Coordinates | 56°09′″N40°25′″N |
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Name | Samus Aran |
Series | ''Metroid'' |
Firstgame | ''Metroid'' (1986) |
Creator | Makoto Kano |
Artist | Hiroji Kiyotake |
Voiceactor | Jennifer Hale (2002–2007)Alésia Glidewell (2008)Jessica Martin (2010) |
Japanactor | Ai Kobayashi (Metroid: Other M) |
Liveactor | Chisato Morishita (Metroid: Zero Mission commercial) |
Inuniverse | }} |
is the protagonist of the ''Metroid'' video game series. Introduced in the 1986 video game ''Metroid'', Samus is a female ex-army soldier bounty hunter usually fitted with a powered armor suit with weapons that include beams and missiles. Throughout the series, she executes missions given to her by the Galactic Federation while hunting the antagonistic Space Pirates and their leader, Ridley, along with the energy-draining extraterrestrial parasites called Metroids. Orphaned at a young age, Samus was brought up by the extraterrestrial avianoid Chozo race, who trained her as a warrior. The Chozo also gave her the Power Suit, and infused her with their blood in order to create a perfect warrior. The suit gives Samus the ability to transform herself into a sphere called the Morph Ball in order to roll through tight areas such as tunnels.
Samus has appeared in all eleven ''Metroid'' video games as of 2010. She has also been featured in media outside of the series, including the comic book version of ''Captain N: The Game Master'', all three games in the ''Super Smash Bros.'' series of multiplayer fighting games, and the video games ''Super Mario RPG'' (1996), ''Kirby Super Star'' (1996), and ''Kirby's Dream Land 3'' (1997), in which she makes cameo appearances. Makoto Kano created the characters for the original ''Metroid'', while Hiroji Kiyotake designed the main protagonist Samus. The idea for the character to be female came up partway through the development of ''Metroid'', when the developers determined that it would be an interesting twist to reveal her as female at the end of the game. Samus is one of the first major female protagonists in a video game, and her popularity among fans has helped her top several lists of the best video game heroines.
The game's atmosphere was influenced by Ridley Scott's film, ''Alien'' (1979). Series co-creator Yoshio Sakamoto recalls, "We were partway through the development process when one of the staff members said 'Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?'" The developers voted on the concept, and it passed. The game's instruction manual refers to Samus as if she were male to keep her true gender a secret until the end of the game. Samus was one of the first major female protagonists in a video game. Sakamoto noted that during the course of the ''Metroid'' series, developers constantly try to express Samus's femininity without turning her into a sex object. Samus's image was based on actress Kim Basinger from ''9 Weeks'' and ''My Stepmother Is an Alien''.Sakamoto and Kiyotake said that the character's last name "Aran" was taken from Edison ''Aran''tes do Nascimento, the birth name of famous soccer player Pelé.
She enlisted in the Galactic Federation Police, but later left because her commanding officer Adam Malkovich sacrificed his little brother to save the team and some three-hundred refugees when a large fusion drive was about to explode. Samus, who is tall and weighs while in armor, now works as a freelance bounty hunter, and is called on by the Galactic Federation to execute missions "because of her superior skills and sense of justice". Samus is motivated at least in part by wrath as well as an accompanying sense of duty, since her "bounty hunting" helps the galaxy get rid of unsavory elements such as the mysterious lifeforms known as Metroids, who can drain life energy and are frequently used as biological weapons. She also takes the opportunity to exact revenge on the pirates who murdered her family. Typically, one of her suit's arms carries a cannon, which can be charged to shoot an extra-powerful blast, a limited number of missiles, and various beams. Samus's suit can collapse into a sphere, a mode called the Morph Ball, allowing her to roll through tight areas such as tunnels. The suit can scan objects to learn more about them, and has a grapple beam used to cross large distances, such as chasms.
Since ''Metroid II: Return of Samus'', Samus has been accompanied by her Gunship, which is used in the games to save progress and restore health and ammunition. The Gunship was destroyed in Metroid Fusion when she crashed it into an asteroid belt. Afterwards, the Galactic Federation provided her with a new ship.
Samus's suit can be enhanced by power-ups, the first introduced being the Varia Suit. In the original ''Metroid'', it gives a pinkish color to the Power Suit, but in ''Metroid II: Return of Samus'', because of the limited monochrome graphics on the Game Boy, the Varia Suit has giant shoulder pads to differentiate it from her other suits. The design has remained with the suit ever since. The difference between suits was explained in ''Metroid: Zero Mission'', in which after completing her first mission on Zebes, Samus is shot down and her Power Suit is rendered useless. There, she re-visits a Chozo shrine that she first visited as a child, and receives upgraded armor, with the larger shoulder pads. When the Varia Suit is destroyed, Samus dons the less protective Zero Suit. She wears a unique suit in ''Metroid Fusion'' called the Fusion Suit, a weakened version of the Power Suit. Other suit upgrades in the series include the Gravity Suit, P.E.D. Suit, Phazon Suit, Hazard Suit, and Light and Dark Suits. As of Super Metroid, the suits have gained distinctive colors: the Power Suit (and variants) are yellow, the Varia Suit is red/orange and the Gravity Suit is purple. These colors are seen again in ''Metroid Prime'' and ''Metroid Fusion''. Also in the ''Metroid Prime'' series, the eponymous Metroid Prime creature fuses with the remnants of Samus's Phazon Suit to become Dark Samus, an evil doppelgänger of Samus.
