Haptic technology, or
haptics, is a tactile feedback technology that takes advantage of a user's sense of touch by applying
forces,
vibrations, and/or motions to the user. This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a
computer simulation), for control of such virtual objects, and for the enhancement of the remote control of machines and devices (
teleoperators). It has been described as "(doing) for the sense of touch what computer graphics does for vision". Although haptic devices are capable of measuring bulk or reactive forces that are applied by the user, it should not be confused with touch or
tactile sensors that measure the pressure or force exerted by the user to the interface.
Haptic technology has made it possible to investigate in detail how the human sense of touch works by allowing the creation of carefully controlled haptic virtual objects. These objects are used to systematically probe human haptic capabilities, which would otherwise be difficult to achieve. These new research tools contribute to the understanding of how touch and its underlying brain functions work (see References).
The word haptic, from the Greek (haptikos), means pertaining to the sense of touch and comes from the Greek verb haptesthai meaning to contact or to touch.
History
One of the earliest forms of haptic devices is used in large modern
aircraft that use
servomechanism systems to operate control systems. Such systems tend to be "one-way" in that forces applied
aerodynamically to the control surfaces are not perceived at the controls, with the missing normal forces simulated with springs and weights. In earlier, lighter aircraft without servo systems, as the aircraft approached a
stall the aerodynamic buffeting was felt in the pilot's controls, a useful warning to the pilot of a dangerous flight condition. This control shake is not felt when servo control systems are used. To replace this missing
cue, the angle of attack is measured, and when it approaches the critical stall point a "stick shaker" (an unbalanced rotating mass) is engaged, simulating the effects of a simpler control system. This is known as
haptic feedback. Alternatively the servo force may be measured and this signal directed to a servo system on the control. This method is known as
force feedback. Force feedback has been implemented experimentally in some
excavators. This is useful when excavating mixed materials such as large rocks embedded in silt or clay, as it allows the operator to "feel" and work around unseen obstacles, enabling significant increases in productivity.
;
Current applications
Teleoperators and simulators
Teleoperators are remote controlled robotic tools, and when contact forces are reproduced to the operator, it is called "haptic teleoperation".
The first electrically actuated teleoperators were built in the 1950s at the
Argonne National Laboratory in the United States, by
Raymond Goertz, to remotely handle radioactive substances. Since then, the use of "force feedback" has become more widespread in all kinds of
teleoperators such as underwater exploration devices controlled from a remote location.
When such devices are simulated using a computer (as they are in operator training devices) it is useful to provide the force feedback that would be felt in actual operations. Since the objects being manipulated do not exist in a physical sense, the forces are generated using haptic (force generating) operator controls. Data representing touch sensations may be saved or played back using such haptic technologies.
Haptic simulators are currently used in medical simulators and flight simulators for pilot training (2004).
Computer and video games
Some simple haptic devices are common in the form of
game controllers, in particular of
joysticks and
steering wheels. At first, such features and/or devices used to be optional components (like the
Nintendo 64 controller's
Rumble Pak). Now many of the newer generation console controllers and some joysticks feature built in devices (such as
Sony's
DualShock technology). An example of this feature is the simulated automobile steering wheels that are programmed to provide a "feel" of the road. As the user makes a turn or accelerates, the steering wheel responds by resisting turns or slipping out of control. Another concept of force feedback is that of the ability to change the temperature of the controlling device. This would prove especially efficient for prolonged usage of the device. However, due to the high cost of such a technology and the power drainage it would cause, the closest many manufacturers have come to realizing this concept has been to install air holes or small fans into the device to provide the user's hands with ventilation while operating the device.
In 2007, Novint released the Falcon, the first consumer 3D touch device with high resolution three-dimensional force feedback, allowing the haptic simulation of objects, textures, recoil, momentum, physical presence of objects in games.
Mobile consumer technologies
Tactile haptic feedback is becoming common in
cellular devices. Handset manufacturers like
LG and
Motorola are including different types of haptic technologies in their devices. In most cases this takes the form of vibration response to touch.
