Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system.
Simulation is used in many contexts, such as simulation of technology for performance optimization, safety engineering, testing, training, education, and video games. Training simulators include flight simulators for training aircraft pilots in order to provide them with a lifelike experience. Simulation is also used for scientific modeling of natural systems or human systems in order to gain insight into their functioning. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist .
Key issues in simulation include acquisition of valid source information about the relevant selection of key characteristics and behaviours, the use of simplifying approximations and assumptions within the simulation, and fidelity and validity of the simulation outcomes.
''Physical simulation'' refers to simulation in which physical objects are substituted for the real thing (some circles use the term for computer simulations modelling selected laws of physics, but this article doesn't). These physical objects are often chosen because they are smaller or cheaper than the actual object or system.
''Interactive simulation'' is a special kind of physical simulation, often referred to as a ''human in the loop'' simulation, in which physical simulations include human operators, such as in a flight simulator or a driving simulator.
Human in the loop simulations can include a computer simulation as a so-called ''synthetic environment''.
Computer simulation has become a useful part of modeling many natural systems in physics, chemistry and biology, and human systems in economics and social science (the computational sociology) as well as in engineering to gain insight into the operation of those systems. A good example of the usefulness of using computers to simulate can be found in the field of network traffic simulation. In such simulations, the model behaviour will change each simulation according to the set of initial parameters assumed for the environment.
Traditionally, the formal modeling of systems has been via a mathematical model, which attempts to find analytical solutions enabling the prediction of the behaviour of the system from a set of parameters and initial conditions. Computer simulation is often used as an adjunct to, or substitution for, modeling systems for which simple closed form analytic solutions are not possible. There are many different types of computer simulation, the common feature they all share is the attempt to generate a sample of representative scenarios for a model in which a complete enumeration of all possible states would be prohibitive or impossible.
Several software packages exist for running computer-based simulation modeling (e.g. Monte Carlo simulation, stochastic modeling, multimethod modeling) that makes the modeling almost effortless.
Modern usage of the term "computer simulation" may encompass virtually any computer-based representation.
In computer science, simulation has some specialized meanings: Alan Turing used the term "simulation" to refer to what happens when a universal machine executes a state transition table (in modern terminology, a computer runs a program) that describes the state transitions, inputs and outputs of a subject discrete-state machine. The computer simulates the subject machine. Accordingly, in theoretical computer science the term ''simulation'' is a relation between state transition systems, useful in the study of operational semantics.
Less theoretically, an interesting application of computer simulation is to simulate computers using computers. In computer architecture, a type of simulator, typically called an ''emulator'', is often used to execute a program that has to run on some inconvenient type of computer (for example, a newly designed computer that has not yet been built or an obsolete computer that is no longer available), or in a tightly controlled testing environment (see ''Computer architecture simulator'' and ''Platform virtualization''). For example, simulators have been used to debug a microprogram or sometimes commercial application programs, before the program is downloaded to the target machine. Since the operation of the computer is simulated, all of the information about the computer's operation is directly available to the programmer, and the speed and execution of the simulation can be varied at will.
Simulators may also be used to interpret fault trees, or test VLSI logic designs before they are constructed. Symbolic simulation uses variables to stand for unknown values.
In the field of optimization, simulations of physical processes are often used in conjunction with evolutionary computation to optimize control strategies...
Simulation is often used in the training of civilian and military personnel. This usually occurs when it is prohibitively expensive or simply too dangerous to allow trainees to use the real equipment in the real world. In such situations they will spend time learning valuable lessons in a "safe" virtual environment yet living a lifelike experience (or at least it is the goal).. Often the convenience is to permit mistakes during training for a safety-critical system. For example, in simSchool teachers practice classroom management and teaching techniques on simulated students, which avoids "learning on the job" that can damage real students. There is a distinction, though, between simulations used for training and Instructional simulation.
Training simulations typically come in one of three categories:
In standardized tests, "live" simulations are sometimes called "high-fidelity", producing "samples of likely performance", as opposed to "low-fidelity", "pencil-and-paper" simulations producing only "signs of possible performance", but the distinction between high, moderate and low fidelity remains relative, depending on the context of a particular comparison.