Samus typically works alone. Before ''Metroid: Other M'' (2010), she had never spoken in any of the games in the ''Metroid'' series other than ''Metroid Fusion'', ''Metroid Zero Mission'' and the opening cutscene of ''Super Metroid'', conversing mostly through text dialogue. In the first ''Metroid'', her gender was kept a secret until the end of the game—the instruction booklet for the game referred to her character as male. If the player completes the game quickly enough, she is first revealed as female at the end of ''Metroid''. Typically emotionless, Samus reveals occasional feelings for ongoing situations in ''Metroid Fusion''. Without her suit, other emotions were also revealed while dealing with her artificially intelligent computer. In ''Metroid II: Return of Samus'', Samus bonds with a Metroid, which later sacrifices itself to save her from Mother Brain in ''Super Metroid''. Seeking revenge, Samus destroys Mother Brain in a scene that is "more than a little emotionally charged". In the Chozo's scrolls, Samus is recorded as The Newborn, an "orphaned warrior filled with vengeance". Thanks in part to her Chozo heritage, the Chozo consider her the hope of their race. The Galactic Federation sees her as the protector of the galaxy, and the Space Pirates refer to her as the Hunter.
In ''Metroid Prime'' (2002), Samus travels to the planet Tallon IV, which contains a Chozo colony in ruins and a Space Pirate base. There she learns of Phazon, a mysterious mutagen that can alter the genetic material of an organism. Samus is eventually able to access the source of the planet's Phazon contamination, a meteor impact crater, where she defeats the Phazon-infused creature Metroid Prime. In ''Metroid Prime 2: Echoes'' (2004), Samus is sent to the planet Aether, a Phazon meteor-ravaged planet split into light and dark dimensions. There she battles the Ing, creatures that are able to possess other organisms, and Dark Samus, an evil doppelgänger of herself formed from the remains of Metroid Prime. In ''Metroid Prime Hunters'' (2006), Samus competes against six rival bounty hunters in a race to recover an alien ultimate weapon. In ''Metroid Prime 3: Corruption'' (2007), Samus is infected by Phazon and is slowly corrupted by the mutagen while she works to prevent it from spreading to other planets. By the end of the game, she renders all Phazon inert by destroying its original source, the planet Phaaze, and defeats Dark Samus.
Samus was featured in a series of comic books called ''Captain N: The Game Master'', published by Valiant Comics in 1990, based on the animated series of the same name, despite Samus never appearing in the cartoon version. In the comics, Samus is depicted as brash, money-hungry, and fiercely independent. An article at 1UP.com describes Samus in the ''Captain N'' comics as "rambunctious, reckless, and gets into pissing contests with Lana over Kevin's affections, which makes for some of the most entertaining situations in the series". The reviewer added, "Not to say that the deadly quiet, contemplative Samus who fights for truth and justice in the more recent Metroid games isn't awesome, but there's something compelling about a Samus who's greedy and conniving—and is proud to admit it."
Comic book and manga adaptations of ''Metroid'' games were also developed. Samus is a playable character in all three games in the ''Super Smash Bros.'' series of multiplayer fighting games, where she can use her array of weapons in combat against characters from other video games. ''Super Smash Bros. Brawl'' (2008) also features an alternate form of Samus called Zero Suit Samus, in which the heroine loses her Power Suit and has a different set of movements and attacks. She also stars in the Subspace Emissary fighting R.O.B. with Pikachu. Samus also cameos in the ''Galactic Pinball'' (1995), ''Super Mario RPG'' (1996), ''Kirby Super Star'' (1996), and ''Kirby's Dream Land 3'' (1997) video games. Samus also makes a non-playable appearance in the Nintendo 3DS game ''Dead or Alive: Dimensions'' (created by ''Metroid: Other M'' co-developers Team Ninja).
Samus also appeared in an episode of ''MAD''.
On IGN, Samus was chosen as the most requested character who should have her own movie franchise by the website's users. The website remarked that her tragic past makes her a perfect candidate for a movie, especially the loss of both her parents to the Space Pirates. Among their list of voted characters, IGN considered Samus to be the video game character that "could lead the pack of video game adaptations that actually manage to live up to the source material". The website believed that Samus's theme song should be "Dude (Looks Like a Lady)" by Aerosmith because she "spends her time running around in a manly battle suit blasting first and taking names later". Samus's popularity led to a toy line; First 4 Figures, a United Kingdom-based toy company, built 2,500 Varia Suit Samus figures, selling all of them. Nintendo Power listed Samus as their third favourite hero, citing her bravery in the face of dangerous situations. Samus ranked fifth on GameDaily's Top 10 Smash Bros. Characters list. In his review of ''Super Smash Bros.'' for the Nintendo 64, Former GameSpot editor Jeff Gerstmann called Samus one of the characters that made Nintendo "what it is today". IGN ranked Samus as the third-best character for ''Super Smash Bros.'' Samus appeared in multiple GameFAQs "Character Battle" contests, winning the "Character Battle V" in 2006. GameSpot featured her in their poll "All Time Greatest Game Hero".
