Using a Flash of Light build is not for someone looking for the safe, easy way to do things. A Flash of Light build is for those holy warriors looking to absolutely maximize their Holy paladin’s full potential. Don’t get me wrong, a Holy Light build will work great in many cases. However, read on while I explain some of its drawbacks and some of the benefits of a FoL build. In this post, I’ll show you what you first need for a FoL build, when you SHOULD use Holy Light, what the drawbacks of a HL build are, and what exactly you need to do to pull off a FoL build, including how you heal and what gear and spec you will need.
There are a few things you must first have before you can successfully use a Flash of Light build in difficult content.
To use a FoL build in difficult content you must have:
- low latency,
- fast reaction times,
- the ability to simultaneously watch multiple health bars at once (tank and raid),
- the ability to instantly triage targets (including knowing when not to heal at all and let other healers do their job),
- great environmental awareness (which helps a lot with the triage skill),
- the ability to heal many different targets (many clicks per minute) without any mistakes or mis-clicks and
- other healers that will help heal the tank.
People who are very good Starcraft players will probably be very good Flash of Light healers. A Flash of Light build is not for everyone. If you don’t have all of the above, it may be hard for you to pull off a Flash of Light build in difficult content. It is easier to be a great paladin healer using Holy Light and Intellect. However, if you want to be an exception paladin healer, you need to be able to do all of the above while using both a Flash of Light and Holy Light build. This applies to any level of content. It doesn’t matter if you are in Naxxramas or Icecrown Citadel. Both builds can work in difficult content if you have all of the above attributes regardless of what your gear level is. Let me explain why a Flash of Light build can be better than a Holy Light build if you (and your raid) can pull it off.
How does a FoL build work?
Here are the questions everyone is asking:
Is it really possible to do a Flash of Light build? Can Flash of Light provide the same throughput as Holy Light? How can Flash of Light alone keep up a tank?
The answers are Yes, No, and It can’t (in very difficult content). The strength of a Flash of Light build is that it distributes the responsibility of tank healing over many different healers, leading to more stable tank health and a lower chance of wipes due to the mistake or incapacitation of a single healer. At the same time, it provides critical emergency heals for low health members of the raid.
In very difficult content, every single life matters. A Holy Paladin is uniquely situated to deal with the most deadly raid damage that occurs in difficult content. Most healer and dps deaths in ICC occur not from AoE damage but from focused single-target damage on a healer or dps. Paladins have the strongest, quickest, and most efficient single-target heals in the game. While HoTs, shields, and pre-heals are great for predictable damage (like tank damage), they aren’t as suited for healing a raid member taking immediate burst damage. For that, you need the quick, strong and direct heals that a paladin can provide.
While a tank death will immediately cause a wipe, ANY death in hard content will also eventually cause a wipe. Therefore, a Flash of Light build is the optimal way to focus quick, strong heals exactly on those people who need it the most (while also healing the tank). Its an awesome build to have during many high raid damage, high mobility encounters (and especially Varimathras) and can even work very well in high tank damage situations if done properly.
When is Holy Light required?
Holy Light is almost always used best on a tank. Tanks are always taking constant steady, predictable, but high damage and they have higher corresponding health pools to deal with that damage. Therefore, using Holy Light on them makes sense to quickly fill up that large health pool.
On the other hand, it usually does not make sense to use Holy Light on a dps or a healer (except for the purpose of Beaconing it to the tank). Raid damage is always smaller and more unpredictable than tank damage, meaning a Holy Light will take more time to hit the target and the amount of healing it will do is not usually necessary to get them out of the danger zone. Raid damage often needs to be healed immediately in order to save the target, unlike tank damage which is more predictable. There are also more raid targets taking the damage and they all need some healing as opposed to one target needing a lot of healing. The damage often comes in bursts lasting a few seconds, meaning the target needs quicker smaller heals rather than slower larger heals to quickly re-fill their smaller health bar multiple times. Lastly, there are likely other raid healers responding to the same situation meaning a large Holy Light heal is probably not needed. The shorter cast time, smaller healing, and more efficiency of Holy Shock and Flash of Light better support the healing of multiple raid targets.
The only exception to this is the Glyph of Holy Light, which does an AoE heal around the target. The glyph can do quite a lot of healing depending on the encounter, but this is all “bonus” healing that is used to help fill the bars to full (similiar to Judgement of Light). It is not meant as an emergency heal to keep someone alive and is not meant as the only healing a person receives. It is only useful on grouped targets, unlike FoL and HS which are always equally effective despite raid positioning. You can’t raid heal with the glyph alone.
