The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. As of March 31, 2011, there are over 53.6 million Xbox 360 consoles worldwide.
The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3). The console sold out completely upon release in all regions except in Japan.
Several major features of the Xbox 360 are its integrated Xbox Live service that allows players to compete online, download arcade games, game demos, trailers, TV shows, music and movies and its Windows Media Center multimedia capabilities. The Xbox 360 also offers region specific access to third-party media streaming services such as Netflix and ESPN in the US or Sky Go in the UK.
At their E3 presentation on June 14, 2010, Microsoft announced a redesigned Xbox 360 that would ship on the same day. The redesigned console is slimmer than the previous Xbox 360 model and features integrated 802.11 b/g/n Wi-Fi, TOSLINK S/PDIF optical audio output, 5 USB 2.0 ports (compared to the 3 from older versions) and a special AUX port. Older models of the Xbox 360 have since been discontinued. The first new console to be released features a 250 GB hard drive, while a later, less expensive SKU features 4 GB internal storage.
With the announcement of the Xbox 360 S, Microsoft have said that they believe that the console is only mid-way through its life-cycle and will continue through 2015. In 2009, IGN named the Xbox 360 the sixth greatest video game console of all time, out of a field of 25.
It was speculated that a complete redesign of the Xbox 360 hardware was being produced after pictures of a possible new motherboard design surfaced on March 17, 2010. Ads later surfaced on June 13, 2010 showing a slimmer Xbox 360 design, which was expected to include a 250 GB hard drive and integrated Wi-Fi functionality.
Xbox 360 S consoles feature redesigned internal architecture with the Valhalla motherboard, which allows for around 30% more space than previous motherboards, and the XCGPU, an integrated CPU/GPU/eDRAM chip using a 45 nm fabrication process. This allows them to be both smaller and quieter than the previous versions of the Xbox 360. They also feature 5 standard USB 2.0 ports (2 more than previous models) and an additional custom USB port for use with peripherals such as the Kinect sensor. Unlike older models, 2.4 GHz 802.11 b/g/n Wi-Fi and a TOSLINK S/PDIF optical audio connector are also built-in, allowing for digital audio and wireless networking without the need for external adapters. The Memory Unit slots found on previous consoles have been removed in favor of the USB flash drive solution added in a previous system software update (released on April 6, 2010) and the power and DVD drive eject 'buttons' are touch sensitive rather than the physical buttons found on previous models. The external hard disk drive connector has also been swapped for an internal bay for use with a proprietary hard drive. The hard drive bay is designed such that a specially formatted laptop hard drive may be loaded in. It has been noted that users can also open up the casing of the original model's hard drive and simply load it into the drive bay instead of purchasing a hard drive branded for use with the new model. Other notable hardware changes include the use of one larger fan compared to the previous Xbox 360 models (which used two smaller ones) and the design of the vents, which are similar to those used on the original Xbox. Unlike previous generations of the console which had names to distinguish different SKUs, the new models are to be marketed solely by the amount of included storage, in a similar fashion to current models of its main competitor the PlayStation 3. When the first new models began to ship, remaining stock of the Elite package dropped in price to US$249.99 or A$349 and the Arcade dropped to US$149.99.
In August 2011, Microsoft announced they will be streamlining their models by discontinuing the glossy finish and future 250 GB consoles will use the matte finish found on 4 GB models.
On July 21, 2011, a second 320 GB limited edition console was announced in the form of the "Limited Edition Kinect Star Wars Bundle". It was subsequently delayed until 2012 The console itself features R2-D2-based artwork and Custom R2-D2-themed custom sounds power on/tray eject sounds.
and a one-month trial of Xbox Live Gold membership (only new accounts are eligible). All Xbox 360s are backwards compatible with supported Xbox titles as long as they have an Xbox 360 HDD attached. This can be purchased separately for the Core/Arcade pack. All hard drives (included with a console or bought separately) come with the Xbox Live Arcade game Hexic HD. Included accessories match the color scheme of the console they are bundled with. All European consoles also include a composite SCART adapter (''Advanced SCART AV Cable'' sold separately).