Samus's portrayal in ''Metroid: Other M'' was heavily criticized by many. Unlike other ''Metroid'' games, where Samus took full advantage of weapons and abilities available, she deactivated most of them until Commander Adam Malkovich authorized their use, despite obvious uses for them. For example, she did not turn on her heat-resistant Varia Suit, which would have let her avoid taking damage from high-temperature rooms, until Adam approved it after she had gone through multiple such rooms. The justification given was a fear of the destructive power of her weapons, particularly her Power Bombs, but this did not explain the disabling of purely defensive parts such as the Varia Suit. This degree of subservience by a woman to a man was taken by some as a "sexist" portrayal. Samus's implied feelings for Adam, combined with her looking to him as "a father figure", made for the perception of an Electra complex. Abbie Heppe wrote that Samus "cannot possibly wield the amount of power she possesses unless directed to by a man", though she also went as far to criticize people who liked the game stating she would never talk to a person who liked the game ever again. She later retracted her statement after heavy criticism. The Onion's David Wolinsky echoes the misgivings about Samus's immaturity, petulant behavior, and misguided loyalty. Game Informer listed her 1st on their list of the "Top 10 Dorks of 2010", citing her "lame backstory" in ''Other M''.
Not all opinions on Samus' portrayal in Other M were negative. An article on Koku Gamer titled "The Psychology of Samus and the Roles of Adam and Ridley" defended Other M Samus.
The ''Toronto Star'' argued that the sexual politics surrounding Samus and the ''Metroid'' series needed to stop, as they considered it unwarranted. They remarked that although Samus is female, it is not a significant characteristic after considering the fact that she spends most of her time in a suit of armor that "precludes creepy ogling". The newspaper believed that the "big crazy shock to the gaming public" that followed after ''Metroid'' revealed that Samus is female was "some seriously misspent energy [...] ''Metroid Prime''s heroine is not a woman for the benefit of the sweaty/excited crowd, and neither is she a standard-bearer nor a courageous leader in the struggle for video game civil rights. She is a supremely talented action figure, and in the closeups on her helmet you can kind of see that she wears mascara, but that is all." Rupert Goodwins of ''The Independent'' wrote, "Samus Aran [...] is apparently female, although the Transformer-like suit she wears could just as easily contain a large centipede; it's hardly a breakthrough for feminism."
GameDaily ranked Samus seventh on a list of the Top 50 Hottest Game Babes, describing her as "a refreshing change of pace, a tough, no nonsense warrior that isn't afraid to remove her famous orange and yellow power suit and let her hair down, especially to reveal her skin tight clothing". The website also ranked her number one on a list of the Top 25 Nintendo Characters of All Time. In another article, they listed the "smart and sexy heroine" archetype as one of their Top 25 Video Game Archetypes, using Samus as an example. UGO.com ranked Samus 11th on a list of the Top 11 Girls of Gaming, eighth on a list of the Top 50 Hottest Sci-Fi Girls, and twentieth in a list of Top 100 Heroes of All-Time. The website noted that the original "jaw-dropping moment" was when Samus was revealed to be a woman in the original ''Metroid'', a moment which ''Game Informer'' considers to be the greatest twist in video games. GameTrailers named Samus number one on a list of the Top Ten Women of Gaming, and number three among Axe's Top Ten Gamer Babes.
Category:Fictional characters introduced in 1986 Category:Intelligent Systems characters Category:Metroid Category:Nintendo protagonists Category:Super Smash Bros. fighters Category:Female video game characters Category:Fictional adoptees Category:Fictional bodyguards Category:Fictional bounty hunters Category:Fictional cyborgs Category:Fictional explorers Category:Fictional orphans Category:Fictional women soldiers and warriors Category:Fictional police officers Category:Fictional government agents Category:Fictional extraterrestrial-human hybrids Category:Fictional genetically engineered characters Category:Fictional characters who can move at superhuman speeds
ca:Samus Aran es:Samus Aran fr:Samus Aran is:Samus Aran it:Samus Aran la:Samus Aran nl:Samus Aran ja:サムス・アラン no:Samus Aran pt:Samus Aran simple:Samus Aran fi:Samus Aran sv:Samus AranThis text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
Coordinates | 56°09′″N40°25′″N |
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{{infobox vg character | name | Lara Croft | image | caption Lara Croft, as she appears in a promotional render from ''Tomb Raider: Anniversary'' | series ''Tomb Raider'' series | firstgame ''Tomb Raider'' (1996) | creator Toby Gard | artist | voiceactor Shelley Blond (1996)Judith Gibbins (1997–1998)Jonell Elliott (1999–2003)Keeley Hawes (2006–2010)Minnie Driver (animated series) | motionactor Heidi Moneymaker (2008) | liveactor Angelina Jolie (films) }} |
Core Design handled initial development of the character and the series. Inspired by pop artist Neneh Cherry and comic book character Tank Girl, Gard designed Lara Croft to counter stereotypical female characters. The company modified the character for subsequent titles, which included graphical improvements and gameplay additions. American developer Crystal Dynamics took over the series after the 2003 sequel ''Tomb Raider: The Angel of Darkness'' was received poorly. The new developer rebooted the character along with the video game series. Crystal Dynamics focused on making the character more believable. The company altered her physical proportions, and gave her additional ways of interacting with game environments. Croft has been voiced by four actresses in the video game series: Shelley Blond, Judith Gibbins, Jonell Elliott and Keeley Hawes.