Simulations in education are somewhat like training simulations. They focus on specific tasks. The term 'microworld' is used to refer to educational simulations which model some abstract concept rather than simulating a realistic object or environment, or in some cases model a real world environment in a simplistic way so as to help a learner develop an understanding of the key concepts. Normally, a user can create some sort of construction within the microworld that will behave in a way consistent with the concepts being modeled. Seymour Papert was one of the first to advocate the value of microworlds, and the Logo (programming language) programming environment developed by Papert is one of the most famous microworlds. As another example, the Global Challenge Award online STEM learning web site uses microworld simulations to teach science concepts related to global warming and the future of energy. Other projects for simulations in educations are Open Source Physics, NetSim etc.
''Management games'' (or ''business simulations'') have been finding favour in business education in recent years. Business simulations that incorporate a dynamic model enable experimentation with business strategies in a risk free environment and provide a useful extension to case study discussions.
''Social simulations'' may be used in social science classrooms to illustrate social and political processes in anthropology, economics, history, political science, or sociology courses, typically at the high school or university level. These may, for example, take the form of civics simulations, in which participants assume roles in a simulated society, or international relations simulations in which participants engage in negotiations, alliance formation, trade, diplomacy, and the use of force. Such simulations might be based on fictitious political systems, or be based on current or historical events. An example of the latter would be Barnard College's "Reacting to the Past" series of educational simulations. The "Reacting to the Past" series also includes simulation games that address science education.
In recent years, there has been increasing use of social simulations for staff training in aid and development agencies. The Carana simulation, for example, was first developed by the United Nations Development Programme, and is now used in a very revised form by the World Bank for training staff to deal with fragile and conflict-affected countries.
Body Tracking The motion capture method is often used to record the user’s movements and translate the captured data into inputs for the virtual simulation. For example, if a user physically turns their head, the motion would be captured by the simulation hardware in some way and translated to a corresponding shift in view within the simulation.
Visual Display Visual displays provide the visual stimulus to the user.
Many medical simulators involve a computer connected to a plastic simulation of the relevant anatomy. Sophisticated simulators of this type employ a life size mannequin that responds to injected drugs and can be programmed to create simulations of life-threatening emergencies. In other simulations, visual components of the procedure are reproduced by computer graphics techniques, while touch-based components are reproduced by haptic feedback devices combined with physical simulation routines computed in response to the user's actions. Medical simulations of this sort will often use 3D CT or MRI scans of patient data to enhance realism. Some medical simulations are developed to be widely distributed (such as web-enabled simulations that can be viewed via standard web browsers) and can be interacted with using standard computer interfaces, such as the keyboard and mouse.
Another important medical application of a simulator — although, perhaps, denoting a slightly different meaning of ''simulator'' — is the use of a placebo drug, a formulation that simulates the active drug in trials of drug efficacy (see Placebo (origins of technical term)).
New innovative simulation training solutions are now being used to train medical professionals in an attempt to reduce the number of safety concerns that have adverse effects on the patients. However, according to the article Does Simulation Improve Patient Safety? Self-efficacy, Competence, Operational Performance, and Patient Safety (Nishisaki A., Keren R., and Nadkarni, V., 2007), the jury is still out. Nishisaki states that “There is good evidence that simulation training improves provider and team self-efficacy and competence on manikins. There is also good evidence that procedural simulation improves actual operational performance in clinical settings. However, no evidence yet shows that crew resource management training through simulation, despite its promise, improves team operational performance at the bedside. Also, no evidence to date proves that simulation training actually improves patient outcome. Even so, confidence is growing in the validity of medical simulation as the training tool of the future.” This could be because there are not enough research studies yet conducted to effectively determine the success of simulation initiatives to improve patient safety. Examples of [recently implemented] research simulations used to improve patient care [and its funding] can be found at Improving Patient Safety through Simulation Research (US Department of Human Health Services) http://www.ahrq.gov/qual/simulproj.htm.
One such attempt to improve patient safety through the use of simulations training is pediatric care to deliver just-in-time service or/and just-in-place. This training consists of 20 minutes of simulated training just before workers report to shift. It is hoped that the recentness of the training will increase the positive and reduce the negative results that have generally been associated with the procedure. The purpose of this study is to determine if just-in-time training improves patient safety and operational performance of orotracheal intubation and decrease occurrences of undesired associated events and “to test the hypothesis that high fidelity simulation may enhance the training efficacy and patient safety in simulation settings.” The conclusion as reported in Abstract P38: Just-In-Time Simulation Training Improves ICU Physician Trainee Airway Resuscitation Participation without Compromising Procedural Success or Safety (Nishisaki A., 2008), were that simulation training improved resident participation in real cases; but did not sacrifice the quality of service. It could be therefore hypothesized that by increasing the number of highly trained residents through the use of simulation training, that the simulation training does in fact increase patient safety. This hypothesis would have to be researched for validation and the results may or may not generalize to other situations.