So, does that mean that the only time you should use a FoL build is if you are a raid healer?
The answer is… not exactly. The fact is, due to Beacon, every Holy Paladin looking to optimize themselves should be a raid healer on most encounters and raid healing is done best with a FoL build. This especially includes any encounter where the tanks swap aggro, where only one tank is taking damage at a time, or where tank damage is lower than usual. While a HL build is very effective on encounters where two tanks are taking a ton of damage at the same time, there are many encounters where this is not the case and where a FL build really shines. In addition, even on encounters where two tanks are simultaneously taking damage, a FoL build can still be very effective because it helps distribute tank healing responsibility over more healers. While a HL paladin is the most effective tank healer, all healers have some capacity for tank healing that becomes especially powerful when used in combination with each other. Having both a FoL and HL paladin in a raid can be very powerful.
“But I can still use Holy Shock and FoL with a HL build,” you say?
Holy Shock and FoL in a HL build are not as potent as they could be. They also doesn’t provide as much throughput as two consecutive Holy Lights when used on a tank. Its usually not worth it to use Holy Shock on a tank with a HL build. You can (and should) help out with raid healing with a HL build using these two spells when appropriate, but they should not be your primary spells during the encounter. If you find you are raid healing with FoL for the majority of most fights, then you would probably do it more effectively with a FoL build. While the extra mana of a Holy Light build may make you feel more secure, (like having a “just in case” cushion), it ultimately represents wasted potential. If you’re downing bosses no problem with your current setup, then this doesn’t matter and I recommend you don’t change anything. In the end, downing the boss is the only thing that matters.
The drawbacks of Intellect and Holy Light
There’s no question that Intellect is a great stat for Holy Paladins. Point by point, it provides the biggest bonus for all of your stats. Spamming Holy Light while stacking Intellect produces the biggest healing throughput for the longest period of time. However, there are four drawbacks to stacking Intellect and using Holy Light as your primary heal. When you use Holy Light with Intellect, you are almost always wasting your resources in four areas. These four resources are overheals, mana, number of heals (reliability), and mobility.
Drawback #1: High Overheal
Holy Light will always produce more overhealing than FoL and especially compared to Holy Shock. The reason is because it is very difficult to predict both incoming damage and the amount you will heal with Holy Light, especially if your Holy Light crits. There’s a huge difference between a regular Holy Light and a Holy Light crit. In addition to this, a Holy Light will almost always overheal damage done to a non-tank. Lastly, Holy Lights are almost always cast pro-actively, not reactively. This in itself usually causes more overhealing since the heal is made regardless of the amount of damage done. What this means is that a large portion of every heal is going into overheal. And with Beacon, this overheal is doubled.
On the other hand, Holy Shock, as well as Flash of Light, will usually have very low overhealing. Holy Shock is always cast reactively to instantly heal a target who needs healing and thus has very low overhealing. Also, the amount healed by a HS, and especially a FoL is much more predictable than a HL. Both spells are used more reactively to direct healing to the exact targets who need it as soon as damage occurs. These targets are taking less damage and have smaller health pools, meaning these spells fill up a greater portion of their bar compared to a tank’s. And most importantly, these spells are not used to fill a target’s health bar to 100%. The point of a HS or FoL is to get a target out of the danger zone while HoTs, AoE heals, and other raid healing (like Judgement of Light), fill the target’s bar the rest of the way to full.
What this means is that, if used effectively, HS and FoL will have very low overhealing. With Beacon of Light, every heal you do is doubled on the tank. Its unlikely that your Holy Shocks and Flash of Lights will fill a tank’s bar to full by themselves. This means that while getting very little overheal on the raid, you are also getting very little overheal on the tank. Almost all of your heals are being converted into effective heals and you are “wasting” very little of your throughput or your mana bar.
Does overhealing really matter?
If you are downing the boss with what you’re doing, then nothing else matters. However, overhealing matters if you are trying to optimize your paladin. Each encounter will output a specific amount of damage that must all be healed in order to succeed. In most cases, it must be healed immediately. The damage occurs to both the tank and the raid. The purpose of a FoL build is to provide the largest amount of effective healing to the entire raid while also providing key emergency heals. If you are wasting all your extra healing potential on one person (the tank), you aren’t optimizing your contribution to the raid as a whole. A HL paladin will spend a great deal of their gear on extra mana which will often go into extra overheals. A FL paladin will spend that gear on pure throughput while eliminating overheals as much as possible, creating efficiencies in both areas.