Critics consider Lara Croft a significant game character in popular culture. She holds two Guinness World Records, has a strong fan following, and is among the first video game characters to be successfully adapted to film. The character's debut was well-received by the video game industry, but her popularity slowly declined until the series' reboot in 2006. While the rebooted games were generally well-received, Croft's redesign was met with mixed responses. Lara Croft is also considered a sex symbol, one of the earliest in the industry to achieve widespread attention. The character's influence in the industry has been a point of contention among critics; viewpoints range from a positive agent of change in video games to a negative role model for young girls.
Game manuals describe the character as the Wimbledon, London-born daughter of the fictional Lord Richard Croft. She was raised as an aristocrat and betrothed to the fictitious Earl of Farringdon. Lara Croft attended the Scottish boarding school Gordonstoun and a Swiss finishing school. A plane crash left the character stranded in the Himalayas for two weeks; the experience spurred her to shun her former life and seek other adventures around the world. Croft wrote books and other published works based on her exploits as a mercenary, big-game hunter, and master thief. The story was later changed to include her mother in the plane crash. While searching for shelter against the elements, Lara Croft witnesses her mother vanish after tampering with an ancient sword. Her father disappears in search of his wife.
Eidos rebooted the series with ''Tomb Raider: Legend'' (2006), which focuses on Lara Croft's search for Excalibur and her mother, altering the character's backstory as part of the reboot. ''Tomb Raider: Anniversary'' (2007), a remake of the first game in the series, carried over design elements from ''Legend''. ''Tomb Raider: Underworld'' (2008) continues the plot introduced in ''Legend''. The story centres on Croft's search for information about her mother's disappearance. In the process she learns of the existence of Thor's hammer, Mjöllnir. ''Lara Croft and the Guardian of Light'' (2010) is a downloadable game that is set in a Central American jungle, and features an ancient warrior who works with Lara Croft.
Lara Croft has appeared in two motion pictures. The first, ''Lara Croft: Tomb Raider'', was released in 2001, and follows Croft as she encounters the Illuminati, a group searching for a relic able to control time. The film depicted Croft's backstory differently from the version in the early games. In the films, Lara Croft's mother died in a plane crash and her father disappeared in Cambodia; in the games, both parents are alive. A similar backstory was adopted in 2006 in ''Legend''. The sequel, ''Lara Croft Tomb Raider: The Cradle of Life'', depicts Croft in search of Pandora's box in competition with a Chinese crime syndicate. Development for a third movie was announced in 2009. Producer Graham King plans to release the film in 2013. GameTap released ''Re\Visioned: Tomb Raider Animated Series'' in 2007 via the GameTap TV section of its website. The web series is a collection of ten short animated films that features re-imagined versions of Croft by well-known animators, comic book artists, and writers, including Jim Lee, Warren Ellis, and Peter Chung. Episodes ranged from five to seven and half minutes in length, featuring Minnie Driver as Croft. The creative staff was given considerable freedom to re-interpret the character; they did not consult the video game designers, but were given a guide listing acceptable and unacceptable practices.
Gard was keen to animate the character realistically, an aspect he felt the industry at the time had disregarded. He sacrificed quick animations in favour of more fluid movement, believing that players would empathize with the character more easily. In the first ''Tomb Raider'', Croft's three-dimensional (3D) character model is made of around 230 polygons. The graphical limits at the time required the removal of the character's braid from the model; it was added to the model for subsequent iterations. While adjusting the character model, Gard accidentally increased the breasts' dimensions by 150 percent. After seeing the increase, the rest of the creative team argued to keep the change. Core Design hired Shelley Blond to voice Croft after the game entered the beta phase of development. Gard left Core Design after completing ''Tomb Raider'', citing a lack of creative freedom and control over marketing decisions related to the ideas he developed (especially Lara Croft).
Core Design improved and modified the character with each instalment. Developers for ''Tomb Raider II'' increased the number of polygons in the character's model and added more realistic curves to its design. Other changes included new outfits and manoeuvres. Core Design planned to implement crawling as a new gameplay option, but did not follow through until ''Tomb Raider: The Last Revelation''. Actress Judith Gibbins took over voice acting responsibilities and stayed on through ''Tomb Raider III''. For the third game, the developers increased the number of polygons in Croft's 3D model to about 300, and introduced more abilities to the gameplay. For ''Tomb Raider: The Last Revelation'', the developers wanted to reintroduce the character to players and included a flashback scenario with a younger Lara. Core Design expanded the character's set of moves threefold to allow more interaction with the environment, like swinging on ropes and kicking open doors. The character model was altered to feature more realistic proportions, and Jonell Elliott replaced Gibbins as the voice of Lara Croft. By the time development for ''The Last Revelation'' began, Core Design had worked on the series constantly for four years and the staff felt they had exhausted their creativeness. Feeling the series lacked innovation, Core Design decided to kill the character and depicted Croft trapped by a cave-in during the final scenes of the game.
