Title | MotorStorm |
---|---|
Developer | Evolution Studios |
Publisher | Sony Computer Entertainment |
Engine | MotorStorm Engine, Havok |
Version | 3.1 |
Released | |
Genre | Racing |
Modes | Single-player,Online multiplayer |
Ratings | |
Platforms | PlayStation 3 |
Media | Blu-ray Disc |
Input | Gamepad |
Resolution | 720p }} |
''MotorStorm'' is a 2006 racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3 computer entertainment system. First announced at E3 2005, the game was released in Japan on 14 December 2006 and the rest of the world in March 2007. ''MotorStorm'' has achieved global sales of over 3 million copies. Two sequels were made, ''MotorStorm: Pacific Rift'' in 2008, and ''MotorStorm: Apocalypse'' in 2011. Another game was also created, ''MotorStorm: Arctic Edge''.
Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race). Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, parts from other cars, and other obstacles. Races are generally three-lap events with two to fifteen racers. There are nine playable tracks in the game with a further four are available to purchase as downloadable content through the PlayStation Store.
Tracks experience real-time deformation, which means each lap is different from the last; obstacles and other elements that are displaced from their original position will remain that way unless disturbed again. Larger vehicles can create large holes or leave ruts that can easily upset smaller, lighter vehicles, and every vehicle responds differently to different track environments. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will slip and slide.
Nitrous boost plays a large part in ''MotorStorm'' and is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot the car's engine is. The longer the boost is held, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across the finish line. This can be very useful when behind, although this does not work all of the time if the AI opponent gains the upper hand.
In online play, Catch-up mode can be enabled. This means the leader of a race has less boost than everyone else, allowing players further back in the field to "catch-up". If the leader changes, so does the racer with less boost. This makes using boost for the leader a technical task, in theory they should only use it when necessary, and relying on their individual driving skills to win them the race.
In March 2006, shortly following the Game Developers Conference, leaked footage of a tech demo was spread across the Internet on sites such as YouTube. The demo shows a yellow buggy and a motorbike both cutting through mud, as well as splashing the mud onto a white truck, and then shows violent crashes, such as a bike landing on a purple rally car, causing it to spin out, and a white mud plugger ramming through the yellow buggy, causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail. Being a technical demo, it did not show any gameplay aspects or whether the final game would reach the standard of the E3 2005 video. However, Sony representative Phil Harrison mentioned it would make an appearance at E3 2006.
The game appeared at E3 2006, although it missed the first day of the expo due to the show versions being completed and uploaded to LA that day. The build at the show was only 50% complete but still showed some effects such as motion blur and track deformation.
Both demos allow the player to steer using Sixaxis motion-sensing.
! Version | ! Details |
On 6 September 2007 in Europe, a second add-on was made available for purchase on the PlayStation Network, called the Coyote Revenge Weekend VIP Pass (named Revenge Weekend in North America). This download, when used in conjunction with the 2.0 update, unlocks the Coyote Weekend mode. This allows players to access an additional three tickets, combining nine races (four races each in the first and second tickets and one final race in the third ticket). The races unlock sequentially and are unlocked via player success in preceding races. The mode is called Coyote Weekend because the track Coyote Revenge features predominantly, and the races are presented as happening over a weekend festival over Saturday and Sunday. Out of the nine races, the Coyote Revenge track features five times, with various new routes and short-cuts. Four other tracks also feature in the Coyote Weekend festival. The download also includes two new vehicles, a bike, an ATV and a bonus vehicle that can be accessed on successful completion of the races. There is also a vehicle pack available on the PlayStation Network, that includes a rally car which looks very similar to a De Lorean DMC-12 and a Big Rig which is based on a prison bus, and new livery skins known as ''Numskull Helmets'' and ''Big Blue Bunny''.
On 27 September 2007 in USA, a third add-on was made available which included a truck (known as the ''Castro Capitano'', preceded by the ''Castro Robusto'') with three styles. On 25 October 2007 in Europe, a new Halloween livery was made available for download, on the Castro Robusto racing truck. Downloading this livery will automatically unlock the truck. The Devil's Weekend pack was released in Europe and North America on 8 November 2007 it contains The Devil's Crossing track, nine new races, four new vehicles and new liveries such as ''Crazy Samurai'' and ''QuickFoot'' liveries. On 20 December 2007 in USA, it features a new downloadable holiday skin for ''Castro Varadero'' (a big rig). An additional two tracks were announced on 7 January 2008. Eagle's Nest & Diamondback Speedway were released in Europe on 11 January 2008 and in North America on 17 January 2008. On 7 February 2008 in North America and Europe, a Chinese New Year skin becomes available for download for the ''Wulff Revo'' rally car.
''MotorStorm'' was featured at E3 2007 as fully supporting game launching in PlayStation Home, but was released without this feature. Its successor, ''MotorStorm: Pacific Rift'', however, does fully support game launching in Home. Although it does not fully support the feature, it can still be game launched through the Universal Game Launching method which does not have all of the features of a game that would have full support for game launching.
By the 9 July 2007, ''MotorStorm'' had sold more than one million copies in North America. As of 22 December 2007 ''MotorStorm'' has sold 3.31 million copies.
''MotorStorm'' has received mostly positive reviews, it holds an average rating of 82/100 on Metacritic as of September 2007 and 83% on Game Rankings. The game was selected as one of Gaming Target's "52 Games We'll Still Be Playing From 2007. On the 11th annual interactive achievement award ''MotorStorm'' won racing game of the year. GameSpot praised the games online aspect saying "Motorstorm's rampageous brand of racing is a great deal of fun" as well as the graphics and soundtrack of the game while criticizing its lack of offline multiplayer and its single-player mode.
IGN summed up its review by saying "It may be shallow, but it's also the most engaging racing experience you'll find anywhere", but expressed its excitement in the potential of its sequel due to the strong foundations the original laid out. However, GameTrailers criticized the AI of the game saying it was based on a "rubber-band" principle which allowed computer drivers to easily catch up with the player regardless of the player's performance, but it praised the online gameplay of MotorStorm as well as its gameplay physics.
Category:2006 video games Category:Bundled games Category:Off-road racing video games Category:PlayStation 3-only games Category:Racing video games Category:Sony Computer Entertainment games Category:Video games developed in the United Kingdom Category:PlayStation 3 games Category:Video games using Havok
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