Drawback #2: Wasted Mana
If you are using Divine Plea correctly at appropriate times in a fight (as well as Seal of Wisdom), mana should never be an issue for you with either build. Almost every fight allows times to pop Divine Plea with no ill effects. For those fights where there is no lull, there are other ways to mitigate the healing debuff of Divine Plea, such as Avenging Wrath, trinkets, the T10 4-piece, and good communication with your healing team.
Stacking Intellect will give you an extremely large mana pool, as well as small bonuses to many other stats. This extra mana is completely wasted if it is not used during an encounter, or if it is wasted on overheals. Its easy to burn through a mana pool healing targets that don’t really need that level of healing. Do you really need to use Holy Light on that warlock that took 9k damage from a frostbolt? Both unused mana and excessive overheals represent unused potential that you could convert into more effective heals.
A Holy Light paladin has nowhere to go for a “mana dump” if necessary since he’s already using his biggest heals. It can sometimes be difficult to use up the mana pool of a HL paladin without a lot of overheals. On the other hand, a FoL paladin can (and does) still use spell-power charged Holy Lights when appropriate on the tank or near the end of an encounter. We can spam heal FoL and HS as appropriate throughout an encounter and still have mana left to use HL when needed. This makes healing the tank through these critical times even easier due to the extra strong heals provided by a FoL paladin. A FoL paladin has more freedom to be able to use his mana pool in the most efficient way possible since all of his heals are effective, rather than relying mostly on our most expensive and strongest heal. He can upgrade to the strongest heal if needed.
Drawback #3: Number of heals (reliability)
Large heal throughput is not what wins difficult encounters in most cases (this may change in Cataclysm). Most people (including tanks) die not because they weren’t receiving enough heals but because they weren’t receiving those heals at the right time (usually due to a healer needing to move or being otherwise incapacitated). When a person reaches zero health, they die, regardless of how soon after their death they may have received a 25k HL crit. A tank will always receive a smaller number of heals from a HL paladin compared to a FoL paladin who is using Holy Shocks, Flash of Lights, and instant Flash of Lights in addition to the extra raid heals, HoTs and shields that will be going to the tank that won’t be needed on the raid.
Allowing more raid healers to heal the tank (while the paladin helps with raid healing) provides a more stable health to the tank and allows for more mobility (and mistakes) from each healer. Chances are, your raid is already following this technique and has HoTs, shields and other heals rolling on the tank, which means even more of your Holy Lights are unneeded and going into overheals most of the time. HoTs, shields, pre-heals, and Beacon are very effective for taking care of predictable tank damage and very powerful when used in combination with each other and in addition to direct heals (Chain Heal, Swiftmend, Penance, etc). For those times when large tank healing is needed, (like Festergut-25), Holy Light can still be used by a FoL paladin if needed. This doesn’t mean Holy Light is cast reactively. A prepared FoL paladin will know beforehand when HL will be needed.
Drawback #4: Mobility
A FoL paladin has some big advantages when it comes to mobility. Because our Holy Shocks are stronger and crit more often (meaning more instant flash of lights) and our FoLs are stronger and their cast times smaller, we may not see any loss of healing at all when we need to move. This is especially true if we use the Glyph of Holy Shock, which is recommeded over the HL glyph (especially with 4-piece T10). We are also at less of a disadvantage if Light’s Grace ever falls off for some reason since we don’t rely as much on quick Holy Lights. Movement is a great time to throw a HS, instant FoL, refresh Beacon, throw a judgement, or refresh Sacred Shield, with very little downside, since those are our bread and butter spells anyway. We also can rely more on other healers to help keep the tank up while we have to move. It also easier for a FoL paladin to spec into Pursuit of Justice if desired (although not recommended).