The next title, ''Tomb Raider Chronicles'', depicted the late Lara Croft via her friends' flashbacks. The game introduced stealth attacks, which would carry over to the next game, ''Tomb Raider: The Angel of Darkness''. While the original development team worked on ''Chronicles'', Core Design assigned a new team to develop ''Angel of Darkness'' for the PlayStation 2. Anticipating innovative changes from next generation consoles, Adrian Smith—co-founder of Core Design—wanted to reinvent the character to keep pace with the updated technology. Core Design conducted market research, including fan polls, to aid in ''Angel of Darkness''s development. The development team felt they could not alter the character and instead opted to place her in a situation different from previous games. The PlayStation 2 hardware allowed for more manoeuvres and a more detailed character model; the number of polygons in Croft's model increased to 4,400. The team sought to add more melee manoeuvres to better match Lara Croft's portrayal as an expert fighter in her backstory. Movement control was switched from the directional pad to the analog control stick to provide more precision. After the original team finished ''Chronicles'', they joined the development of ''Angel of Darkness''. Excess content, missed production deadlines, and Eidos's desire to time the game's launch to coincide with the release of the 2003 ''Tomb Raider'' film resulted in a poorly designed game; Croft was brought back to life without explanation and the character controls lacked precision.
Crystal Dynamics focused on believability rather than realism to re-develop the character, posing decisions around the question, "What could Lara do?", and giving her action more freedom. They updated Lara Croft's move set to make her movements appear more fluid and continuous. The animations were also updated so the character could better interact with environmental objects. The developers introduced a feature that causes the character's skin and clothing to appear wet after swimming and dirty after rolling on the ground. Responding to criticism directed at the character controls in ''Angel of Darkness'', Crystal Dynamics redesigned the character's control scheme to provide what they felt was the best third-person action experience. The developers also introduced close-quarter melee manoeuvres. Crystal Dynamics updated the character model to add more realism, but retained past design elements. The polygon count increased to over 9,800. More attention was paid to the character's lip syncing and facial expressions to allow for dynamic emotional responses to in-game events. In redesigning the character's appearance, Crystal Dynamics updated Croft's hairstyle, wardrobe, and accessories. Her shirt was changed to a V-neck, her body was given more muscle tone, and her hair braid was switched to a pony tail. The voice actor for Lara Croft was initially rumoured to be Rachel Weisz, but the role was eventually given to Keeley Hawes. Crystal Dynamics retained the design changes for the next game, ''Tomb Raider: Anniversary'', a remake of the first game. The designers aimed to aimed to portray Croft with more emotional depth, and focused on the character's desire to achieve the end goal of the game, culminating in killing one of the antagonists. The developers used the death to evoke guilt in Croft afterward and illustrate that shooting a person should be a difficult choice.
''Tomb Raider: Underworld'' continued the plot line established in ''Legend''. Crystal Dynamics used new technology to improve the character for seventh generation consoles, focusing on improving realism. The dirt accumulation and water cleansing mechanic from ''Legend'' was altered to be a real-time mechanic that can involve the entire game environment. To achieve a more natural appearance, the developers added spherical harmonics to provide indirect lighting to in-game objects like Lara Croft. Crystal Dynamics made the character model more complex and detailed than previous instalments, featuring more texture layers that determine the appearance of shadows and reflective light on it, and using skeletal animation to portray believable movement. The number of polygons in the model increased to 32,000. The developers enhanced Croft's facial model by increasing the number of polygons, bones used in the animation skeleton, and graphical shaders in the face to add more detail and expressive capabilities. The hair was created as a real-time cloth simulation to further add realism to its shape and movement. The developers kept Croft's hair tied back because they felt a real person would not want it flying around while performing dangerous manoeuvres. The character's body size was increased and breast size reduced to portray more realistic proportions.
The developers tried to redefine Lara Croft's actions by questioning what they felt the character was capable of. While previous games used hand-animated movement for the character, ''Underworld'' introduced motion capture-based animation to display more fluid, realistic movement and facial expressions. Stuntwoman and Olympic Gold medalist Heidi Moneymaker was the motion capture actor, and advised the designers on practical movements. Animators adjusted and blended the recorded animation to create seamless transitions between the separate moves and their simultaneous combinations. The blends and additional animations give the character more flexible movement. Actions were overlapped to allow for multitasking, such as aiming at two separate targets and shooting with one hand while the other holds an object collected from the environment. Other additions include more melee attacks, as well as contextual offensive and climbing manoeuvres. Crystal Dynamics sought to make the visual appearance of the Xbox 360 and PlayStation 3 versions identical, although the systems use different techniques to achieve this. In response to ''Underworld''s lackluster sales figures, Eidos reportedly considered altering the character's appearance to appeal more to female fans.
In late 2010, Square Enix announced a franchise reboot titled ''Tomb Raider''; the new Lara Croft would be a darker, grittier reimagining of the character. In examining the character, Crystal Dynamics concluded that Croft's largest failing was her "Teflon coating", and that it needed a more human version that players would care about. The studio sought a new voice actress, trialling dozens of relatively unknown performers. The second reboot focuses on the origin of the character, and as a result, changes the previous back story. Staff opted to first work on the character's biography rather than cosmetic aspects. Crystal Dynamics sought to avoid the embellished physique of past renditions and pushed for realistic proportions. In redesigning the character's appearance, the designers began with simple concepts and added features that it felt made Lara Croft iconic: a ponytail, "M-shaped" lips, and the spatial relationship between her eyes, mouth, and nose. The company also changed the character's wardrobe, focusing on what it believed was more functional and practical. In designing the outfits, staff aimed to create a look that was "relevant" and "youthful", but not too "trendy" or "hip". To gauge the redesign, Crystal Dynamics conducted eye tracking studies on subjects who viewed the new version and previous ones.