Since antiquity, these representations in clay and stone were used to demonstrate clinical features of disease states and their effects on humans. Models have been found from many cultures and continents. These models have been used in some cultures (e.g., Chinese culture) as a "diagnostic" instrument, allowing women to consult male physicians while maintaining social laws of modesty. Models are used today to help students learn the anatomy of the musculoskeletal system and organ systems.
;Interactive models :More recently, interactive models have been developed that respond to actions taken by a student or physician. Until recently, these simulations were two dimensional computer programs that acted more like a textbook than a patient. Computer simulations have the advantage of allowing a student to make judgements, and also to make errors. The process of iterative learning through assessment, evaluation, decision making, and error correction creates a much stronger learning environment than passive instruction.
;Computer simulators
:Simulators have been proposed as an ideal tool for assessment of students for clinical skills. For patients, "cybertherapy" can be used for sessions simulating traumatic expericences, from fear of heights to social anxiety.
:Programmed patients and simulated clinical situations, including mock disaster drills, have been used extensively for education and evaluation. These “lifelike” simulations are expensive, and lack reproducibility. A fully functional "3Di" simulator would be the most specific tool available for teaching and measurement of clinical skills. Gaming platforms have been applied to create these virtual medical environments to create an interactive method for learning and application of information in a clinical context.
:Immersive disease state simulations allow a doctor or HCP to experience what a disease actually feels like. Using sensors and transducers symptomatic effects can be delivered to a participant allowing them to experience the patients disease state.
:Such a simulator meets the goals of an objective and standardized examination for clinical competence. This system is superior to examinations that use "standard patients" because it permits the quantitative measurement of competence, as well as reproducing the same objective findings.
Another important goal of manufacturing-simulations is to quantify system performance. Common measures of system performance include the following:
An automobile simulator provides an opportunity to reproduce the characteristics of real vehicles in a virtual environment. It replicates the external factors and conditions with which a vehicle interacts enabling a driver to feel as if they are sitting in the cab of their own vehicle. Scenarios and events are replicated with sufficient reality to ensure that drivers become fully immersed in the experience rather than simply viewing it as an educational experience.
The simulator provides a constructive experience for the novice driver and enables more complex exercises to be undertaken by the more mature driver. For novice drivers, truck simulators provide an opportunity to begin their career by applying best practice. For mature drivers, simulation provides the ability to enhance good driving or to detect poor practice and to suggest the necessary steps for remedial action. For companies, it provides an opportunity to educate staff in the driving skills that achieve reduced maintenance costs, improved productivity and, most importantly, to ensure the safety of their actions in all possible situations.
A neuromechanical simulator that combines biomechanical and biologically realistic neural network simulation. It allows the user to test hypotheses on the neural basis of behavior in a physically accurate 3-D virtual environment.
The classroom of the future will also form the basis of a clinical skills unit for continuing education of medical personnel; and in the same way that the use of periodic flight training assists airline pilots, this technology will assist practitioners throughout their career.
The simulator will be more than a "living" textbook, it will become an integral a part of the practice of medicine. The simulator environment will also provide a standard platform for curriculum development in institutions of medical education.
Simulation solutions are being increasingly integrated with CAx (CAD, CAM, CAE....) solutions and processes. The use of simulation throughout the product lifecycle, especially at the earlier concept and design stages, has the potential of providing substantial benefits. These benefits range from direct cost issues such as reduced prototyping and shorter time-to-market, to better performing products and higher margins. However, for some companies, simulation has not provided the expected benefits.
The research firm Aberdeen Group has found that nearly all best-in-class manufacturers use simulation early in the design process as compared to 3 or 4 laggards who do not.
