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Marvel vs. Capcom 3 is an incredibly flashy, fun and kinetic fighting game, one that contains an unbelievable amount of depth. Beloved characters return to the fold while new arrivals, though bearing their own signature styles, have some similarities to classics that didn't make the cut. MvC3 also manages to dig up some very obscure Marvel and Capcom heroes and villains, which will no doubt please longtime fans of both worlds. Less impressive, however, is the lack of diversity when it comes to the game's modes. If you're looking for an expansive, varied fighting game experience, it's nowhere to be found.

This third entry in the MvC series attempts to be the same addicting game as its predecessor. We're still talking about three-on-three battles, complete with the overly-exaggerated hyper combos that we all know and love. If you're eager to cast fireballs the size of your HDTV, this is the game for you. The basic elements of tagging in partners or summoning them for brief attacks is still here, as is the notion of building up a special meter to execute particularly devastating moves.


The core mechanics for Marvel vs. Capcom 3 are at once fantastic, familiar and alien. The four main attack buttons have been remapped from two kicks and two punches to a set of light, medium, heavy and special attacks. Other notable alterations to fundamental controls include a common move to pop opponents into the air for combos, and a shift to calling in partners through the assist buttons instead of pressing punch and kick. It all sounds similar, but veterans will find themselves relearning many mechanics because of the changes. Ultimately the alterations help mature the franchise, removing needless complexity – the game has enough depth as it is.

The biggest change to the core game is the roster. Unlike its predecessor, which sported 56 playable characters, Marvel vs. Capcom 3 only gives you a roster of 36, four of which are locked when you start the game. While it's true that the basic format of Marvel vs. Capcom 3 is the same as before, the characters are largely different. Even the few who were also in MvC2 are different in subtle but significant ways. Combatants who seem to have no business in the game (X-23, anyone?) quickly prove fascinating. I found myself returning to them more than established veterans like Spider-Man and Ryu. Each character has its niche, and no two are alike. You'll never mistake Dormammu's ability to trap and manipulate player movement with the Hulk's more direct, physical style. Even characters that at first seem powerful, like Devil May Cry's Dante, fit well into the balanced roster.

Lose 20 characters, get Wesker. Fair trade?

What's important here is that this cast of fighters is diverse and incredibly entertaining. As you begin to master a character, you'll wonder how that set of abilities and attacks might mix and match with others. That's a true testament to Capcom's tireless efforts here, and it's also a true sign that the developer has succeeded in reviving this franchise. This game isn't perfect, but it got the most important elements right. However this raises the question of quality versus quantity. Compared with MvC2, we've lost 20 characters. Does the balance and diversity of this group compensate for that loss? In some ways it does. There is something very refreshing about seeing unconventional and original fighting archetypes enter a franchise this established. And yet it's undeniably disappointing that many favorites like Mega Man or Venom are nowhere to be seen.

The changes don't necessarily end with the roster. In addition to adding the ability to swap out characters during mid-air combos and adjusting the basic control scheme, Marvel vs. Capcom 3 also introduces the X-Factor mechanic, which boosts the speed and strength of characters. The concept seems simple until you consider every single fighter in the game is affected differently. Moreover, X-Factor activation cancels any attack, including hyper combos, allowing added creativity in combos and tactics. Like everything else in this game, what seems insignificant will take a long time to master.

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