For the past two weeks I’ve essentially been MIA as I finished up a series of massive projects at work and took a high-fiving trip to Chicago. During that time, of course, we’ve learned that in 3.2.2., the value of Armor Penetration will decrease to 110%, down from 125%. Has the so-called stat-of-the-gods fallen from its golden pedestal? Hardly. What we’re seeing is approximately a 12% nerf, if the old ArP hard cap was 1,230 and the new hard cap will be 1,399.57. Druids everywhere have bemoaned their long ride on the ever-changing stat train—from stacking STR to AGI to ArP and now to, what? Agility again? Sure, that’s probably the easy way out.
Me? I’m here to represent obsessive re-itemization. Lately I’ve seen “min/maxing” demonized, deplored as the paragon of all that’s not fun in WoW. A time waster. An exercise for elitists. A means to a picky, allegedly uninteresting and not-altogether useful end. Say it isn’t so! In a game where there’s little character progression beyond gear, tending to the fiddly-bits for even minor upgrades still feels to me like progress. Although there’s been much paw-wringing, it is still very possible to reach the Armor Penetration soft-cap if you’re a Druid with decent gear.
What’s decent gear? Without being too vague, most gear from Ulduar (iLevel 219) and upwards. Consider the following before proceeding:
- What’s my critical strike chance, unbuffed, in Cat form? If you’re rocking over 50% critical strike chance, you’re definitely on the right path. Without enough critical strike, which feeds you combo points via 2/2 Primal Fury, your already complex rotation will fall apart.
- How much Hit Rating do I have? When stacking AGI, you can gloss over a few misses here and there because you have combo points coming out of your ears. When using a heavy ArP armor set, the penalty for a miss is much higher. You can get by with approximately 245 (or greater.)
- How much Expertise do I have? The Expertise soft-cap is 6.5%, which is equivalent to 213.135 Expertise Rating. Primal Precision automatically gives you 10 Expertise (81.975), which brings the aforementioned number down to 131.16. Although I place a much higher emphasis on Hit Rating rather than Expertise Rating (for DPS purposes), it’s still important.
- Do these pants make me look fat? Yes, you’re a cow.
If you’ve ascertained that the previous numbers check out and you’re willing to do some work, read on. Have some basic math, too. In 3.2, 15.39529991 ArP Rating = 1% ArP. In 3.2.2, 13.99572719 ArP Rating = 1% ArP. Thus, to now reach an ArP soft-cap with trinkets, you need the following:
Grim Toll = 612 ArP Rating (~43.72%). To reach soft-cap, you need 787.57 ArP (~56.27%).
Mjolnir Runestone = 665 ArP Rating (~47.51%). To reach soft-cap, you need 734.57 ArP.
To reduce an enemy’s armor by 50%, you need approximately 700 ArP rating.
Let’s look at a relatively easy list of gear that you could acquire, right now, to get yourself on track for 3.2.2.
Option 1 – Includes easy weapon and two-piece T8 and T9.