a 250 GB Elite consoles and 320 GB Xbox 360 S consoles are/were only available as part of limited/special edition bundles (see below). b The standard ''Composite AV Cable'' features three RCA connectors, for standard left and right channel audio and composite video, which supports an SD image (NTSC on NTSC consoles, PAL and PAL60 on PAL consoles). It also lacks the TOSLINK connector found on all other (pre-2010) AV cables (including the ''Component HD AV Cable''). c The ''Component HD AV Cable'' features six RCA connectors, for standard left and right channel audio, composite video and HD component (YPBPR) supporting up to 1080p image. It also features a TOSLINK optical audio connector, which supports either 2 channel (stereo) LPCM or dolby digital 5.1. d The audio dongle features two RCA connectors for left and right audio and a TOSLINK optical audio connector. e Compilation disk includes Boom Boom Rocket, Feeding Frenzy, Luxor 2, Pac-Man Championship Edition, and Uno. f Excluding Mexican and older Australian and New Zealand versions, where a Media Remote is bundled instead. g ''Component HD AV Cable'', HDMI cable and ''HDMI Audio Adapter'' were included with the 120 GB model prior to September 2009. h ''Component HD AV Cable'' is replaced with a in Japan. i "Transforming D-Pad" controllers feature a d-pad that can be rotated to switch between either a "plus" (4-way) or a "disk" (8-way) d-pad. These controllers also feature different concave analog stick tops than standard controllers.
At the E3 2007 press conference, Microsoft announced the ''Halo 3'' Special Edition console, released September 25, 2007. It sports a ''Halo 3'' theme on the console, a wired headset, a wireless controller, and a Play and Charge Kit. Other than the unique "Spartan green-and-gold" color scheme, exclusive dashboard theme and downloads, and an HDMI port, its features were identical to those of the Xbox 360 system at the time. It is priced at US$399.99 and £279.99 (the original price of the Xbox 360).
To promote ''The Simpsons Movie'', Microsoft created a specially designed, yellow Xbox 360 console. The configuration was based on the Xbox 360 package of the time, the only difference being the color scheme of the Xbox 360 console and wireless controller. The consoles were to be given out to winners of drawings taking place between July 18, 2007 and July 27, 2007, in which a name was randomly drawn each day in the "10 Days and 10 Chances to Win" sweepstakes. 100 consoles were produced in total.
A ''Resident Evil 5'' bundle containing a red Xbox 360 Elite console was released on March 13, 2009. The bundle also contains a red, wireless controller and a black, wired headset.
A ''Final Fantasy XIII'' 250 GB limited edition bundle of the Xbox 360 console was announced on February 11, 2010 and was released to coincide with the release of Final Fantasy XIII (March 9, 2010). The bundle includes an imprinted white 250 GB Xbox 360 Elite (Final Fantasy XIII imprinted where HDD size imprint goes), two wireless controllers, a copy of Final Fantasy XIII and exclusive downloadable avatar items. Other than the HDD imprint, this console is cosmetically identical to the discontinued Pro models.
In March 2010, Microsoft announced a special limited edition black Xbox 360 Elite console for ''Tom Clancy's Splinter Cell: Conviction''. The unit includes a 250 GB hard drive, two black wireless controllers, a black wired headset, an Ethernet cable, a standard definition Composite A/V cable, and the standard edition version of the game.
On July 21, 2011, Microsoft announced the "Limited Edition Kinect Star Wars Bundle". The bundle includes a 320 GB Xbox 360 S console, which features R2-D2-based artwork and custom R2-D2-themed custom sounds power on/tray eject sounds, a white Kinect sensor, a gold and black C-3PO themed wireless controller, a copy of Star Wars Kinect and Kinect Adventures, and exclusive downloadable content.
On November 19, 2008, the Xbox 360's dashboard was changed from the "Blade" interface, to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the "New Xbox Experience" or NXE.
Since the console's release, Microsoft has released several updates for the Dashboard software. These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.
The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized Avatars that can be used for multiple activities, such as sharing photos or playing Arcade games like ''1 vs. 100''. The update was released on November 19, 2008.
While previous system updates have been stored on internal memory, the NXE was the first to require a storage device—at least a 128 MB memory card or a hard drive.
Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service Pack 2 or higher within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).
As of 27 October 2009, UK and Ireland users are also able to access live and on-demand streams of Sky television programming.
Canadian users can access a streaming HDTV service from Telus.