Similar to ''Underworld'', the new ''Tomb Raider'' will feature motion capture-based animation. In an effort to present realism and emotion in the character, Crystal Dynamics captured face and voice performances to accompany the body performances. The company plans to revamp Croft's in-game combat abilities. Crystal Dynamics aims to make the "combat fresh to the franchise, competitive amongst [similar games], and relevant to the story." Among the changes is the implementation of a free aiming system. The studio reasoned that such a system would cause players to be more invested in the action by fostering a "raw, brutal, and desperate" style. Global brand director Karl Stewart stated that such desperation relates to the updated character's inexperience with violence. He further commented that Lara Croft is thrust into a situation where she is forced to kill, which will be a traumatic and defining moment for her.
Lara Croft has appeared on the cover of multiple video game magazines. The character has also been featured on the cover of non-video game publications such as British style magazine ''The Face'', American news magazines ''Time'' and ''Newsweek'', German magazine ''Focus'', and the front page of British newspaper the ''Financial Times''. Eidos licensed the character for third party advertisements, including television ads for Visa, Lucozade drinks, G4 TV, ''Brigitte'' magazine, and SEAT cars. ''Retro Gamer'' staff attributes Croft's "iconic" status in part to the Lucozade commercials, calling them one of the most memorable advertisements to use video game elements. Picture advertisements appeared on the sides of double-decker buses and walls of subway stations. Irish rock band U2 commissioned custom renders for video footage displayed on stage in their 1997 PopMart tour. German punk band Die Ärzte's 1998 music video for "Men are pigs" () also features Croft. Music groups have dedicated songs to the character, culminating in the release of the album ''A Tribute to Lara Croft''. Bands and artists including Depeche Mode, Moby, Faith No More, Jimi Tenor, and Apollo 440 donated their songs for the album. In conjunction with the release of the 2001 film adaptation, Eidos licensed Lara Croft free-of-charge to the Gordonstoun boarding school for a commercial. The school approached Eidos about use of the character. Eidos allowed the one-time licence due to Core Design's inclusion of Gordonstoun in Croft's fictional biography without the school's permission. Near the end of 2006, Lara Croft became the spokesmodel for the Skin Cancer Awareness Foundation of Minden, Nevada as part of their Sun Smart Teen Program. The foundation felt that the character personified the benefits of a healthy body, and that young teenagers could relate to Croft.
Lara Croft's likeness has been a model for merchandise. The first action figures were produced by Toy Biz, based on the video game version of the character. Playmates Toys released a series of action figures that depict Croft in different outfits and accessories from the video games, later producing figures modelled after Jolie for ''Lara Croft: Tomb Raider''. Graphic designer Marc Klinnert of Studio OXMOX released scale model kits of the character, and later built a full scale version. ''Arcade: The Videogame Magazine'' and ''PlayStation Magazine'' promoted life-size Croft statues as contest prizes. Spurred by a rumour that Eidos provided Lara Croft autographs, fans wrote to the company to obtain them. The quantity prompted Eidos to quickly produce autographed cards to meet demand. ''Tomb Raider: Underworld'' themes and wallpapers featuring the character were released for the PlayStation 3. Xbox Live Marketplace released Xbox 360 avatars in conjunction with ''Lara Croft and the Guardian of Light''. Eidos released a brand of Lara Croft apparel and accessories, marketed under the label "LARA©". The line included wallets, watches, bathrobes, and Zippo lighters. Other third-party apparel are hiking boots, backpacks, leather jackets, and thermoses. Croft's likeness has also appeared on French postage stamps, PlayStation memory cards, and trading cards as part of a collectible card game. In October 1997, Eidos held an art exhibition titled "Lara Goes Art" in Hamburg, Germany to promote ''Tomb Raider II''. The exhibit featured selected artwork of the character submitted by artists and fans. Pieces included oil and airbrushed paintings, photo-stories, and Klinnert's model; SZM Studios provided the computer-generated footage they had created for Die Ärzte's music video and the ''Brigitte'' magazine television commercial.
Eidos hired several models to portray Lara Croft at publicity events, promotions, trade shows, and photo shoots. Nathalie Cook was the first model, portraying the character from 1996 to 1997. Cook was followed by British actress Rhona Mitra from 1997 to 1998. Eidos then updated the Croft costume to match its video game depiction. Core Design reportedly restricted Mitra's dialogue as the character at trade shows and out of costume. French model Vanessa Demouy succeeded Mitra for a brief time until fashion model Nell McAndrew took over the role at the 1998 Electronic Entertainment Expo. McAndrew portrayed Croft from 1998 until 1999, when Eidos fired her for posing in ''Playboy'', which used the character and ''Tomb Raider'' franchise to promote the McAndrew's issue without Eidos's approval. Core Design was granted an injunction against the magazine to protect the character's image; ''Playboy'' was ordered to place stickers on the cover of the issue to conceal the reference to ''Tomb Raider''. Eidos later donated McAndrew's Tomb Raider costume to a UNICEF charity auction.
