Title | Sonic the Hedgehog |
---|---|
Developer | Sega |
Publisher | Sega |
Website | http://www.sonicthehedgehog.com/http://www.sega.com/sonic/ http://sonic.sega.jp/ |
Creator | Yuji Naka |
Artist | Naoto Ōshima |
First release version | Sonic the Hedgehog |
First release date | June 23, 1991 |
Latest release version | Sonic Colors |
Latest release date | November 16, 2010 }} |
The Sega division responsible for the first game in the series was called Sonic Team, and the group has since developed many titles in the franchise. Prominent members of its initial staff included programmer Yuji Naka, designer Naoto Ohshima and game planner Hirokazu Yasuhara. Other developers of Sonic games have included the American Sega Technical Institute, Japanese Dimps, Canadian BioWare, and British Traveller's Tales. While the first games in the series were platform games, the series has expanded into other genres such as action-adventure, fighting, racing, role-playing, and sports.
There were several Sonic games for the Mega Drive that were not 2D platform games. Sonic the Hedgehog Spinball, released in 1993, was a pinball simulation modeled after the Spring Yard and Casino Night Zones from the first two Sonic games. The game, unlike general pinball simulations, had an overall goal of collecting all the Chaos Emeralds in each level and defeating the levels' bosses. It was one of the few video games that had elements from the cartoons Sonic the Hedgehog and Adventures of Sonic the Hedgehog. The references are visual only. Dr. Robotnik's Mean Bean Machine was a puzzle game similar to Puyo Puyo that was set in the Adventures of Sonic the Hedgehog universe. Sonic 3D Blast, an isometric, 2.5D platform game released in 1996 and developed by Traveller's Tales, featured Sonic running through pseudo-3D environments while trying to rescue Flickies from Doctor Robotnik.
The Sega Mega Drive/Genesis had "add-on" systems that incorporated Sonic titles. Sonic CD, released for the Mega-CD/Sega CD, was a 2D platform game released in 1993. The game introduced the character Amy Rose and featured levels that differed depending upon whether Sonic was in the past, present, or future time frames. Knuckles Chaotix, a spin-off released in 1995 for the Sega 32x, featured Knuckles and a new group named Chaotix fighting against Dr. Robotnik. The game featured a two-player cooperative system in which the on-screen characters were connected by magic rings. There was also Sonic Eraser, a puzzle game released exclusively on Meganet.
Several spin-off Sonic games were released for the Sega Master System/Game Gear that were not 2D platform games. Sonic Labyrinth, released for Game Gear in 1995, featured an isometric view and slower exploration-based gameplay that resulted from Robotnik's replacing Sonic's shoes with "Speed Down Boots." Sonic Drift was a kart racer released in 1994. It later had a sequel, Sonic Drift 2, which was released in 1995. Tails also received two spin-offs. Tails' Skypatrol, released in 1995, allowed players to control an always-flying Tails. Tails Adventure, released in 1995, featured a mix of platforming and RPG elements.
The Sega Technical Institute attempted to develop a Sonic game for the Saturn called Sonic X-treme. It was originally intended to compete with Nintendo's Super Mario 64 and Sony's Crash Bandicoot. However, due to time constraints and issues between STI, the Japanese division of Sega, and Sonic Team, the project was canceled in the latter months of 1996.
The other Sonic game released for the Dreamcast was Sonic Shuffle, a board game released in 2000 that was very similar to the Mario Party series and featured cel-shaded graphics.
During the period of the Dreamcast, another Sonic game was released on SNK's Neo Geo Pocket Color portable console, Sonic the Hedgehog Pocket Adventure. While there was a link-cable between the systems for use between several games, this was not one of those to use it.
Between Sonic Advance 2 and Sonic Advance 3, two other Sonic games were released: Sonic Battle, a 3D fighting game, and Sonic Pinball Party, a pinball simulation.
After the Dreamcast, Sega ceased producing its own video game hardware, focusing solely on manufacturing software for the Nintendo GameCube, followed by releases for the PlayStation 2 and Xbox.
