difficult puzzles, ''The Times'' introduced both side by side on 20 June 2005. From July 2005, Channel 4 included a daily ''Sudoku'' game in their Teletext service. On 2 August, the BBC's programme guide ''Radio Times'' featured a weekly Super Sudoku which features a 16×16 grid.
In the United States, the first newspaper to publish a Sudoku puzzle by Wayne Gould was ''The Conway Daily Sun'' (New Hampshire), in 2004.
The world's first live TV ''Sudoku'' show, ''Sudoku Live'', was a puzzle contest first broadcast on 1 July 2005 on Sky One. It was presented by Carol Vorderman. Nine teams of nine players (with one celebrity in each team) representing geographical regions competed to solve a puzzle. Each player had a hand-held device for entering numbers corresponding to answers for four cells. Phil Kollin of Winchelsea, England was the series grand prize winner taking home over £23,000 over a series of games. The audience at home was in a separate interactive competition, which was won by Hannah Withey of Cheshire.
Later in 2005, the BBC launched ''SUDO-Q'', a game show that combines Sudoku with general knowledge. However, it uses only 4×4 and 6×6 puzzles. Four seasons were produced, before the show ended in 2007.
In 2006, a Sudoku website published songwriter Peter Levy's Sudoku tribute song, but quickly had to take down the mp3 due to heavy traffic. British and Australian radio picked up the song, which is to feature in a British-made Sudoku documentary. The Japanese Embassy also nominated the song for an award, with Levy doing talks with Sony in Japan to release the song as a single.
Sudoku software is very popular on PCs, websites, and mobile phones. It comes with many distributions of Linux. Software has also been released on video game consoles, such as the Nintendo DS, PlayStation Portable, the Game Boy Advance, Xbox Live Arcade, the Nook e-book reader, several iPod models, and the iPhone. In fact, just two weeks after Apple Inc. debuted the online App Store within its iTunes store on July 11, 2008, there were already nearly 30 different Sudoku games, created by various software developers, specifically for the iPhone and iPod Touch. One of the most popular video games featuring Sudoku is ''Brain Age: Train Your Brain in Minutes a Day!''. Critically and commercially well received, it generated particular praise for its Sudoku implementation and sold more than 8 million copies worldwide. Due to its popularity, Nintendo made a second ''Brain Age'' game titled ''Brain Age2'', which has over 100 new Sudoku puzzles and other activities.
In June 2008 an Australian drugs-related jury trial costing over A$1,000,000 was aborted when it was discovered that five of the twelve jurors had been playing Sudoku instead of listening to evidence.
Category:English words and phrases of foreign origin Category:Puzzle video games Category:Mathematics and culture Category:Logic puzzles Category:Recreational mathematics Category:NP-complete problems
af:Sudoku ar:سودوكو ast:Sudoku zh-min-nan:Sò͘-to̍k bs:Sudoku br:Sudoku bg:Судоку ca:Sudoku cs:Sudoku cy:Swdocw da:Sudoku de:Sudoku et:Sudoku el:Σουντόκου es:Sudoku eo:Sudoko eu:Sudoku fa:سودوکو fr:Sudoku fy:Sudoku ga:Sūdoku gl:Sudoku ko:스도쿠 hi:सु डोकु hr:Sudoku io:Sudoku id:Sudoku ia:Sudoku it:Sudoku he:סודוקו jv:Sudoku ku:Sudoku lv:Sudoku lb:Sudoku-Spill lt:Sudoku hu:Szúdoku mk:Судоку ml:സുഡോക്കു mr:सुडोकू ms:Sudoku nl:Sudoku ja:数独 no:Sudoku nn:Sudoku nds:Sudoku pl:Sudoku pt:Sudoku ro:Sudoku ru:Судоку si:සූදකු simple:Sudoku sk:Sudoku sl:Sudoku sr:Судоку fi:Sudoku sv:Sudoku tl:Sudoku ta:சுடோக்கு te:సుడోకు th:ซูโดะกุ tr:Sudoku uk:Судоку vi:Sudoku yi:סודאקו zh:數獨This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
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