Lara Weller followed McAndrew from 1999 to 2000. Subsequent models were Lucy Clarkson from 2000 to 2002 and Jill de Jong, who wore a new costume based on Lara Croft's new appearance in ''Angel of Darkness'' from 2002 to 2004. Karima Adebibe became the model from 2006 to 2008, and wore a costume based on the updated version of Croft in ''Legend''. She was the first model Eidos allowed to portray Lara Croft outside posing for photography. To prepare for the role, Adebibe trained in areas the character was expected to excel in like combat, motorcycling, elocution, and conduct. Gymnast Alison Carroll, succeeded Adebibe in 2008 and featured apparel based on the character's appearance in ''Underworld''. Similar to Adebibe, Carroll received special training—Special Air Service (SAS) survival, weapons, and archaeology—to fill the role. Crystal Dynamics discontinued the use of models as part of the franchise's second reboot. The number of models prompted Guinness World Records to award the character an official record for the "most official real life stand-ins" in 2008.
Paramount Pictures acquired the film rights for ''Tomb Raider'' in 1998. Producer Lloyd Levin stated that the film makers tried to capture the essence of the video game elements rather than duplicate them. Acknowledging the character's "huge fan base" and recognizable appearance, director Simon West sought an actress with acting ability as well as physical attributes similar to Croft. Paramount also received input from developer Core Design on casting. Rumoured actresses included Pamela Anderson, Demi Moore, Jeri Ryan, and Carla Pivonski. Academy Award-winning actress Angelina Jolie was eventually cast to play Lara Croft. She had not been a fan of the character, but considered the role as a "big responsibility", citing anxiety about fans' high expectations. Producer Lawrence Gordon felt she was a perfect fit for the role. Jolie braided her hair and used minimal padding to increase her bust a cup size to 36D for the role. She felt that Croft's video game proportions were unrealistic, and wanted to avoid showing such proportions to young girls. Jolie trained rigorously for the action scenes required for the role, occasionally sustaining injuries. Her training focused on practising the physical skills necessary to perform the film's stunts. The difficulty of the training and injuries discouraged her, but she continued working through production. Jolie also encountered difficulties when working the guns, bungee jumping, and manoeuvring with the braid. West had not anticipated that Jolie would do her own stunts, and was impressed, as was stunt coordinator Simon Crane, by the effort she put into them.
Angelina Jolie reprised her role for a sequel, ''Lara Croft Tomb Raider: The Cradle of Life''. Directed by Jan de Bont, the 2003 film focused more on the character's development. De Bont praised Jolie's understanding of Lara Croft, as well as the character's strength, saying he "hates women in distress." Producer Levin commented that the film staff tried to handle the character properly, and consulted with the video game developers on what would be appropriate. Despite the second film's poor reception, Paramount remained open to releasing a third. Jolie was still optioned to play the character in a third film as late as 2007, though she had commented in 2004 that she had no intention of reprising the role again. Development for a third movie was announced in 2009, with Dan Lin as the producer. However, a new actress is currently being sought to play the title character. Lin intends to reboot the film series with a young Croft in an origin story. In 2011, Olivia Wilde denied rumors that she would play the role, but still expressed interest. Producer Graham King plans to release the film in 2013.
Yahoo! Movies and IGN credit Jolie's role in the first ''Tomb Raider'' film with significantly raising her profile and propelling her to international super-stardom, respectively. Jolie commented that young children would ask her to sign objects as Lara Croft. After filming for the first movie at the Cambodian temple Ta Prohm, the local inhabitants called it the "Angelina Jolie Temple" and local restaurants served Jolie's favorite alcoholic beverage advertised as "Tomb Raider cocktails". IGN's Jesse Schedeen described Croft as one of few characters to receive a decent videogame-to-movie adaptation. By 2008, the first ''Tomb Raider'' movie was the highest-grossing video game movie and the largest opening ever for a movie headlined by a woman.
Crystal Dynamics' rendition of Croft in ''Legend'' garnered wide, though not universal, praise; many publications described the portrayal as a successful reboot. ''Game Informer'' named Lara Croft the number six top video game hero of 2006, citing the character's successful reprise in popularity. The magazine cited the character's alterations in ''Legend'' as the reason for her resurgent success. Chris Slate of ''PlayStation Magazine'' lauded the character changes in ''Legend'', commenting that "Lara is finally back". He praised Eidos's decision to switch developers and Crystal Dynamics' contributions, especially the character's new gameplay manoeuvres and updated appearance. Others, like Schedeen and ''GamePro''s Patrick Shaw, felt that the makeover did not improve the character. Fans also disapproved of the changes, especially the switch from the braid.
Dr. Mark Griffiths of Nottingham Trent University described Lara Croft as a psychological tabula rasa. Richard Rouse of Midway Games attributed the character's appeal to a loosely defined personality, which permits players to imprint their own onto her. Jeremy Smith stated that the minimal personality allows players to form a relationship with the character. Burton added that Croft is perceived differently around the world. French demographics focus on her sex appeal, while German and British audiences are drawn to her aggressiveness and aloofness, respectively. Fansites dedicated to Lara Croft appeared on the internet in several languages after the release of ''Tomb Raider'', and contained official and fan-created images of Croft, model photographs, and fan fiction starring the character. More than 100 such sites were present by the end of 1998. By 2000, search engine HotBot yielded around 4,700 pages for a search of the character's name. Admirers discussed rumours related to Lara Croft via usenet newsgroups and ICQ chats. Enthusiasts also collected merchandise and paraphernalia, submitted fan art to video game magazines, participated in Croft cosplay, and obtained tattoos depicting the character. One admirer rode a bike over from Amsterdam to Derby wearing Lara Croft brand clothing to meet the developers, who welcomed him after learning of the trip.