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T;'s U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, ''Call of Duty 2'', sold over a million copies. Five other games sold over a million copies in the console's first year on the market: ''Ghost Recon Advanced Warfighter'', ''The Elder Scrolls IV: Oblivion'', ''Dead or Alive 4'', ''Saints Row'', and ''Gears of War''. ''Gears of War'' would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by ''Halo 3'' with over 8 million copies.
Six games were initially available in Japan, while eagerly anticipated titles such as ''Dead or Alive 4'' and ''Enchanted Arms'' were released in the weeks following the console's launch. Games targeted specifically for the region, such as ''Chromehounds'', ''Ninety-Nine Nights'', and ''Phantasy Star Universe'', were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by ''Final Fantasy'' creator Hironobu Sakaguchi. Mistwalker's first game, ''Blue Dragon'', was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. ''Blue Dragon'' is one of three Xbox 360 games to surpass 200,000 units in Japan, along with ''Tales of Vesperia'' and ''Star Ocean: The Last Hope''. Mistwalker's second game, ''Lost Odyssey'' also sold over 100,000 copies.
The 2007 Game Critics Awards honored the Xbox 360 platform with 38 Nominations and 11 Wins. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console—a record for any console in history, in EU the rate was 7.0 while its competitors were 3.8 (PS3) and 3.5 (Wii).
Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$49.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.
After the Spring 2007 update, the following video codecs are supported:
As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version on the movie and 380 Microsoft points for the HD version of the movie. Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace as of December 10, 2007 with around 30 movies to be downloaded for the same amount of Microsoft Points.
On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details will be released at the Microsoft press conference at E3 2009.
==Sales==
List of best-selling game consoles>Units sold !! First available | ||
Canada | 870,000 | |
United States | 25.4 million | |
EMEA region(Europe, Middle East and Africa) | 13.7 million (Includes UK sales) | |
United Kingdom | 3.9 million | |
Japan | 1.5 million | December 10, 2005 |
Australia & New Zealand | 1 million | March 23, 2006 |
Worldwide | 55 million |
The Xbox 360 began production only 69 days before launch. As a result, Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America and many potential customers were unable to purchase a console at launch. Forty thousand units appeared on eBay during the initial week of release, 10% of the total supply. By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.
At E3 in May 2006, Bill Gates announced that Microsoft would have a head start of 10 million units by the time Sony and Nintendo entered the market. Microsoft later specified that goal and estimated shipments of 10 million units by the end of 2006.
Cumulative sales from the system's launch until June 30, 2007 were predicted to reach 12 million units, down from 13 to 15 million units estimated earlier. Being released one year ahead of its competitors, the Xbox 360 was the market leader throughout the first half of 2007; however, on September 12, 2007, it was reported by the ''Financial Times'' that the Xbox 360 had been surpassed by the Wii in terms of worldwide home console sales.
On October 4, 2007, after the launch of ''Halo 3'', Microsoft stated that Xbox 360 sales had more than doubled compared to the previous average. According to the NPD Group, the Xbox 360 outsold the Wii for the month of September in the United States, helped in part by the spike in sales seen after the launch of ''Halo 3'', which sold 3.3 million copies in the US in a 12-day period. The Xbox had sales of 528,000 units for September, while the Wii had sales of 501,000 units.
Despite the relatively strong sales figures, Microsoft's gaming division was losing money. Through 2005, the Xbox gaming division had lost over $4 billion, However, Microsoft expected the console to start making money in 2008. due to a loss leader market strategy of selling consoles below cost in order to obtain market saturation and gain profits on software and peripherals with a much higher profit margin. Additionally, Microsoft took a charge of $1 billion dollars on its June 2007 Income Statement to account for the cost of replacing bricked Xbox 360s.
In Europe, the Xbox 360 sold 2 million units in 2006 and 1.9 million in 2007 according to estimates by Electronic Arts. In 2007, the Xbox 360 sold 4.62 million units in the US according to the NPD Group, and 257,841 in Japan according to Enterbrain. In 2008, the Xbox 360 sold 317,859 units in Japan, according to Enterbrain.
On February 13, 2008, Microsoft announced that the Xbox 360 suffered shortages in the US in January 2008, possibly continued into February. Prior to the release of the NPD Group's video game statistics for January 2008, the Xbox 360 was in second place behind the Wii in US sales for most months since the Wii and PS3's release. On May 14, 2008, Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii.
