A monitor or display (sometimes called a visual display unit) is an electronic visual display for computers. The monitor comprises the display device, circuitry, and an enclosure. The display device in modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD) thin panel, while older monitors use a cathode ray tube about as deep as the screen size.
The first computer monitors used Cathode ray tubes (CRTs), which was the dominant technology until they were replaced by LCD monitors in the 21st Century.
Originally, computer monitors were used for data processing while television receivers were used for entertainment. From the 1980s onwards, computers (and their monitors) have been used for both data processing and entertainment, while televisions have implemented some computer functionality. The common aspect ratio of televisions, and then computer monitors, has also changed from 4:3 to 16:9.
CRT remained the standard for computer monitors through the 1990s. CRT technology remained dominant in the PC monitor market into the new millennium partly because it was cheaper to produce and offered viewing angles close to 180 degrees.
TFT is a variant of liquid crystal display (LCD) which is now the dominant technology used for computer monitors.
The first standalone LCD displays appeared in the mid 1990s selling for high prices. As prices declined over a period of years they became more popular. During the 2000s TFT LCDs gradually displaced CRTs, eventually becoming the primary technology used for computer monitors. The main advantages of LCDs over CRT displays are that LCDs consume less power, take up much less space, and are considerably lighter. The now common active matrix TFT-LCD technology also has less flickering than CRTs, which reduces eye strain.
On two-dimensional display devices such as computer monitors the display size or viewable image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the case or other aspects of the unit's design. The main measurements for display devices are: width, height, total area and the diagonal.
The size of a display is usually by monitor manufacturers given by the diagonal i.e. the distance between two opposite screen corners. This method of measurement is inherited from the method used for the first generation of CRT television, when picture tubes with circular faces were in common use. Being circular, only their diameter was needed to describe their size. Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangle was equivalent to the diameter of the tube's face. This method continued even when cathode ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size, and was not confusing when the aspect ratio was universally 4:3.
The estimation of the monitor size by the distance between opposite corners does not take into account the display aspect ratio, so that for example a 16:9 widescreen display has less area, than a 4:3 screen. The 4:3 screen has dimensions of and area , while the widescreen is , .
In 2008 the computer industry started to move over from 16:10 to 16:9. According to a report by displaysearch the reasons for this were/are:
In 2011 Bennie Budler, product manager of IT products at Samsung South Africa, confirmed that monitors capable of 1920 × 1200 resolutions are no longer being manufactured. “It is all about reducing manufacturing costs. The new 16:9 aspect ratio panels are more cost effective to manufacture locally than the previous 16:10 panels”
In 2011 non-widescreen displays with 4:3 aspect ratios were only being manufactured in small quantities. According to Samsung this was because the “Demand for the old 'Square monitors' has decreased rapidly over the last couple of years,” and “I predict that by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand.”
Some monitors will also switch themselves off after a time period on standby.
Most modern laptops provide a method of screen dimming after periods of inactivity or when the battery is in use. This extends battery life and reduces wear.
Some displays, especially newer LCD monitors, replace the traditional anti-glare matte finish with a glossy one. This increases color saturation and sharpness but reflections from lights and windows are very visible.
A directional screen which generates 3D images without headgear.
These monitors use touching of the screen as an input method. Items can be selected or moved with a finger, and finger gestures may be used to convey commands. The screen will need frequent cleaning due to image degradation from fingerprints.
A combination of a monitor with a graphics tablet. Such devices are typically unresponsive to touch without the use of one or more special tools' pressure. Newer models however are now able to detect touch from any pressure and often have the ability to detect tilt and rotation as well.
Touch and tablet screens are used on LCD displays as a substitute for the light pen, which can only work on CRTs.
Category:Computer hardware Category:Computer peripherals Category:Display devices
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Jefferson Y. Han is a research scientist for New York University's (NYU) Courant Institute of Mathematical Sciences, and one of the main developers of "multi-touch sensing," which unlike older touch-screen interfaces was able to recognize multiple points of contact.
Jeff Han also works on other projects in the fields of autonomous robot navigation, motion capture, real-time computer graphics, and human-computer interaction.
He presented his multi-touch sensing work in February 2006 at the TED (Technology Entertainment Design) Conference in Monterey, California. TED released the video online 6 months later and it spread quickly on YouTube.
Han has founded a company called Perceptive Pixel to develop his touch screen technology further, and he has already shipped touch screens to parts of the military. Han's technology has been featured most notably as the "Magic Wall" on CNN's Election Center coverage
Han graduated from The Dalton School in New York in 1993 and studied computer science and electrical engineering for three years at Cornell University before leaving to join a start-up company to commercialize the CU-SeeMe video-conferencing software that he helped develop while an undergraduate at Cornell.
Han was named to Time Magazine's 2008 listing of the ''100 Most Influential People in The World.''
Category:Cornell University alumni Category:Dalton School alumni Category:Living people Category:Year of birth missing (living people)
This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
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