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Name | Nintendo GameCube |
---|---|
Logo | |
Caption | Indigo GameCube and controller |
Manufacturer | Nintendo |
Type | Video game console |
Generation | Sixth generation |
Lifespan | |
Codename | Dolphin |
Connectivity | Nintendo GameCube Broadband Adapter and Modem Adapter |
Discontinued | 2007 |
Unitssold | Worldwide: 21.74 millionJapan: 4.04 millionNorth America: 12.94 millionEurope & Australia: 4.77 million |
Predecessor | Nintendo 64 |
Successor | Wii |
The , officially abbreviated as GCN in Western regions and as NGC in Japan, is Nintendo's fourth home video game console and was part of the sixth generation console era. It was the successor to the 64-bit Nintendo 64 and predecessor to the Wii, although Wii may be backwards compatible with the Game Boy Player's Start-up Disc, it lacks a hi-speed port the Game Boy Player goes on.
The Nintendo GameCube was the first Nintendo console to use optical discs as its primary storage medium, after several aborted projects from Nintendo and its partners to utilize optical-based storage media. In contrast with the Nintendo GameCube's contemporary competitors, the PlayStation 2 and Xbox, the Nintendo GameCube uses miniDVD-based discs instead of full-size DVDs. Partially as a result of this, it does not have the DVD-Video playback functionality of these systems, nor the audio CD and Compact Disc Video playback ability of other consoles and players that use full-size optical discs compared to the Nintendo GameCube's discs.
In addition, the Nintendo GameCube introduced a variety of connectivity options to Nintendo consoles, and was the fourth Nintendo console, after the Nintendo 64DD, Famicom Modem and Satellaview, to support online play officially, via the Nintendo GameCube Broadband Adapter and Modem Adapter. It also enabled connectivity to the Game Boy Advance to access exclusive features of certain games or to use the portable system as a controller for the Game Boy Player that was released in 2003.
The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. The Nintendo GameCube sold 21.74 million units worldwide.
A subsequent ad campaign featured the "Who Are You?" slogan across Nintendo's entire product line, to market the wide range of games Nintendo offers. The idea behind the "Who Are You?" campaign was that "you are what you play"; the kind of game a person enjoys playing suggests something about that gamer's personality. The "Who Are You?" logo was designed in graffiti-style lettering. Most of the "Who Are You?" commercials advertised games developed or published by Nintendo, but some developers paid Nintendo to promote their games, using Nintendo's marketing and advertising resources.
Following Nintendo tradition, the Nintendo GameCube's model numbers, DOL-001 and 101, are a reference to its codename, "Dolphin." The official accessories and peripherals have model numbers beginning with DOL as well. Another Dolphin reference, "Flipper" was the name of the GPU for the Nintendo GameCube. Panasonic made a licensed version of the Nintendo GameCube with DVD playback, called the Panasonic Q.
Benchmarks provided by third-party testing facilities indicate that Nintendo's official specifications, especially those relating to performance, may be conservative. One of Nintendo's primary objectives in designing the GameCube hardware was to overcome the perceived limitations and difficulties of programming for the Nintendo 64 architecture, thus creating an affordable, well-balanced, developer-friendly console that still performed competitively against its rivals.
The development hardware kit was called the GameCube NR Reader. Model numbers for these units begin with DOT. These units allow developers to debug beta versions of games and hardware. These units were sold to developers by Nintendo at a premium price and many developers modified regular GameCubes for game beta testing because of this. The NR reader will not play regular GameCube games, only special NR discs burned by a Nintendo NR writer.
The MultiAV port was identical to the one used in Nintendo's earlier Super Nintendo Entertainment System and Nintendo 64 consoles, allowing most cables from these systems to be used interchangeably.
Nintendo found that the digital AV port was used by less than one percent of users, leading to the removal of the port from consoles with model number DOL-101 manufactured after May 2004.
Serial Port 2 was also removed from models manufactured after the first product revision.
All Nintendo GameCube systems support the display of stereoscopic 3D, however this was only ever utilised for the launch title Luigi's Mansion, and the feature was never enabled outside of development. 3D televisions were not widespread at the time, and it was deemed that compatible displays would be too cost-prohibitive for the consumer. 180 nm IBM copper-wire process, 43 mm² die, 4.9 W dissipation
On the top of the controller there are two analog shoulder buttons marked "L" and "R," as well as one digital button marked "Z." The "L" and "R" shoulder buttons feature both analog and digital capabilities. Each of these buttons behaves as a typical analog button until fully depressed, at which point the button "clicks" to register an additional digital signal. This method effectively serves to provide two functions per button without actually adding two separate physical buttons.
The WaveBird Wireless Controller was an RF-based wireless controller, based on the same design as the standard controller. This controller comes in light grey and platinum. It communicates with the GameCube system wirelessly through a receiver dongle connected to one of the system's controller ports. It was powered by two AA batteries. As a power-conservation measure, the WaveBird lacks the rumble function of the standard controller.
One of the defining aspects of the Nintendo GameCube was the rejuvenated relationship between Nintendo and its licensees. Unlike previous generations in which Nintendo was seen by some as bullying its third-party game developers, Nintendo openly sought game-development aid on the Nintendo GameCube. Sometimes, Nintendo would merely request that a third-party developer produce a game based on the third-party's own game franchises; other times, Nintendo would request that the third-party developer produce a game based on Nintendo's own game franchises. In both cases, Nintendo often took an active role in cooperating with the developer. This policy on Nintendo's part resulted in exclusive third-party games for the Nintendo GameCube, and the arrival of multi-format games for the console.