In the first seven months of 2008, the Xbox 360 has sold 154,000 units in Canada, being outsold by the PlayStation 3 and Wii; the Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. In Europe, the Xbox 360 has sold seven million units as of November 20, 2008, according to Microsoft. In Japan, the Xbox 360 has sold 866,167 units as of December 28, 2008, according to Enterbrain. In the United Kingdom, the Xbox 360 has sold 3.9 million units as of June 27, 2009, according to GfK Chart-Track.
On May 13, 2008, Microsoft stated that there will not be a release of a newer version of the Xbox 360 in 2009. Microsoft representative says, "While we [Microsoft] don't normally comment on rumors like this [release of newer and smaller Xbox 360], we can tell you that we have no plans to release a new console in 2009".
On May 28, 2009, Microsoft announced that sales have surpassed the 30-million unit-mark, stating that 2008 was Microsoft's "biggest year in history" also due to the increase of Xbox Live users.
On January 6, 2011, Microsoft stated that the Xbox 360 sold over 50 million units worldwide during their CES 2011 conference. They also stated that the Kinect sold about 8 millions, 3 millions more than they predicted, in the first 60 days on market. They also stated that Xbox live now has more than 30 million users, claiming 2010 as the best year till date for Xbox.
''Edge'' magazine reported in August 2011 that initially lacklustre and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling back and in some cases discontinuing sales of the Xbox 360 completely.
Colors = id:bg value:white id:lightline value:rgb(0.9,0.9,0.9) id:lighttext value:rgb(0.5,0.5,0.5) id:Premium_(20_GB) value:rgb(1,0.7,0.7) Legend:XBOX_360_(20_GB)_Premium_Edition id:Premium_(60_GB) value:rgb(1,0.9,0.7) Legend:XBOX_360_(60_GB)_Premium_Edition id:Core value:rgb(0.7,0.7,1) Legend:XBOX_360_Core_Edition id:Arcade value:rgb(0.7,0.85,1) Legend:XBOX_360_Arcade_Edition id:Elite value:rgb(0.6,0.6,0.6) Legend:XBOX_360_Elite_Edition id:S_(250_GB) value:rgb(0.45,0.45,0.45) Legend:XBOX_360_250_GB_Edition id:S_(4_GB) value:rgb(0.45,0.45,0.9) Legend:XBOX_360_4_GB_Edition
id:Premium_(20_GB)2 value:rgb(1,0.8,0.8) id:Premium_(60_GB)2 value:rgb(1,0.8,0.6) id:Core2 value:rgb(0.6,0.6,1) id:Arcade2 value:rgb(0.6,0.75,1) id:Elite2 value:rgb(0.5,0.5,0.5) id:S_(250_GB)2 value:rgb(0.35,0.35,0.35) id:S_(4_GB)2 value:rgb(0.35,0.35,0.8)
BackgroundColors = canvas:bg ScaleMajor = gridcolor:lighttext unit:year increment:1 start:01/01/2005 ScaleMinor = gridcolor:lightline unit:month increment:1 start:01/01/2005
BarData = barset:Premium_(20_GB) barset:Premium_(60_GB) barset:Core barset:Arcade barset:S_(4_GB) barset:Elite barset:S_(250_GB)
PlotData= width:15 textcolor:black shift:(5,-5) anchor:from fontsize:s
barset:Premium_(20_GB) color:Premium_(20_GB) from:10/22/2005 till:08/06/2007 text:"$_399.99" barset:break color:Premium_(20_GB)2 from:08/06/2007 till:07/13/2008 text:"$_349.99" barset:break color:Premium_(20_GB) from:07/13/2008 till:08/01/2008 text:"$_299.99"
barset:Premium_(60_GB) color:Premium_(60_GB) from:08/01/2008 till:09/05/2008 barset:break color:Premium_(60_GB)2 from:09/05/2008 till:08/27/2009 text:"$_299.99"
barset:Core color:Core from:10/22/2005 till:08/06/2007 text:"$_299.99" barset:break color:Core2 from:08/06/2007 till:10/27/2007 text:"$_279.99"