Gearing your FoL Paladin
A HL Paladin should almost always choose gear with Haste and Mp5 and gem for Intellect. On the other hand, a FL paladin will look for gear with Haste and Crit until reaching the haste cap (about 680 haste rating), at which point he will switch to Crit and Mp5. Crit is very important for a FoL paladin. It makes your relatively smaller heals stronger and gives you more instant Flash of Lights, a stronger FoL HoT and, of course, gives mana back due to Illumination. Note that there is really no specific reason not to go over 50% crit so that your heals crit more than half the time. Crit is just as beneficial over 50% as it is under, with the one exception of wasted FoL crit for the couple seconds when your Sacred Shield procs. However, crit is always useful for Holy Shock and producing instant Flash of Lights. In general, since haste, crit and Mp5 are all useful for us, a FoL paladin will want to go for the gear with the highest item level (and the most spell power) available, but try to keep a good balance of all three stats with a focus on Crit.
The biggest difference between the gear of the two paladins are our gems, trinkets, and librams. A HL Paladin will gem Intellect in every slot possible. On the other hand, a FL paladin will try to match socket bonuses while gemming for spellpower, crit, and even Mp5 if necessary to match a good bonus. This usually means gemming full spellpower in a red socket, spellpower + crit in a yellow socket, and possibly spellpower + mp5 in a blue socket if you want to match the bonus. A HL paladin will have Intellect trinkets while a FL paladin will have spellpower trinkets. And lastly, a HL paladin will use a libram like the Libram of Renewal while a FoL paladin will use a PvP libram like the Relentless Gladiator’s Libram of Justice. This libram only requires a 700 rating and 350 Arena Points, so it should be in range for any FoL-aspiring paladin to get. If you can get the Wrathful version, even better.
While an Ember Skyflare Diamond is possible with a FoL spec, I still recommend an Insightful Earthsiege Diamond for both specs for the superior mana returns it gives.
As for professions, jewelcrafting and enchanting are great professions for any Holy Paladin, although alchemy can also be very strong if you are always using a flask (Frost Wyrm in this case).
Talents/Spec
Since crit is so important, a FoL paladin will usually go down the Retribution tree to pick up Conviction and Sanctity of Battle. Benediction is also an important talent for us, reducing the mana cost of Holy Shock, instant Flash of Lights, Sacred Shield, Beacon of Light, our judgements, and our seals if we need to switch mid-battle to regen mana. A typical FoL paladin spec will look like this: 51/2/18 (feel free to pick up Aura Mastery instead depending on the fight).
It is possible for a FoL paladin to go down the Prot tree for 5/5 Divinity, Divine Sacrifice and Divine Guardian for certain fights. You’ll sacrifice some of your healing power and mana efficiency for a stronger Sacred Shield and the Divine Sacrifice cooldown. Note that Divine Sacrifice was nerfed in the last patch. It will no longer absorb 40% of raid damage for a full 10 seconds. Instead, it will only absorb twice your health worth of damage, and an additional 20% of all raid damage for 6 seconds. The initial effect ends early if you let your health go below 20% (however, the second 20% absorption effect remains). So, its not as OP as it used to be but still can be good.
Glyphs
A HL paladin will usually get Glyph of Seal of Wisdom, Glyph of Holy Light, and have their choice of a third glyph (usually Glyph of Divinity).
A FoL paladin will usually pick up Glyph of Seal of Light, Glyph of Holy Shock, and Glyph of Flash of Light for major glyphs and Glyph of Lay on Hands, Glyph of Blessing of Wisdom, and Glyph of the Wise for minor glyphs. Glyph of the Wise will make it a little easier to switch to Seal of Wisdom mid-fight if you need to whack out some mana. If you find you’re having a lot of mana problems for some reason (like you’re on 25-man Festergut and have to use a lot of Holy Lights), then you can switch to Glyph of Seal of Wisdom instead of Glyph of Seal of Light and/or Glyph of Divinity instead of Glyph of Holy Shock. You could also switch out your libram, some gems, or anything else until you’ve switched over to a complete Holy Light build. Sometimes a Holy Light build IS best for a fight. Use your discretion.
Summary
Hopefully this has helped open your eyes to how a Flash of Light build works. Look for a future post where I compare the stats of each paladin and how each heal compares with each other in each build. For now I’ll say that a geared HL paladin will usually have about 8k - 9k more mana than a geared FoL paladin and 600 - 700 less spellpower. In addition, the FoL paladin will have the libram, glyphs, and talents to boost his healing even more while a HL paladin will be boosting his mana efficiency and utility. Feel free to post any questions or comments below. Most of all, have fun experimenting with your paladin.
Good luck!
Related Articles
For another perspective on paladin raid healing, check this recent post by Adgamorix at Divine Plea: Healing Pigeonholes. There’s some more great info in there.