The successful use of Simulation, early in the lifecycle, has been largely driven by increased integration of simulation tools with the entire CAD, CAM and PLM solution-set. Simulation solutions can now function across the extended enterprise in a multi-CAD environment, and include solutions for managing simulation data and processes and ensuring that simulation results are made part of the product lifecycle history. The ability to use simulation across the entire lifecycle has been enhanced through improved user interfaces such as tailorable user interfaces and "wizards" which allow all appropriate PLM participants to take part in the simulation process.
One organization that has used simulation training for disaster preparedness is CADE (Center for Advancement of Distance Education). CADE has used a video game to prepare emergency workers for multiple types of attacks. As reported by News-Medical.Net, ”The video game is the first in a series of simulations to address bioterrorism, pandemic flu, smallpox and other disasters that emergency personnel must prepare for.” Developed by a team from the University of Illinois at Chicago (UIC), the game allows learners to practice their emergency skills in a safe, controlled environment.
The Emergency Simulation Program (ESP) at the British Columbia Institute of Technology (BCIT), Vancouver, British Columbia, Canada is another example of an organization that uses simulation to train for emergency situations. ESP uses simulation to train on the following situations: forest fire fighting, oil or chemical spill response, earthquake response, law enforcement, municipal fire fighting, hazardous material handling, military training, and response to terrorist attack One feature of the simulation system is the implementation of “Dynamic Run-Time Clock,” which allows simulations to run a 'simulated' time frame, 'speeding up' or 'slowing down' time as desired” Additionally, the system allows session recordings, picture-icon based navigation, file storage of individual simulations, multimedia components, and launch external applications.
At the University of Québec in Chicoutimi, a research team at the outdoor research and expertise laboratory (Laboratoire d'Expertise et de Recherche en Plein Air - LERPA) specializes in using wilderness backcountry accident simulations to verify emergency response coordination.
Instructionally, the benefits of emergency training through simulations are that learner performance can be tracked through the system. This allows the developer to make adjustments as necessary or alert the educator on topics that may require additional attention. Other advantages are that the learner can be guided or trained on how to respond appropriately before continuing to the next emergency segment—this is an aspect that may not be available in the live-environment. Some emergency training simulators also allows for immediate feedback, while other simulations may provide a summary and instruct the learner to engage in the learning topic again.
In a live-emergency situation, emergency responders do not have time to waste. Simulation-training in this environment provides an opportunity for learners to gather as much information as they can and practice their knowledge in a safe environment. They can make mistakes without risk of endangering lives and be given the opportunity to correct their errors to prepare for the real-life emergency.
Most engineering simulations entail mathematical modeling and computer assisted investigation. There are many cases, however, where mathematical modeling is not reliable. Simulation of fluid dynamics problems often require both mathematical and physical simulations. In these cases the physical models require dynamic similitude. Physical and chemical simulations have also direct realistic uses, rather than research uses; in chemical engineering, for example, process simulations are used to give the process parameters immediately used for operating chemical plants, such as oil refineries.
In finance, computer simulations are often used for scenario planning. Risk-adjusted net present value, for example, is computed from well-defined but not always known (or fixed) inputs. By imitating the performance of the project under evaluation, simulation can provide a distribution of NPV over a range of discount rates and other variables.
Simulations are frequently used in financial training to engage participates in experiencing various historical as well as fictional situations. There are stock market simulations, portfolio simulations, risk management simulations or models and forex simulations. Using these simulations in a training program allows for the application of theory into a something akin to real life. As with other industries, the use of simulations can be technology or case-study driven.
Flight Simulation Training Devices (FSTD) are used to train pilots on the ground. In comparison to training in an actual aircraft, simulation based training allows for the training of maneuvers or situations that may be impractical (or even dangerous) to perform in the aircraft, while keeping the pilot and instructor in a relatively low-risk environment on the ground. For example, electrical system failures, instrument failures, hydraulic system failures, and even flight control failures can be simulated without risk to the pilots or an aircraft.
Instructors can also provide students with a higher concentration of training tasks in a given period of time than is usually possible in the aircraft. For example, conducting multiple instrument approaches in the actual aircraft may require significant time spent repositioning the aircraft, while in a simulation, as soon as one approach has been completed, the instructor can immediately preposition the simulated aircraft to an ideal (or less than ideal) location from which to begin the next approach.
Flight simulation also provides an economic advantage over training in an actual aircraft. Once fuel, maintenance, and insurance costs are taken into account, the operating costs of an FSTD are usually substantially lower than the operating costs of the simulated aircraft. For some large transport category airplanes, the operating costs may be several times lower for the FSTD than the actual aircraft.