barset:Arcade color:Arcade from:10/27/2007 till:09/05/2008 text:"$_279.99" barset:break color:Arcade2 from:09/05/2008 till:06/14/2010 text:"$_199.99" barset:break color:Arcade from:06/14/2010 till:07/01/2010 text:"$_149.99"
barset:S_(4_GB) color:S_(4_GB) from:08/03/2010 till:$now text:"$_199.99"
barset:Elite color:Elite from:04/29/2007 till:08/06/2007 barset:break color:Elite2 from:08/06/2007 till:09/05/2008 text:"_$_449.99" barset:break color:Elite from:09/05/2008 till:08/27/2009 text:"$_399.99" barset:break color:Elite2 from:08/28/2009 till:06/14/2010 text:"$_299.99" barset:break color:Elite from:06/14/2010 till:07/01/2010 text:"$_249.99"
barset:S_(250_GB) color:S_(250_GB) from:06/14/2010 till:$now text:"$_299.99"
TextData = pos:(15,235) text:"20_GB_Premium" pos:(330,218) text:"60_GB_Premium" pos:(67,201) text:"Core" pos:(287,184) text:"Arcade" pos:(610,166) text:"4_GB" pos:(225,150) text:"Elite" pos:(580,132) text:"250_GB"
pos:(253,150) text:"$_479.99" pos:(412,212) text:"↑" pos:(395,203) text:"$_349.99"
April 29, 2007
Launch Xbox 360 Elite (120 GB) – $479.99
August 6, 2007
October 27, 2007
Launch of Xbox 360 Arcade – $279.99
July 13, 2008
Discontinuation of Xbox 360 (20 GB) (Price cut to $299.99 for remaining stock)
August 1, 2008
September 5, 2008
August 28, 2009
June 19, 2010
August 3, 2010
The Xbox 360 has been subject to a number of technical problems. Since the console's release in 2005, users have reported concerns over its reliability and failure rate.
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models do not include the three-year extended coverage for "General Hardware Failures". The Xbox 360 S model indicates hardware failures by the console's power indicator light displaying a red dot, which replaces the red ring indicator on older models.
Category:Xbox 360 Category:2005 introductions Category:Backward compatible video game consoles Category:Microsoft gaming consoles Category:Power Architecture Category:Seventh-generation video game consoles Category:Toys of the 2000s Category:Toys of the 2010s Category:Xbox emulators
ar:إكس بوكس 360 be:Xbox 360 bs:Xbox 360 bg:Xbox 360 ca:Xbox 360 cs:Xbox 360 cy:Xbox 360 da:Xbox 360 de:Xbox 360 et:Xbox 360 el:Xbox 360 es:Xbox 360 eo:Xbox 360 eu:Xbox 360 fa:ایکسباکس ۳۶۰ fr:Xbox 360 gl:Xbox 360 ko:엑스박스 360 hr:Xbox 360 io:Xbox 360 ilo:Xbox 360 id:Xbox 360 is:Xbox 360 it:Xbox 360 he:Xbox 360 ka:Xbox 360 la:Xbox 360 lv:Xbox 360 lt:Xbox 360 hu:Xbox 360 mk:Xbox 360 arz:Xbox 360 ms:Xbox 360 mn:Xbox 360 nl:Xbox 360 ja:Xbox 360 no:Xbox 360 nn:Xbox 360 uz:Xbox 360 pnb:ایکس باکس 360 pl:Xbox 360 pt:Xbox 360 ro:Xbox 360 ru:Xbox 360 scn:Xbox 360 simple:Xbox 360 sk:Xbox 360 sl:Xbox 360 sr:Xbox 360 sh:Xbox 360 fi:Xbox 360 sv:Xbox 360 ta:எக்ஸ் பாக்ஸ் 360 th:เอกซ์บอกซ์ 360 tr:Xbox 360 uk:Xbox 360 ur:ایکس بوکس 360 vi:Xbox 360 vls:Xbox 360 zh-yue:Xbox 360 zh:Xbox 360This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
developer | Darkworks (former)Ubisoft Shanghai |
---|---|
publisher | Ubisoft |
engine | LEAD |
released | Q1 2012 |
genre | Action |
modes | Single-player |
ratings | }} |
''I Am Alive'' is an upcoming action video game developed by Ubisoft Shanghai and published by Ubisoft. It will be released on the PlayStation 3, Xbox 360, Microsoft Windows and Wii (Not Confirmed).