Alpine Electronics uses a haptic feedback technology named
PulseTouch on many of their touch-screen car navigation and stereo units.
The
Google Nexus One features "haptic feedback" according to their specifications.
Haptics in virtual reality
Haptics are gaining widespread acceptance as a key part of
virtual reality systems, adding the sense of touch to previously visual-only solutions. Most of these solutions use stylus-based haptic rendering, where the user interfaces to the virtual world via a tool or stylus, giving a form of interaction that is computationally realistic on today's hardware. Systems are also being developed to use haptic interfaces for 3D modeling and design that are intended to give artists a virtual experience of real interactive modeling. Researchers from the University of Tokyo have developed 3D holograms that can be "touched" through haptic feedback using "acoustic radiation" to create a pressure sensation on a user's hands. (See Future Section) The researchers, led by Hiroyuki Shinoda, currently have the technology on display at SIGGRAPH 2009 in New Orleans.
Research
Some research has been done into simulating the different kinds of
tactition by means of high-speed vibrations or other stimuli. One device of this type uses a pad array of pins, where the pins vibrate to simulate a surface being touched. While this does not have a realistic feel, it does provide useful feedback, allowing discrimination between various shapes, textures, and resiliencies.
Several haptics APIs have been developed for research applications, such as Chai3D, OpenHaptics and H3DAPI (Open Source).
Medicine
Various haptic interfaces for medical simulation may prove especially useful for training of minimally invasive procedures (
laparoscopy/
interventional radiology) and
remote surgery using teleoperators. A particular advantage of this type of work is that the surgeon can perform many more operations of a similar type, and with less fatigue. It is well documented that a surgeon who performs more procedures of a given kind will have statistically better outcomes for his patients. Haptic interfaces are also used in
Rehabilitation robotics.
In ophthalmology, "haptic" refers to a supporting spring, two of which hold an artificial lens within the lens capsule (after surgical removal of cataracts).
A 'Virtual Haptic Back' (VHB) is being successfully integrated in the curriculum of students at the Ohio University College of Osteopathic Medicine. Research indicates that VHB is a significant teaching aid in palpatory diagnosis (detection of medical problems via touch). The VHB simulates the contour and compliance (reciprocal of stiffness) properties of human backs, which are palpated with two haptic interfaces (SensAble Technologies, PHANToM 3.0).
Robotics
The Shadow Dextrous Robot Hand uses the sense of touch, pressure, and position to reproduce the human grip in all its strength, delicacy, and complexity. The SDRH was first developed by Richard Greenhill and his team of engineers in
Islington,
London, as part of The Shadow Project, (now known as the Shadow Robot Company) an ongoing research and development program whose goal is to complete the first convincing humanoid. An early prototype can be seen in NASA's collection of humanoid robots, or robonauts. The Dextrous Hand has haptic sensors embedded in every joint and finger pad, which relay information to a central computer for processing and analysis. Carnegie Mellon University in Pennsylvania and
Bielefeld University in Germany in particular have found The Dextrous Hand is an invaluable tool in progressing our understanding of haptic awareness and are currently involved (2006) in research with wide ranging implications. The first PHANTOM, which allows one in the human world to interact with objects in virtual reality through touch, was developed by Thomas Massie, while a student of Ken Salisbury at
M.I.T.
Arts and design
Touching is not limited to a feeling, but it allows
interactivity in real-time with virtual objects. Thus, haptics are commonly used in virtual arts, such as
sound synthesis or
graphic design/
animation. The haptic device allows the artist to have direct contact with a virtual instrument that produces real-time sound or images. For instance, the simulation of a violin string produces real-time vibrations of this string under the pressure and expressiveness of the bow (haptic device) held by the artist. This can be done with
physical modelling synthesis.
Designers and modellers may use high-degree of freedom input devices that give touch feedback relating to the "surface" they are sculpting or creating, allowing faster and more natural workflow than with traditional methods.