Some people who use simulator software, especially flight simulator software, build their own simulator at home. Some people — in order to further the realism of their homemade simulator — buy used cards and racks that run the same software used by the original machine. While this involves solving the problem of matching hardware and software — and the problem that hundreds of cards plug into many different racks — many still find that solving these problems is well worthwhile. Some are so serious about realistic simulation that they will buy real aircraft parts, like complete nose sections of written-off aircraft, at aircraft boneyards. This permits people to simulate a hobby that they are unable to pursue in real life.
Simulators like these are mostly used within maritime colleges, training institutions and navies. They often consist of a replication of a ships' bridge, with operating desk(s), and a number of screens on which the virtual surroundings are projected.
Central Banks have been using payment system simulations to evaluate things such as the adequacy or sufficiency of liquidity available ( in the form of account balances and intraday credit limits) to participants (mainly banks) to allow efficient settlement of payments. The need for liquidity is also dependent on the availability and the type of netting procedures in the systems, thus some of the studies have a focus on system comparisons.
Another application is to evaluate risks related to events such as communication network breakdowns or the inability of participants to send payments (e.g. in case of possible bank failure). This kind of analysis fall under the concepts of Stress testing or scenario analysis.
A common way to conduct these simulations is to replicate the settlement logics of the real payment or securities settlement systems under analysis and then use real observed payment data. In case of system comparison or system development, naturally also the other settlement logics need to be implemented.
To perform stress testing and scenario analysis, the observed data needs to be altered, e.g. some payments delayed or removed. To analyze the levels of liquidity, initial liquidity levels are varried. System comparisons (benchmarking)or evaluations of new netting algorithms or rules are performed by running simulations with a fixed set of data and wariating only the system setups.
Inference is usually done by comparing the benchmark simulation results to the results of altered simulation setups by comparing indicators such as unsettled transactions or settlement delays.
The Shuttle Final Countdown Phase Simulation takes place at the Kennedy Space Center Launch Control Center Firing Rooms. The firing room used during the simulation is the same control room where real launch countdown operations are executed. As a result, equipment used for real launch countdown operations is engaged. Command and control computers, application software, engineering plotting and trending tools, launch countdown procedure documents, launch commit criteria documents, hardware requirement documents, and any other items used by the engineering launch countdown teams during real launch countdown operations are used during the simulation. The Space Shuttle vehicle hardware and related GSE hardware is simulated by mathematical models (written in Shuttle Ground Operations Simulator (SGOS) modeling language ) that behave and react like real hardware. During the Shuttle Final Countdown Phase Simulation, engineers command and control hardware via real application software executing in the control consoles – just as if they were commanding real vehicle hardware. However, these real software applications do not interface with real Shuttle hardware during simulations. Instead, the applications interface with mathematical model representations of the vehicle and GSE hardware. Consequently, the simulations bypass sensitive and even dangerous mechanisms while providing engineering measurements detailing how the hardware would have reacted. Since these math models interact with the command and control application software, models and simulations are also used to debug and verify the functionality of application software.
Many other video games are simulators of some kind. Such games can simulate various aspects of reality, from business, to government, to construction, to piloting vehicles (see above).
However, the connection between simulation and dissembling later faded out and is now only of linguistic interest.
Category:Operations research Category:Simulation
ar:محاكاة ca:Simulador cs:Simulace da:Simulation de:Simulation es:Simulación eo:Simulado fa:شبیهسازی fr:Simulation de phénomènes ko:시뮬레이션 hi:सिमुलेशन id:Simulasi it:Simulazione he:סימולציה kn:ಸಿಮ್ಯುಲೇಶನ್ (=ಅನುಕರಣೆ) kk:Симулятор lt:Imitacija hu:Szimuláció ms:Simulasi nl:Simulatie ja:シミュレーション nn:Simulering pl:Symulacja pt:Simulação ru:Симулятор scn:Simulazzioni simple:Simulation ckb:ھاوشێوەسازی sr:Симулација (психологија) su:Simulasi fi:Simulointi sv:Simulering ta:உருவகப்படுத்துதல் th:การจำลอง tr:Benzetim uk:Симуляція zh:模擬This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
name | Róisín Murphy |
---|---|
background | solo_singer |
birth name | Róisín Marie Murphy |
born | July 05, 1973Arklow, County Wicklow, Ireland |
genre | Synthpop, New Wave, Electropop, dance, pop, disco, house, trip hop, experimental, nu jazz |
occupation | Singer-songwriter, record producer |
voice type | Mezzo-soprano |
years active | 1995–present |
label | Echo, EMI |
associated acts | Moloko |
website | }} |
Róisín Marie Murphy (, ; born 5 July 1973) is an Irish singer-songwriter and record producer, known for her electronic style.