|
Total AP
|
ArP
|
Total% Crit
|
Haste
|
Hit
|
Exp
|
Sockets
|
Slot
|
Source
|
Conqueror’s Nightsong Headguard
|
249.52424
|
50
|
2.7139008
|
0
|
0
|
0
|
2
|
Head
|
Ulduar 25 (Thorim), Vendor
|
Broach of the Wailing Night
|
158.92716
|
46
|
1.6093872
|
0
|
0
|
0
|
0
|
Neck
|
19 EoC
|
Malfurion’s/Runetotem’s Shoulderpads of Conquest
|
215.33492
|
52
|
1.0509264
|
60
|
0
|
0
|
1
|
Shoulder
|
30 EoT
|
Drape of Icy Intent
|
178.11648
|
0
|
0.8303616
|
41
|
40
|
0
|
1
|
Back
|
Ulduar 25 (Hodir)
|
Armor/Vest of Shifting Shadows
|
280.33976
|
59
|
3.3129792
|
0
|
0
|
0
|
2
|
Chest
|
TotC (10) Normal, Twin Valkyrs
|
Death-warmed Belt
|
194.06308
|
0
|
2.1272336
|
0
|
40
|
0
|
2
|
Waist
|
LW
|
Conqueror’s Nightsong Handgrips
|
231.0922
|
43
|
1.102824
|
33
|
0
|
0
|
1
|
Hands
|
Ulduar 25 (Mimiron)
|
Armbands of the Wary Lookout
|
160.16988
|
39
|
0.7654896
|
0
|
40
|
0
|
0
|
Wrist
|
TotC (5) Heroic
|
Malfurion’s/Runetotem’s Legguards of Conquest
|
252.68928
|
0
|
3.1093376
|
0
|
64
|
0
|
2
|
Leg
|
50 EoT
|
Treads of the Icewalker/Icewalker Treads
|
245.60676
|
69
|
2.6806192
|
0
|
0
|
0
|
1
|
Feet
|
TotC (25) Normal, Faction Champions
|
Dexterous Brightstone Ring
|
191.38832
|
50
|
0.9860544
|
50
|
0
|
0
|
0
|
Ring
|
35 EoT
|
Plainstalker Band/Signet
|
174.54852
|
39
|
0.7914384
|
0
|
38
|
0
|
1
|
Ring
|
TotC (10) Normal, Jaraxxus
|
Marrowstrike
|
2,339
|
57
|
2.46344
|
0
|
0
|
0
|
1
|
Weapon
|
TotC (5) Heroic
|
|
Total: |
4,870.801
|
504
|
23.54399
|
7.2956 % Haste
|
222
|
0
|
14
|
|
|
Total with Grim Toll: |
4,870.801
|
1,116
|
23.54399
|
7.2956 % Haste
|
305
|
0
|
14
|
|
|
Total with Mjolnir Runestone: |
4,870.801
|
1,169
|
25.78799
|
7.2956 % Haste
|
222
|
0
|
14
|
|
|
Total with Banner of Victory: |
4,870.801 + 1,008
|
588
|
23.54399
|
7.2956 % Haste
|
222
|
0
|
14
|
|
|
If you socket straight Fractured Cardinal Rubies and one Nightmare Tear, your total base ArP = 764. This places you squarely in the range of the ArP soft-cap, assuming you’re using either Grim Toll or the Mjolnir Runestone. Even without those two trinkets, you’re still reducing your target’s armor by ~54.58% (60.58%, if you have the Banner of Victory.) You’re also utilizing two-piece T8.5 and T9.232 and gear that can be entirely farmed from normal raids. Assuming the appropriate Cat talents, ~24% critical strike chance becomes 40% in Cat Form, and with the usual enchants, accidental socket bonuses (excluding profession bonuses) and various trinkets, you can expect to pick up another ~12% or so. This brings you to ~52% critical strike chance, unbuffed. Not bad, eh? This shit gets even easier if you have access to better gear. What happens if you have access to some of the best gear in the game?
Option 2 – ALL PENETRATION, NO WAITING! Includes Heroic Loot.