The strong sales of first-party games did not seemingly benefit third-party developers. Many cross-platform games—such as sports franchises released by Electronic Arts—sold far below their PlayStation 2 and Xbox counterparts, eventually prompting some developers to scale back or completely cease support for the GameCube. After several years of losing money from developing for Nintendo's console, Eidos Interactive announced in September 2003 that it would end support for the GameCube, canceling several games that were in development. Later, however, Eidos resumed development of GameCube titles, releasing hit games such as and .
The 1.5 GB proprietary disc format may also have been a limiting factor since the PlayStation 2 and Xbox could use 8.5 GB Dual-Layer DVDs for larger games. The GameCube disc still had sufficient room for most games, although a few would require an extra disc or, less often, feature less content than the other versions. Higher video compression for some games was also potentially more apparent on some GameCube versions, if employed by developers as a workaround for storage constraints.
Also, due to Nintendo's lack of support for the online capabilities of the GameCube (as compared to Sega, Sony, and Microsoft, who actively promoted online gaming by releasing first-party online titles and soliciting developers for support), multi-platform games with online functionality were released offline-only on the GameCube. Although online support was added in late 2002 and both Sony and Nintendo followed a similar decentralized online model (in contrast to the centralized Xbox Live), lower sales of the GameCube versions of games during its launch year precluded developers from including online support.
Due to sagging sales, Nintendo halted GameCube production for a brief period in 2003 in order to reduce surplus units. Sales rebounded slightly after a price drop to US$99 on September 24, 2003 and the release of bundle. A demo disc, the Nintendo GameCube Preview Disc, was also released in a bundle in 2003. Beginning with this period, GameCube sales continued to be steady, particularly in Japan, but the GameCube remained in third place in worldwide sales during the sixth generation era due to weaker sales performance elsewhere.
Some third-party companies, such as Ubisoft, THQ, Disney Interactive Studios, Humongous Entertainment and EA Sports, continued to release GameCube games well into 2007. These titles include TMNT, Meet the Robinsons, Surf's Up, Ratatouille and Madden NFL 08.
The GameCube sold nearly 22 million units worldwide during its lifetime, The GameCube finished its generation slightly behind the Xbox, which sold 24 million units before being discontinued, and well ahead of the short-lived Dreamcast, which sold 10.6 million. The GameCube did not outsell its predecessor, the Nintendo 64, which sold almost 33 million units in its lifetime.
In September 2009, IGN named the GameCube the 16th best gaming console of all time, behind all three of its competitors: the PlayStation 2 (3rd), Dreamcast (8th), and Xbox (11th). Aside from the Virtual Boy (which did not make the list at all), it was the only Nintendo console to not make the list's top 10.
The music which plays when accessing the Nintendo GameCube system menu is a mellow, and significantly slowed down version of the Famicom Disk System startup theme.
* GameCube GameCube Category:Sixth-generation video game consoles GameCube Category:Toys of the 2000s Category:Nintendo hardware
This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
Name | Bros |
---|---|
Background | group_or_band |
Origin | Camberley, Surrey, England |
Genre | Dance-pop |
Years active | 1986–1992 |
Label | CBS (GBR, 1987–1994) |
Past members | Matt GossLuke GossCraig Logan |
The group achieved a total of 11 top 40 singles and 3 Top 20 albums in the United Kingdom, making them one of the biggest acts in British music between 1988 and 1992. They reached number one when "I Owe You Nothing" was reissued in 1988. They continued having hits throughout the late '80s, including "Cat Among The Pigeons", a UK #2 single in 1989 and "Chocolate Box", which made #9 on the chart in autumn 1989.
Logan left the band in 1989, and the Goss brothers continued touring. A second album, The Time was released in 1989 followed by Changing Faces in 1991 before the band split in 1992.
Matt Goss started his solo career in 1995 and has enjoyed more chart success with singles such as "The Key". He recorded a duet "This Pain" with long time friend Denise Pearson of Five Star in 1997, although the song never saw commercial release. He was one of the chefs on Gordon Ramsay's Hells Kitchen (ITV). Luke Goss appeared in West End musicals throughout the 1990s and has also appeared in several movies since 2000, including Blade II, The Man, and . He also recorded several singles, including "Sweeter Than The Midnight Rain" with his 'Band Of Thieves', and was briefly signed to One Little Indian records.
After his stint with the group, Logan worked as a producer for Kim Appleby before going on to work as a commercial manager for EMI records and then as a manager for Pink. In 2006, he became Managing Director of Sony Music Entertainment's RCA Label Group (UK).
In 2010 Logan left RCA Label Group (UK) in order to form a new company, Logan Media Entertainment (LME).
Matt Goss now lives in Los Angeles, and continues to record and tour. He recorded the vocals for "Firefly", a single from Paul Oakenfold and in January 2010 began has his own show at Caesars Palace, Las Vegas
Craig Logan was briefly engaged to Dannii Minogue.
Musician Scott Davidson, who played keyboard for Bros went on to become Chairman of Bristol City Football Club.
Rob Ferguson owner of Transcend Media Group acted as personal manager to both Matt and Luke Goss at various times.
The songs on the first album were written by their producer Nicky Graham working under the pseudonym "The Brothers".
Category:BRIT Award winners Category:English pop music groups Category:British boy bands
This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.