Murphy first came to note as part of the electronic music duo Moloko. Her partner in the band was then-boyfriend Mark Brydon. After the two ended their romantic relationship, Murphy released her debut solo album ''Ruby Blue'', written and produced with Matthew Herbert, in 2005. Her second solo album ''Overpowered'' was released in 2007. Murphy has a contralto vocal range.
After three years of living in Manchester, her parents divorced and moved back to Ireland. Murphy insisted on remaining alone in the UK because she did not think that her mother had the strength to continue taking care of her. Murphy lived with her best friend for a year, until she could receive Housing Benefit and live in a nearby flat. She was bullied at school and befriended a group of "weird boys who wore black" and who listened to the Jesus and Mary Chain. She enrolled in a sixth form college at seventeen and later considered going to art school. She moved to Sheffield where she began going to nightclubs and was inspired by the Vivienne Westwood designs she saw at Trash.
October 2000 saw the release of Moloko's third album ''Things to Make and Do'', for which they employed more live instrumentation, and more multifaceted arrangements by keyboardist Eddie Stevens. The album reached number three on the UK Albums Chart, and "The Time Is Now" became their most successful British single, reaching number two. Murphy and Brydon broke up but were contractually obligated to deliver further albums. After the 2003 release of ''Statues'', Brydon backed out of much of the album's promotion, so Murphy handled most of it herself. Although no official statement was issued pertaining to Moloko's future, Murphy had this to say in a ''Q Magazine'' interview in May 2005 (which was reiterated in the review of ''Ruby Blue'' in July 2005):
Murphy recorded her first official solo material in 2004 with producer Matthew Herbert, who had previously done remixes for Moloko. She had wanted to work with him again, commenting that "it felt very natural…because Matthew makes things seem quicker and easier." After the pair had recorded a few songs, Murphy found that she enjoyed working with Herbert, and her label Echo Records let her work freely without any deadline. When she presented them the album, they found it odd and did not hear any songs that would make successful singles. The A&R; division suggested that Murphy make some changes to make it more radio-friendly. Murphy refused, stating that she "wanted it to be as pure as possible." The label later came to support her.
Murphy released her debut album ''Ruby Blue'' in June 2005. Prior to this, tracks from the album were made available on three limited edition, vinyl-only releases: ''Sequins #1'', ''Sequins #2'' and ''Sequins #3''. The release of the EP's was to precede a London exhibition by artist Simon Henwood, featuring paintings of Murphy in various sequined outfits (some of Henwood's paintings are used as cover images for the record jackets). The titling is also a pun on "sequins" and the related word "sequence". Henwood also directed the two video clips for the album's singles ("If We're in Love" and "Sow into You").
''Ruby Blue'' samples sounds made by everyday objects and actions, including cosmetics, brass mice, dancing and ornaments. It mixes the electronic music for which Moloko was known with jazz and pop styles. Although the album was a commercial failure, it drew mainly positive reviews; Pitchfork Media called it "perfect, the ultimate combination of human warmth and technological know-how."
In May 2006, Murphy announced on her website forum that she had signed with EMI and was working on new material. The first single, "Overpowered", was released on 2 July 2007. "Overpowered" was written by Murphy and Seiji of Bugz in the Attic and mixed by Tom Elmhirst (Amy Winehouse, Röyksopp, Grace Jones). The single is accompanied by a series of remixes from the likes of Seamus Haji, Kris Menace, Hervé and Loose Cannons. The second single "Let Me Know" (a collaboration with Andy Cato), was released in September and the album, named ''Overpowered'', was released soon after.
In September 2007, Murphy received a pre-nomination for the MTV Europe Music Award for Best Inter Act, but did not make it to the final list. She performed "Let Me Know" on ''Friday Night with Jonathan Ross'' on 5 October 2007.