|
Total AP
|
ArP
|
Total% Crit
|
Haste
|
Hit
|
Exp
|
Sockets
|
Slot
|
Source
|
Hood/Mask of Lethal Intent
|
307.7184
|
74
|
1.556928
|
0
|
82
|
0
|
2
|
Head
|
75 EoT
|
Collar of Unending/Ceaseless Torment (Heroic)
|
189.2524
|
40
|
2.052208
|
0
|
0
|
0
|
1
|
Neck
|
TotC (10) Heroic, Northrend Beasts
|
Heroic Malfurion’s/Runetotem’s Shoulderpads of Triumph
|
277.06792
|
68
|
1.3752864
|
76
|
0
|
0
|
1
|
Shoulders
|
1 Regalia
|
Cloak of the Silver Covenant/Cloak of Serrated Blades (Heroic)
|
199.0922
|
49
|
2.356824
|
0
|
0
|
0
|
1
|
Back
|
TotC (25) Heroic, Tribute
|
Vest/Armor of Shifting Shadows (Heroic)
|
311.85432
|
67
|
3.6807744
|
0
|
0
|
0
|
3
|
Chest
|
TotC (10) Heroic, Twin Valkyrs
|
Belt of the Merciless/Pitiless Killer (Heroic)
|
251.55336
|
0
|
1.2714912
|
76
|
68
|
0
|
2+1
|
Waist
|
TotC (25) Heroic, Twin Valkyrs
|
Armbands/Bracers of Dark Determination (Heroic)
|
172.06308
|
0
|
2.1492336
|
0
|
49
|
0
|
2
|
Wrists
|
TotC (25) Heroic, Anub’arak
|
Heroic Malfurion’s/Runetotem’s Legguards of Triumph
|
334.93684
|
0
|
4.0214928
|
0
|
86
|
0
|
2
|
Legs
|
1 Regalia
|
Icewalker Treads/Treads of the Icewalker (Heroic)
|
251.55336
|
68
|
1.2714912
|
0
|
76
|
0
|
2
|
Feet
|
TotC (25) Heroic, Faction Champions
|
Planestalker Signet/Band (Heroic)
|
206.57764
|
44
|
0.9990288
|
0
|
44
|
0
|
1
|
Ring
|
TotC (10) Heroic, Jaraxxus
|
Dexterous Brightstone Ring
|
191.38832
|
50
|
0.9860544
|
50
|
0
|
0
|
0
|
Ring
|
35 EoT
|
Lupine Longstaff/Twin’s Pact (Heroic)
|
3,540
|
94
|
1.7774928
|
102
|
0
|
0
|
2
|
Weapon
|
TotC (25) Heroic, Twin Valkyrs
|
|
Total: |
6,233.058
|
554
|
23.49831
|
12.0536% Haste
|
405 (lol)
|
0
|
20
|
|
|
Total with Grim Toll: |
6,233.058
|
1,166
|
23.49831
|
12.0536% Haste
|
489
|
0
|
20
|
|
|
Total with Mjolnir Runestone: |
6,233.058
|
1,219
|
25.74231
|
12.0536% Haste
|
405
|
0
|
20
|
|
|
Total with Banner of Victory: |
6,233.058 +1,008
|
638
|
23.49831
|
12.0536% Haste
|
405
|
0
|
20
|
|
|
If you notice, even with some incredibly ridiculous gear, your critical strike chance will end up approximately the same unbuffed. The obvious difference is that you can get over 2,000 more AP from the crazy-go-nuts gear, and 934 ArP through gear and gemming alone. Here, I’d recommend dropping Grim Toll (obviously—have you seen how much Hit Rating this set boasts?) and the Mjolnir Runestone in favor of the Banner of Victory (giving you 1,081 ArP) and some other shiny trinket (even a Greatness card!) At this point, you could also use an Elixir of Armor Piercing (45 ArP) and Hearty Rhino (40 ArP) to lower the gap between your gear and the ArP hard cap to 233.37 ArP. You’ll even notice that three pieces of gear don’t even have ArP. Theoretically, if you went fishing for pieces of semi-inferior gear with ArP, you could hit the hard cap without using any special foods or elixirs.
Or, you could choose to socket Delicate Cardinal Rubies in that gear set and run with Banner of Victory and either Grim Toll or the Mjolnir Runestone. You’d be working just below the ArP soft-cap, but you’d gain ~4.93% critical strike. Blessing of Kings brings this to ~5.42%. Which is the better option? If you plug all the appropriate numbers (and raid buffs) into Tossk’s Cat DPS Calculator for 3.2.2 for both of those scenarios (feel free to use the Cat DPS Gear Spreadsheet and try out some numbers yourself), you’ll notice that you get very similar DPS numbers, with ArP only slightly edging out AGI (by a couple hundred DPS or so). However, the closer you move to the ArP hard cap (i.e. if you took that 940 ArP and added Elixir of Armor Piercing and Hearty Rhino, bringing you to 1,166), the gap widens even more.
Ultimately, it comes down to playstyle, as Kalon recently discussed. But my take on ArP? I’m going to be milking it for as long as I can.
I realize that the tables are so big that they break in the browser window. If you’d like to download these tables, along with the rest of the article, click here.