A webcam is a video camera which feeds its images in real time to a computer or computer network, often via USB, ethernet or Wi-Fi.
Their most popular use is the establishment of video links, permitting computers to act as videophones or videoconference stations. This common use as a video camera for the World Wide Web gave the webcam its name. Other popular uses include security surveillance and computer vision.
Webcams are known for their low manufacturing cost and flexibility, making them the lowest cost form of videotelephony. They have also become a source of security and privacy issues, as some built-in webcams can be remotely activated via spyware.
The QuickCam had earlier started as a graduate degree research project in the early 1990's between various California and East Coast universities, and was originally designed with an RS-232 serial port connector color CCD camera. Both the Apple and Windows software versions were sponsored by DARPA and the U.S. Department of Veterans Affairs. The Windows software version was compiled under both MS Visual Studios and Borland C/C++ compilers for both Windows 3.11 and Windows 95. Videoconferencing via computers already existed, and at the time client-server based videoconferencing software such as CU-SeeMe had started to become popular.
The initial QuickCam model was available only for the Apple Macintosh, connecting to it via its serial port, and was sold at a cost of $100. In 2010, Time Magazine designated QuickCam as one of the top computer devices of all time.
Around the turn of the 21st century, computer hardware manufacturers began building webcams directly into laptop and desktop screens, thus eliminating the need to use an external USB or Firewire camera. Gradually webcams came to be used more for telecommunication, or videotelephony, between two people, or among a few people, than for offering a view on a Web page to an unknown public.
The term 'webcam' may also be used in its original sense of a video camera connected to the Web continuously for an indefinite time, rather than for a particular session, generally supplying a view for anyone who visits its web page over the Internet. Some of them, for example those used as online traffic cameras, are expensive, rugged professional video cameras.
For less than $100 US (retail), Minoru makes a 3D webcam which produces videos and photos in 3D Anaglyph image with a resolution up to 1280x480 pixels. Both sender and receiver of the images must use 3D glasses to see the effect of three dimensional image.
Webcam features and performance can vary by program, computer operating system, and also by the computer's processor capabilities. For example, 'high-quality video' is principally available to users of certain Logitech webcams if their computers have dual-core processors meeting certain specifications. Video calling support has also been added to several popular instant messaging programs.
FreeTrack is a free webcam motion tracking application for Microsoft Windows that can track a special head mounted model in up to six degrees of freedom and output data to mouse, keyboard, joystick and FreeTrack supported games By removing the IR filter of the webcam, IR LEDs can be used, which has the advantage of being invisible to the naked eye, removing a distraction from the user. TrackIR is a commercial version of this technology.
The EyeToy for the PlayStation 2 (The updated PlayStation 3 equivalent is the PlayStation Eye) and similarly the Xbox Live Vision Camera and the Kinect AKA 'Project Natal' for the Xbox 360 and Xbox Live are color digital cameras that have been used as control input devices by some games.
Small webcam-based PC games are available as either standalone executables or inside web browser windows using Adobe Flash.
Webcams typically include a lens, an image sensor, and some support electronics, and may also include a microphone for sound. Various lenses are available, the most common in consumer-grade webcams being a plastic lens that can be screwed in and out to set the camera's focus. Fixed focus lenses, which have no provision for adjustment, are also available. As a camera system's depth of field is greater for small image formats and is greater for lenses with a large f-number (small aperture), the systems used in webcams have a sufficiently large depth of field that the use of a fixed focus lens does not impact image sharpness to a great extent.
Image sensors can be CMOS or CCD, the former being dominant for low-cost cameras, but CCD cameras do not necessarily outperform CMOS-based cameras in the low cost price range. Most consumer webcams are capable of providing VGA-resolution video at a frame rate of 30 frames per second. Many newer devices can produce video in multi-megapixel resolutions, and a few can run at high frame rates such as the PlayStation Eye, which can produce 320×240 video at 120 frames per second.
Support electronics are present to read the image from the sensor and transmit it to the host computer. The camera pictured to the right, for example, uses a Sonix SN9C101 to transmit its image over USB. Some cameras, such as mobile phone cameras, use a CMOS sensor with supporting electronics "on die", i.e. the sensor and the support electronics are built on a single silicon chip to save space and manufacturing costs. Most webcams feature built-in microphones to make video calling and videoconferencing more convenient.
The USB video device class (UVC) specification allows for interconnectivity of webcams to computers even without proprietary drivers installed. Microsoft Windows XP SP2, Linux and Mac OS X (since October 2005) have UVC drivers built in and do not require extra drivers, although they are often installed in order to add additional features.
In mid-January 2005, some search engine queries were published in an on-line forum which allow anyone to find thousands of Panasonic- and Axis-made high-end web cameras, provided that they have a web-based interface for remote viewing. Many such cameras are running on default configuration, which does not require any password login or IP address verification, making them visible to anyone.
Some laptop computers have built in webcams which present both privacy and security issues, as such cameras cannot normally be physically disabled if hijacked by a Trojan Horse program or other similar spyware programs. In the 2010 Robbins v. Lower Merion School District "WebcamGate" case, plaintiffs charged that two suburban Philadelphia high schools secretly spied on students—by surreptitiously remotely activating iSight webcams embedded in school-issued MacBook laptops the students were using at home—and thereby infringed on their privacy rights. School authorities admitted to secretly snapping over 66,000 photographs, including shots of students in the privacy of their bedrooms, including some with teenagers in various state of undress. The school board involved quickly disabled their laptop spyware program after parents filed lawsuits against the board and various individuals.
Webcams can also encourage telecommuting, where people can work from home utilizing the Internet, rather than having to travel to their office.
Webcam use can also have negative consequences. On March 23, 2007, a man named Kevin Whitrick committed suicide live on the Internet on a chat room website.
Category:Computing input devices Category:Film and video technology Category:Privacy Category:Technology in society Category:Teleconferencing Category:Videotelephony Category:World Wide Web
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