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{{Infobox VG system |logo = |image = |caption =Xbox console with "Controller S" |manufacturer = Microsoft |family = Xbox |type=Video game console |os= Custom (Based on Windows NT architecture and Windows XP (through Xbox LIVE)) |generation=Sixth generation |lifespan= |discontinued = |GPU=233 MHz nVidia NV2A |media=DVD, CD |storage=8 or 10 GB internal Hard Drive (both formatted to 8 GB), 8 MB memory card |controllers=4x Xbox controller ports (proprietary USB interface) |connectivity=100 Mbit Ethernet |online service=Xbox Live |CPU=Custom 733 MHz Intel Pentium III "Coppermine-based" processor |RAM=64 MB of DDR SDRAM @ 200 MHz |units sold=24+ million (as of May 10, 2006) |units shipped= |top game=Halo 2, 8 million (as of May 9, 2006)
The Xbox was discontinued in late 2006, although the final Xbox game, Madden NFL 09 was released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009; any in-warranty repair now needed will not be undertaken and faulty consoles will be replaced with an Xbox 360 instead. Xbox Live support was discontinued on April 15, 2010.
Concentrating on making a big splash in Japan, Microsoft delayed its European launch, though Europe later proved to be the more receptive market.
When equipped with a removable hard drive add-on, the Xbox 360 supports a limited number of the Xbox's game library through emulation. Emulation adds support for anti-aliasing as well as upscaling of the still standard definition image. These emulators are periodically updated to add compatibility for older games and are available free through Xbox Live or as a file download to be burned to a DVD-R from the Xbox web site. These updates are also available monthly as part of the demo disc that comes with each issue of Official Xbox Magazine. As the architectures are different between Xbox and Xbox 360, software emulation is the only way to have compatibility without including hardware from the original Xbox. According to Mircosoft the Xbox 360's life span will last until 2015. More than doubling the life span of the original Xbox.
The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive "cut scene" playback.
The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading DVD-ROM drive and the standard-size 3.5 inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface it rests on.
Several internal hardware revisions have been made in an ongoing battle to discourage modding (hackers continually updated modchip designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a PIO/DMA identification failure, respectively. These units were not covered under the extended warranty.
In 2002 Microsoft and Nvidia entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox. Nvidia's filing with the SEC indicated that Microsoft was seeking a US$13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.
Launch-era Xbox gaming units were made in Hungary and the controllers made mostly in Indonesia.
The user interface for the Xbox is called the Xbox Dashboard. It features a media player that can be used to play music CDs, rip CDs to the Xbox's built-in hard drive and play music that has been ripped to the hard drive; let users manage game saves, music and downloaded content from Xbox LIVE; and lets Xbox LIVE users sign in and manage their account. the dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001 the LIVE service was not online yet, so the dashboard's LIVE feature was unusable.
Xbox LIVE was released in 2002, but in order to access it users had to buy the Xbox LIVE starter kit containing a headset, a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Xbox LIVE several times to reduce cheating and add features.
Although the console gained strong third party support from its inception, many early Xbox games did not fully use its powerful hardware, with few additional features or graphical improvements to distinguish them from the PS2 version, thus negating one of the Xbox's main selling points. Sony countered the Xbox for a short time by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and .
In 2002 and 2003, several releases helped the Xbox gain momentum and distinguish itself from the PS2. The Xbox Live online service was launched in late 2002 alongside pilot titles MotoGP, MechAssault and Tom Clancy's Ghost Recon. Several best-selling and critically praised titles for the Xbox were published, such as Tom Clancy's Splinter Cell, Ninja Gaiden and LucasArts' . Take-Two Interactive's exclusivity deal with Sony was amended to allow Grand Theft Auto III and its sequels to be published for the Xbox. Many other publishers got into the trend of releasing the Xbox version alongside the PS2 version, instead of delaying it for months.
In 2004 Halo 2 became the highest-grossing release in entertainment history, making over $125 million in its first day and becoming Xbox Live's first killer app. That year Microsoft made a deal to put Electronic Arts's popular titles on Xbox Live.
The last game released on the Xbox was Madden NFL 09, on August 12, 2008. It was also the only Xbox game released in 2008.
On November 15, 2001, Xbox launched in North America and quickly sold out.
The Xbox has sold 24 million units worldwide as of May 10, 2006, according to Microsoft.
There are four main methods of modding the Xbox:
Modchip: installing a modchip inside the Xbox that bypasses the original BIOS, with a hacked BIOS to circumvent the security mechanisms. TSOP flashing: reflashing the onboard BIOS chip with a hacked BIOS to circumvent the security mechanisms. The Xbox BIOS is contained on a commodity EEPROM (the 'TSOP'), which can be made writable by the Xbox by bridging points on the motherboard. Flashing is usually carried out by using a specially crafted gamesave (see 'Game save exploit', below) to flash the onboard TSOP, but the TSOP can also be de-soldered and re-written in a standard EEPROM programmer. This method only works on 1.0 to 1.5 Xboxes, as later versions replace the commodity TSOP with an LPC ROM contained within a proprietary chip. Softmods: installing additional software files to the Xbox hard drive, which exploit programming errors in the Dashboard to gain control of the system, and overwrite the in-memory copy of the BIOS. Soft modification is known to be safe for Xbox Live if the user enables multibooting with the Microsoft dashboard and an original game disc is used. (See also: Xbox softmods)
There are also distributions of Linux developed specifically for the Xbox, including those based on Gentoo, Debian (see also Xebian), Damn Small Linux and .
List of alternative operating systems:
One advantage over a regular, unmodded Xbox, is the ability to use a trainer.
Category:2001 introductions Category:Microsoft gaming consoles Category:Video game controversies Category:Sixth-generation video game consoles Category:Toys of the 2000s
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