The first game released for the GameCube was Sonic Adventure 2: Battle, followed by Sonic Adventure DX: Director's Cut, each ports from the Dreamcast. Sega later released Sonic Heroes, the first Sonic game made for the GameCube, PlayStation 2, and Xbox. It was released on all three systems on December 30, 2003 in Japan, with American and European releases following soon after. The game was similar to that of the Adventure games, although the player now controlled the lead character of a team of three, with the other two following behind. The player could then switch to a new leader at any time in order to use that character's special abilities.
Shadow the Hedgehog was released in late 2005 in North America. This game used a similar more advanced engine that Sonic Heroes used. It focused on Shadow the Hedgehog as he tried to uncover his past. The game contained multiple paths and endings, as the player chose to take good or evil paths for each level. It also added hand-held pistols and driving vehicles to 3D platforming.
Sonic Riders was the first Sonic racing game since Sonic R; in contrast to the previous title, the characters used hoverboards, bikes, and skates rather than racing on foot.
Due to the extended life cycle of the PlayStation 2, it also received ports of Sonic Riders: Zero Gravity and Sonic Unleashed.
There were a number of different Sonic games released for the Nintendo DS. The first was Sonic Rush, released in 2005, featuring gameplay similar to the Sonic Advance series. It received a sequel, Sonic Rush Adventure, in 2007, which featured some additional new elements, such as the driving of jet skis and submarines. Sonic Colors, released in November 2010, expanded further on the Rush series gameplay with the addition of the use of "Wisps", which gave Sonic various new power-ups and gimmicks.
Along with the Wii, the DS saw the beginning of the Mario and Sonic crossover games. The first, Mario & Sonic at the Olympic Games, was released in late 2007, and featured characters from both series competing in Olympic-themed mini-games. Its sequel, Mario & Sonic at the Olympic Winter Games, was released in October 2009, and featured an emphasis on winter-based sports.
Sonic Chronicles: The Dark Brotherhood, a spin-off released in September 2008, was a turn-based role playing game developed by BioWare.
Sonic Generations is currently being developed for Xbox 360 and PS3 for release in 2011, featuring both modern and classic interpretations of Sonic.
Some causes of death cannot be prevented by holding a ring, including being crushed, falling into a bottomless pit, drowning, and running out of time.
In line with many platform games, collecting 100 rings usually rewards Sonic or any other playable character with an extra life. Certain games in the series often reward the collection of 50 rings with Chaos Emeralds, access to the Special Stages in which the Chaos Emeralds may be obtained, or utilization of a character's super transformation.
In some 3D games, rings retained by the end of a level are usable as currency to buy things such as Chao food or special abilities. In some games, such as SegaSonic the Hedgehog, Tails & Eggman levels in Sonic Adventure 2 and the Werehog segments of Sonic Unleashed, rings can also be used to restore health. In the Sonic Riders games, collecting rings often increases characters' racing statistics.
They are the basis of many of the games' plots, and the player is frequently required to collect them all to fully defeat Doctor Eggman and achieve the games' "good endings", super forms, or both. The method used to acquire the Emeralds and the end-results after collecting them differs between titles in the series. Most early games require the player to find the emeralds in Special Stages, while some modern games implement the emeralds as a plot element. In certain games, such as Sonic R and the 8-bit versions of Sonic the Hedgehog and Sonic the Hedgehog 2, the player is required to find the Chaos Emeralds within the zones themselves.
The Master Emerald was introduced in Sonic & Knuckles as a plot element. It resides in a shrine on Angel Island and is guarded by Knuckles the Echidna, as only those of the Echidna Tribe are able to control it. The power of the Master Emerald is what keeps Angel Island afloat in the sky. It can control the power of the Chaos Emeralds,
In Sonic & Knuckles, the Master Emerald is stolen by Dr. Robotnik to power up a weapon/ship known as the Death Egg. In Sonic Adventure, the Master Emerald is shattered, and Knuckles must collect the shards as part of his individual story. The Emerald shows its ability to negate the energy of the Chaos Emeralds in Sonic Adventure and Sonic Adventure 2, and empower them in Sonic 3 as well as in Sonic & Knuckles. The Master Emerald can also be used to power mechanical devices, and has been coveted by Dr. Robotnik since his discovery of it. During Knuckles' final boss fight in Sonic & Knuckles, Mecha Sonic uses the Master Emerald to power up into a super form.