The game takes place in Chicago after a major-scale earthquake has destroyed the city and separated it from mainland, while the rest of the world suffers a water crisis.
Ubisoft CEO Yves Guillemot said at the start of 2010 that the studio was "totally re-engineering the product."
Elias Toufexis (who voices Adam Jensen in Deus Ex Human Revolution and Andriy Kobin in Splinter Cell: Conviction) has a major role in this game.
Ubisoft recently cancelled a number of games, but it was revealed that I Am Alive and another Ubisoft title ''Beyond Good & Evil 2'' were not among them, with Ubisoft simply stating that the cancelled games were unannounced games.
Category:Action video games Category:PlayStation 3 games Category:Survival video games Category:Ubisoft Entertainment games Category:Unreal Engine games Category:Upcoming video games Category:Video games developed in the People's Republic of China Category:Video games set in Chicago, Illinois Category:Wii games Category:Windows games Category:Xbox 360 games
ca:I Am Alive es:I Am Alive fr:I Am Alive is:Alive (tölvuleikur) it:I Am Alive pl:I Am Alive ru:I Am Alive fi:I Am Alive uk:I Am AliveThis text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
The World News (WN) Network, has created this privacy statement in order to demonstrate our firm commitment to user privacy. The following discloses our information gathering and dissemination practices for wn.com, as well as e-mail newsletters.
We do not collect personally identifiable information about you, except when you provide it to us. For example, if you submit an inquiry to us or sign up for our newsletter, you may be asked to provide certain information such as your contact details (name, e-mail address, mailing address, etc.).
When you submit your personally identifiable information through wn.com, you are giving your consent to the collection, use and disclosure of your personal information as set forth in this Privacy Policy. If you would prefer that we not collect any personally identifiable information from you, please do not provide us with any such information. We will not sell or rent your personally identifiable information to third parties without your consent, except as otherwise disclosed in this Privacy Policy.
Except as otherwise disclosed in this Privacy Policy, we will use the information you provide us only for the purpose of responding to your inquiry or in connection with the service for which you provided such information. We may forward your contact information and inquiry to our affiliates and other divisions of our company that we feel can best address your inquiry or provide you with the requested service. We may also use the information you provide in aggregate form for internal business purposes, such as generating statistics and developing marketing plans. We may share or transfer such non-personally identifiable information with or to our affiliates, licensees, agents and partners.
We may retain other companies and individuals to perform functions on our behalf. Such third parties may be provided with access to personally identifiable information needed to perform their functions, but may not use such information for any other purpose.
In addition, we may disclose any information, including personally identifiable information, we deem necessary, in our sole discretion, to comply with any applicable law, regulation, legal proceeding or governmental request.
We do not want you to receive unwanted e-mail from us. We try to make it easy to opt-out of any service you have asked to receive. If you sign-up to our e-mail newsletters we do not sell, exchange or give your e-mail address to a third party.
E-mail addresses are collected via the wn.com web site. Users have to physically opt-in to receive the wn.com newsletter and a verification e-mail is sent. wn.com is clearly and conspicuously named at the point of
collection.If you no longer wish to receive our newsletter and promotional communications, you may opt-out of receiving them by following the instructions included in each newsletter or communication or by e-mailing us at michaelw(at)wn.com
The security of your personal information is important to us. We follow generally accepted industry standards to protect the personal information submitted to us, both during registration and once we receive it. No method of transmission over the Internet, or method of electronic storage, is 100 percent secure, however. Therefore, though we strive to use commercially acceptable means to protect your personal information, we cannot guarantee its absolute security.
If we decide to change our e-mail practices, we will post those changes to this privacy statement, the homepage, and other places we think appropriate so that you are aware of what information we collect, how we use it, and under what circumstances, if any, we disclose it.
If we make material changes to our e-mail practices, we will notify you here, by e-mail, and by means of a notice on our home page.
The advertising banners and other forms of advertising appearing on this Web site are sometimes delivered to you, on our behalf, by a third party. In the course of serving advertisements to this site, the third party may place or recognize a unique cookie on your browser. For more information on cookies, you can visit www.cookiecentral.com.
As we continue to develop our business, we might sell certain aspects of our entities or assets. In such transactions, user information, including personally identifiable information, generally is one of the transferred business assets, and by submitting your personal information on Wn.com you agree that your data may be transferred to such parties in these circumstances.