Why be stuck with a stupid blog name...
The Roar Of The Masses Could Be Farts
All posts etc from this place are migrated over there.
The roar of the masses could be farts.
The priest poked his head out between the threadbare curtains and peered through the sepia dusk at the stranger, and then he stepped out of the confessional and the woman with Indian features also stepped out of the confessional and the three of them stood frozen watching the stranger who was moaning faintly and kept urinating, wetting his pants and loosing a river of urine that ran toward the vestibule, confirming that the aisle, as the priest had feared, was worryingly uneven.From this.
The Conservative government has re-written the book on what it means to be Canadian.
No longer will prospective immigrants learn that Canada is a strictly peaceful nation. Instead there will be a greater emphasis on Canada’s military history and on the poppy as a symbol of remembrance and of Canada’s sacrifice in the First World War.
Citizenship and Immigration Minister Jason Kenney will reveal a major overhaul Thursday of the booklet given to all citizenship applicants. The current booklet, A Look at Canada, was written under a Liberal government in 1997. In the past Mr. Kenney has said he can't believe the booklet, intended to help applicants study for their citizenship tests, includes a lengthy section on protection of the environment but barely makes mention of the Canadian Forces.
I see her work as exploring a number of important issues an the boundaries of contemporary perceptual psychology, exploring the ways that subtle environmental changes affect how we see the world from moment to moment. Amacher's work is very concerned with what happens after you see and hear: the after images and after sounds. In fact. although she works in several media, her main concern is with understanding and manipulating the perception of space and duration, with finding ways to make people feel that they are in a different (and usually more desirable) place. As she uncovers these influences she translates them through her art into ways to use the media to make changes in the local world of the watcher/listener.Which might sound a little bit dry and academic, though judging by the one time I saw her perform in Glasgow in 2006, Minsky's description of Amacher's music (somewhat accurately described by a New York Times critic in 1988 as "buzzing tones wrapped in sandstorm textures, rumblings like faraway thunder storms late at night, an idling motorcycle, jets swooping by") as making "people feel that they are in a different (and usually more desirable) place" gets it exactly right. When I saw her she was the final performer on the last day of a three-day experimental music festival and I was tired and my capacity for challenging music was about as its limit. I didn't know anything about her before she got behind the mixing board and played what was apparently a very stripped-down version of her usual installations, but it was completely unlike anything I'd ever experienced before. How the music itself sounded wasn't nearly as important as how it felt--I think this gets to the essence of her work, which is about the experiential dimension of sound. And it was fun--people were dancing to the stuff! What Maryanne Amacher did in terms of psychoacoustics, cognitive science, structurally-borne sound, and whatever else was going on in her music, was a massive achievement in itself, but that this was actually pleasurable made her a giant. The world of experimental music--fuck, of music generally--is poorer for her death.
Interactivity itself brings in complex moral questions. If a movie were to depict a terrorist outrage, the viewer takes no active part. But in a videogame, you're engaged and complicit. The participation is the entertainment, and that's always going to be problematic. Activision's argument about seeking to portray the depths of the terrorist cell's immorality in order to stir the player's emotions is sound to a point – it's an established narrative device. But is it necessary for the player to throw grenades? And wouldn't similar revulsion be elicited if the player were placed into the shoes of one of the victims? This would, after all, reflect the wonderful opening sequence to the original Modern Warfare, in which the player takes on the perspective of a prisoner who is bundled into a car and later executed...The scene portrayed may well represent a statement of intent: this is what games are capable of now – unsettling us with their powerful imagery, backing us into difficult situations, toying with our moral certainties. It is an 18 certificate game. We must be trusted to test ourselves against this.I'm not sure that Stuart is right about this, and this is maybe a topic for a later blog post (that I will never get around to writing). There does seem to be, however, something deeply hypocritical about the outrage here.