Since Emeralds of the 8-bit version of Sonic the Hedgehog were hidden in the main stages, the game's spring-filled Special Stages were merely used as a means of adding variety, increasing score and earning continues. Similarly, Sonic 3 & Knuckles, in addition to the main Special Stages, featured entirely optional bonus stages, one of which combined the rotating maze of Sonic the Hedgehog with the pinball gambling of Sonic the Hedgehog 2. Sonic Heroes contained an alternate Special Stage for a chance of earning additional lives.
In most 3D Sonic games starting with Sonic Adventure, Chaos Emeralds are collected in non-interactive cut scenes as part of the story, with Super Sonic and other super characters only appearing in the final boss fights. Most 2D Sonic platform games, like the Advance and Rush series, have retained the gameplay-based emerald collecting, but still have Super Sonic only playable in specific levels. Recent games such as Sonic the Hedgehog 4 and Sonic Colors once again allow players to play as Super Sonic during normal stages, provided they have all the Chaos Emeralds.
Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Mecha Sonic, Shadow the Hedgehog, Blaze the Cat, and Silver the Hedgehog, are the characters that can perform super transformations.
The barrier is a spherical energy shield which surrounds and protects the player's character from one attack; when hit, the barrier is lost instead of rings or a life. In Sonic 3 additional barriers were introduced which gave the player special abilities, such as the ability to magnetically attract rings and double jump, breathe underwater, resist fire and even damage nearby enemies (Shadow the Hedgehog).
Invincibility temporarily protects against damage done by enemies and obstacles, and allows the player to destroy enemies by touching them and not lose any rings. Death from crushing, falling, drowning and time-ups, however, are still possible.
High speed boxes give the player character enhanced speed for a limited time.
1-up boxes display the face of the player's character and give the player one extra life. In the event that a player loses a stage, this enables the player to restart the level at the starting point, or, if one has been passed, close to the last checkpoint. Multiple lives can be collected, generally up to 99.
Other item boxes featured include a box with Robotnik's face on it, which cause damage to whoever opens it, and a "teleport box" (Sonic 2's 2-player mode only), which swapped both players' positions.
A Flicky is one of the most prominently used animals in Eggman's experiments. This small bird's first appearance in a game predates Sonic. Flicky and its respective game were alluded to in Sonic 3D Blast.
Sega's in-house music company, Wave Master, composed the majority of the music in later titles. One Wave Master employee, Jun Senoue, is a member of the band Crush 40, and through his ties to the band they have played the main theme tunes of both of the Sonic Adventure games, Sonic Heroes, Shadow the Hedgehog and Sonic and the Black Knight. Heroes and Shadow the Hedgehog also featured other bands, such as Julien-K. For the 2006 Sonic the Hedgehog game, Senoue and Crush 40 performed a remix of "All Hail Shadow" to play as Shadow the Hedgehog's theme for the game.
Richard Jacques, a frequent composer of music for Sega games, contributed to the soundtracks of Sonic R, the Saturn/PC version of Sonic 3D Blast: Flickies' Island and most recently, Sonic and the Black Knight. Runblebee has performed songs for Sonic games such as Sonic Riders and Sonic and the Secret Rings, and Steve Conte performed the Sonic and the Secret Rings main theme, "Seven Rings In Hand", as well as its end theme "Worth A Chance".
On several recent games, well-known artists have contributed music to the series. For example, Bowling for Soup lead singer Jaret Reddick performed "Endless Possibility", the main theme of Sonic Unleashed, and former Megadeth guitarist Marty Friedman played on "With Me", the final boss theme for Sonic and the Black Knight.
The animated television series simply called Sonic the Hedgehog originally aired from September 1993 to June 1995. While Adventures of Sonic the Hedgehog is known for its bright colors and whimsical humor, Sonic the Hedgehog featured darker stories which constituted a departure from the tone of most of the Sonic games of the time; the Sonic games were still quite new and lacked plot and character development, which in turn was filled in by the show's writers. The Sonic the Hedgehog comic uses several characters from this series.
