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- Duration: 12:28
- Published: 2010-11-10
- Uploaded: 2011-02-26
- Author: NextGenTactics
Minigames occur variously as gameplay features, or as time fillers while levels are loading, or as Easter eggs. In the latter case, they are often called "secret games". In the former case, the successful completion of such minigames may or may not be required to finish the encompassing game.
The Shenmue franchise is interspersed with many 'mini-games', including full versions of Sega arcade games Space Harrier and Hang-On (both originally programmed by Shenmue creator and director, Yu Suzuki).
The Final Fantasy series is notable for featuring minigames in every entry of the series, ever since the first Final Fantasy (1987), in which a sliding puzzle in the form of an Easter egg can be unlocked while boarding the ship. In Final Fantasy II (1988), a matching game can be unlocked while boarding the ice sled and meeting a certain requirement. Later in the series, Final Fantasy VII (1997) was the first video game to include within it at least thirty minigames, which remains the largest number of minigames for a role-playing game.
The minigames in the game boy advance version of Tron 2.0 are the arcade games Tron and Discs of Tron
Some minigames become so popular that they are eventually published as individual titles by themselves. A notable example is Geometry Wars, which was originally a minigame in Project Gotham Racing 2.
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