Lara Croft holds a Guinness World Record as the "most recognized female video game character", and received a star on the Walk of Game in San Francisco, California. ''Game Informer'' commented that the character is well liked around the world, particularly in England. ''Official U.S. PlayStation Magazine'' described Croft as "one of today's premier videogame and movie heroes", and ''Play'' magazine described her as "3D gaming's first female superstar". Hartas called Croft one of the most famous game women, praising her independence. Karen Jones of ''Official U.S. PlayStation Magazine'' described the character as "one of the biggest stars on the PlayStation". In 1998, ''PlayStation Magazine'' commented that Lara Croft was one of the most memorable characters on the PlayStation console, and echoed a similar statement in 2004. ''Time'' magazine writer Chris Taylor called her "the foundation of one of the most successful franchises in video-game history."
Male players have performed in-game actions to make Lara Croft repeatedly say phrases and view closer camera angles of her bust, while pornography featuring the character has been distributed via the internet. After the first game's release, rumours appeared on the internet about a cheat code to remove the character's clothes. Despite Core Design's denial of such a code, the rumour persisted, fueled by manipulated nude images. The rumour lingered by the time ''Legend'' was released. ''PlayStation Magazine'' featured an April Fool's parody of Croft and the rumoured code referred to as "Nude Raider". Fans developed software patches to remove Lara Croft's clothing in the personal computer game releases.
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Reaction from groups have been mixed. The journal ''Leonardo'' noted some feminists' negative reaction to her design; though males were identifying with their feminine side through Croft, she reinforced unrealistic ideals about the female body. Australian feminist scholar Germaine Greer criticized her as an embodiment of male fantasies. ''PlayStation Magazine'' staff commented that Croft could be seen as either a role model for young independent girls or the embodiment of a male adolescent fantasy, though later stated that the character does little to attract female demographics and was obviously designed with a male audience in mind. The editors also criticized Core Design's hypocritical attempts to downplay the character's sex appeal in public statements while releasing advertisements that prominently featured Lara Croft's sexuality. Graphic artist Heather Gibson attributed the "sexism" to participation from Eidos's marketing department.
Author Mark Cohen attributed Lara Croft's eroticism among male fans to the character's appearance and a male protective instinct. German psychologist Oscar Holzberg described the protective behaviour as the result of the opportunity to act as a hero in virtual worlds and a fear of powerful, emancipated women. Jonathan Smith of ''Arcade: The Videogame Magazine'' similarly noted that male players often see themselves as "chivalrous protectors" while playing the game. Holzberg further stated that the lower psychological investment inherent to virtual characters is more comfortable for males. Cohen affirmed that despite blatant male appeal, Croft garnered a serious female audience. Eidos estimated by 2000, female consumers comprised 20–25 percent of ''Tomb Raider'' game purchases. Jeremy Smith argued that the series attracted more female players to video gaming, especially in Japan. Smith believed that Croft does not alienate prospective female players, representing an emancipated heroine and not simply an attractive character. According to Adrian Smith, the character was also popular with younger demographics that did not view her sexually. Cohen reasoned that Croft differs from other erotic characters and attractive leads, as the ''Tomb Raider'' games also feature rich action, impressive graphics, and intelligent puzzles; other such characters were unsuccessful because the game content was lacking. Amy Hennig of developer Naughty Dog and Griffiths echoed similar statements. GamesRadar editor Justin Toweel nonetheless commented that he couldn't imagine a ''Tomb Raider'' game without a sexualized female lead.
Griffith described Lara Croft as a flawed female influence. He stated that though the character is a step in the right direction, too many women view her as a "crudely realised male fantasy figure". Women in the video game industry describe the character as both a positive and negative influence. Ismini Roby of WomenGamers.com commented that Croft was not a sexist influence in 1996, attributed to the lack of prominent female characters in video games at the time. She stated that the over-sexualized appearance was overlooked because the character was a "breath of fresh air". However, Roby felt that though Lara Croft's proportions have become more realistic, the character's personality was diluted by the developer's actions to appeal to a male audience. LesbianGamers.com's Tracy Whitelaw called the character a dichotomy, stating that though Croft is viewed as "idealized" with an "unattainable body", the character was a great stride for the propagation of female characters as video game protagonists.
Category:Fictional characters introduced in 1996 Category:Female video game characters Category:Fictional archaeologists Category:Fictional English people Category:Fictional explorers Category:Fictional historians Category:Fictional martial artists Category:Fictional nobility Category:Top Cow characters Category:Video game mascots Category:Fictional gunfighters
ar:لارا كروفت bn:লারা ক্রফ্ট bs:Lara Croft bg:Лара Крофт ca:Lara Croft cs:Lara Croft da:Lara Croft de:Lara Croft et:Lara Croft es:Lara Croft eo:Lara Croft fr:Lara Croft hr:Lara Croft it:Lara Croft he:לארה קרופט nl:Lara Croft pl:Lara Croft pt:Lara Croft ro:Lara Croft ru:Лара Крофт sl:Lara Croft fi:Lara Croft sr:Лара Крофт sv:Lara Croft tr:Lara Croft ur:لارا کروفٹ zh:蘿拉·卡芙特This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
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