A two-episode OVA series based upon the game Sonic CD and the video game series as a whole, Sonic the Hedgehog: The Movie, was released in Japan in 1996 and released as an English dub in North America in 1999. Unlike the games, the film takes place on a world named Planet Freedom. It was the first to introduce an animated appearance of Knuckles the Echidna.
The cartoon Sonic Underground ran for two seasons in 1999, but bared little relation to other cartoons or video games. The series was animated like Sonic the Hedgehog, but was in syndication, and had major differences, including the absence of Tails and the appearances of Knuckles. It is the last Sonic series from what used to be DiC Entertainment.
The anime Sonic X is the longest-running animated series based on Sonic to date. It spanned 3 seasons and 78 episodes and was inspired by the plots of the Sonic Adventure series. It is the only series where Sonic transforms into Super Sonic.
Sonic the Comic was a British comic published by Fleetway Editions, which labeled itself "The UK's official Sega comic", between 1993 and 2002. Sonic the Hedgehog is an ongoing series of American comic books published by Archie Comics. All of Archie's Sonic-related series, miniseries and specials take place in the same fictional universe. This universe features a mixture of characters, settings and situations from the video games, select characters from the SatAM cartoon, the various other incarnations of Sonic and many elements unique to the comic universe. Sonic X is the title of a comic book series also published by Archie Comics that exists to supplement the stories from the animated series of the same name. It began in September 2005 and was originally meant to be a four-part series; due to the positive reaction to the series' announcement however, it was extended to ongoing status before the first issue premiered. The comic borrowed elements from the animated series' first two seasons and characters from the Sonic Adventure storyline. The comic was eventually canceled, its place taken by the new Sonic comic book series entitled Sonic Universe.
The Sonic the Hedgehog franchise was awarded seven records by Guinness World Records in Guinness World Records: Gamer's Edition 2008. The records include "Best Selling Game on Sega Systems", "Longest Running Comic Based on a Video Game" and "Best Selling Retro Game Compilation" (for Sonic Mega Collection). In the Guinness World Records: Gamer's Edition 2010, the Sonic the Hedgehog series was listed number 15 out of the top 50 video game franchises. In December 2006, IGN ranked Sonic the Hedgehog as the 19th greatest series of all time, claiming that "although recent 3D entries in the series have been somewhat lacking, there is no denying the power of this franchise."
A common criticism has been that the variant gameplay styles found in recent 3D titles have strayed from the formula of the original series. Specifically, the series' jump to 3D has been noted as a declining point. Many sources pin-point 2003's Sonic Heroes as the beginning of the series' decline. In late 2010, Sega delisted several below average Sonic titles, such as the poorly received Sonic the Hedgehog (2006), in order to increase the value of the Sonic brand after very positive reviews for the games Sonic the Hedgehog 4 and Sonic Colors. An article on Yahoo Games titled Then and Now: Game Characters Evolved including many video game icons (Tomb Raider, Master Chief, etc.) stated: "With numerous bad games on his resume, Sega’s speedy mascot has had a hard time recapturing the form that put him on top of the gaming world in 1991. So perhaps it’s best that his next game -- Sonic Generations -- lets the blue blur travel back in time to his younger days."
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Sonic the Hedgehog series Sonic the Hedgehog games * Category:Yuji Naka games Category:Platform games Category:Video games featuring anthropomorphic characters Category:Cyberpunk video games Category:Science fiction video games
ar:القنفذ سونيك (سلسلة) cs:Sonic the Hedgehog (herní série) da:Sonic the Hedgehog-spil de:Sonic (Mutterserie) fr:Sonic (série) ko:소닉 더 헤지호그 (시리즈) ka:Sonic the Hedgehog nl:Sonic the Hedgehog (franchise) ja:ソニックシリーズ pl:Sonic the Hedgehog (seria) pt:Sonic the Hedgehog (série) ru:Sonic the Hedgehog (серия игр) fi:Sonic the Hedgehog (pelisarja) sv:Sonic the Hedgehog (spelserie)This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
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