Murphy sustained an eye injury on 27 October 2007, while on tour in Russia to promote ''Overpowered''. She was forced to cancel several subsequent dates on the tour.
On 17 July 2009 BBC 6 Music revealed Murphy would release a new single, "Demon Lover", by the end of the summer. The singer describes the song as "a big funky house track. It's a souped-up full on garage tune". About her third album she says: "It is quite gritty, it has a slightly London sound to it, it's a bit more urban and bass-ey than ''Overpowered''". On the same day, a Murphy news blog also revealed that she was pregnant with her first child.
Murphy recently previewed new material at the SEone club in London, performing "Momma's Place" and "Hold up Your Hands". She also said on her official forum that she has written some new songs including "Leviathan (Do It Yourself)", among others with producer Apollo Andel. On 2 November, she premiered her newest single "Orally Fixated" on her MySpace page. The song was released 16 November. ''The Guardian'' offered a free download of the song for 48 hours beginning on 12 November.
In a January 2010 interview with ''Entertainment Weekly'', Murphy said, "First of all, I haven't recorded a new album as such. I've recorded a lot of songs, but I haven't planned beyond just putting the songs out there and letting them have their own life, and see how the music lives on its own, without videos, without a big promotion. It's more just about getting songs out there and letting them have their own life."
On 8 March 2010, DJ/production duo Crookers released their new album ''Tons of Friends'' which features Murphy on the tracks "Royal T" and "Hold Up Your Hand".
On 6 April 2010 David Byrne and Fatboy Slim released their project "Here Lies Love", which features Murphy on the track "Don't You Agree?"
Murphy has collaborated with Dutch DJ Mason on the track "Boadicea". It has been released in the UK and the US as a single on 21 March 2011. In 2011, she duets with Tony Christie in his new album Now's The Time. Always in 2011 she has revealed to XOXO magazine that she has been working on new music and is ready to release an album sometime in the near future. She also added that her new music is coming from 'a deeper place' than her last album Overpowered.
Category:1973 births Category:Electronic musicians Category:English-language singers Category:Irish dance musicians Category:Irish female singers Category:Irish pop singers Category:Irish record producers Category:Irish singer-songwriters Category:Living people Category:Nu-disco musicians Category:People from Arklow Category:Trip hop musicians
bs:Róisín Murphy bg:Ройшийн Мърфи cs:Róisín Murphy da:Róisín Murphy de:Róisín Murphy et:Róisín Murphy es:Róisín Murphy fr:Róisín Murphy id:Róisín Murphy it:Róisín Murphy lt:Róisín Murphy mk:Рошин Марфи nl:Róisín Murphy pl:Róisín Murphy pt:Róisín Murphy ru:Мёрфи, Рошин fi:Róisín Murphy sv:Róisín MurphyThis text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
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E-mail addresses are collected via the wn.com web site. Users have to physically opt-in to receive the wn.com newsletter and a verification e-mail is sent. wn.com is clearly and conspicuously named at the point of
collection.If you no longer wish to receive our newsletter and promotional communications, you may opt-out of receiving them by following the instructions included in each newsletter or communication or by e-mailing us at michaelw(at)wn.com
The security of your personal information is important to us. We follow generally accepted industry standards to protect the personal information submitted to us, both during registration and once we receive it. No method of transmission over the Internet, or method of electronic storage, is 100 percent secure, however. Therefore, though we strive to use commercially acceptable means to protect your personal information, we cannot guarantee its absolute security.
If we decide to change our e-mail practices, we will post those changes to this privacy statement, the homepage, and other places we think appropriate so that you are aware of what information we collect, how we use it, and under what circumstances, if any, we disclose it.
If we make material changes to our e-mail practices, we will notify you here, by e-mail, and by means of a notice on our home page.
The advertising banners and other forms of advertising appearing on this Web site are sometimes delivered to you, on our behalf, by a third party. In the course of serving advertisements to this site, the third party may place or recognize a unique cookie on your browser. For more information on cookies, you can visit www.cookiecentral.com.
As we continue to develop our business, we might sell certain aspects of our entities or assets. In such transactions, user information, including personally identifiable information, generally is one of the transferred business assets, and by submitting your personal information on Wn.com you agree that your data may be transferred to such parties in these circumstances.