Actuators
Haptics is enabled by actuators that apply the forces to the skin for touch feedback. The
actuator provides mechanical motion in response to an electrical stimulus. Most early designs of haptic feedback use electromagnetic technologies such as vibratory motors with an offset mass, such as the pager motor, that is in most cell phones or voice coils where a central mass or output is moved by a magnetic field. The electromagnetic motors typically operate at resonance and provide strong feedback, but have limited range of sensations. Next-generation actuator technologies are beginning to emerge, offering a wider range of effects thanks to more rapid response times. Next generation haptic actuator technologies include
Electroactive Polymers,
Piezoelectric, and
Electrostatic surface actuation.
Future applications
Future applications of haptic technology cover a wide spectrum of human interaction with technology. Some current research focuses on the mastery of tactile interaction with holograms and distant objects, which, if successful may result in applications and advancements in gaming, movies, manufacturing, medical, and other industries. The medical industry will also gain from virtual and telepresence surgeries, providing new options for medical care. Some speculate the clothing retail industry could gain from haptic technology in ways such as being able to "feel" the texture of clothes for sale on the internet. Future advancements in haptic technology may even create new industries that were not feasible or realistic before the advancements happening right now.
Holographic interaction
Researchers at the
University of Tokyo are currently working on adding haptic feedback to
holographic projections. The feedback allows the user to interact with a
hologram and receive tactile response as if the holographic object were real. The research uses
ultrasound waves to create a phenomenon called
acoustic radiation pressure, which provides tactile feedback as users interact with the holographic object. It is important to note that this example of possible future application is the first in which the user does not have to be outfitted with a special glove or use a special control, they can "just walk up and use [it] " which paints a promising picture for future applications.
Surgical training is also on the brink of benefiting from haptic technology. Researchers at Stanford are currently developing technology to simulate surgery for training purposes. Simulated operations would let surgeons and surgical students practice and train more. Haptic technology will aid in the simulation by creating a realistic environment of touch. Much like the telepresence surgery, surgeons will feel simulated ligaments, or the pressure of a virtual incision as if it were real. The researchers led by J. Kenneth Salisbury Jr., a research professor of both computer science and surgery, are also hoping to eventually be able to create realistic internal organs for the simulated surgeries, but, as Salisbury has said, that is not an easy feat. The idea behind the research is that "just as commercial pilots train in flight simulators before they're unleashed on real passengers, surgeons will be able to practice their first incisions without actually cutting anyone."
See also
List of games supporting force feedback
Wired glove
Haptik Library - Hardware Abstraction Layer for access to haptic devices
Notes
References
Monkman. G.J. An Electrorheological Tactile Display. Presence (Journal of Teleoperators and Virtual Environments) Vol. 1, issue 2, pp. 219–228, MIT Press, July 1992.
Klein. D, D. Rensink, H. Freimuth, G.J. Monkman, S. Egersdörfer, H. Böse & M. Baumann. Modelling the Response of a Tactile Array using an Electrorheological Fluids. Journal of Physics D: Applied Physics, vol 37, no. 5, pp794–803, 2004.
Klein. D, H. Freimuth, G.J. Monkman, S. Egersdörfer, A. Meier, H. Böse M. Baumann, H. Ermert & O.T. Bruhns. Electrorheological Tactile Elements. Mechatronics Vol 15, No 7, pp883–897. Pergamon, September 2005.
Robles-De-La-Torre G. Principles of Haptic Perception in Virtual Environments. In Grunwald M (Ed.), Human Haptic Perception, Birkhäuser Verlag, 2008.
External links
Levitating joystick improves computer feedback (magnetic suspension)
What is Force Feedback? (on telerobotic manipulators) - Kraft TeleRobotics
Video of Novint Falcon demo at CES 2007.
H3DAPI - Open source haptics API; developed by SenseGraphics
BioRobotics Laboratory, Research on Haptics and Teleoperation
An animation explaining how haptic force-feedback technology works
IEEE Technical Committee on Haptics
Special Interest Group on Haptics (Haptics SIG)
Category:Multimodal interaction
Category:Computing input devices
Category:Computing output devices
Category:Game controllers
Category:Virtual reality
Category:Holography