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Tags: information, patch, spec, talents
Posted in General, Guides | 109 Comments »
I’ve been playing a lot on the Tournament Realm the past few weeks, not only in the actual 3v3 competition but doing a lot of dueling as well. Where on live realms, the majority of players don’t have optimal gear, on TR everyone has access to everything available at the pre KT gear level. The result? Rogues are depressingly weak 1 v 1. When the best players put on some defensive gear and spec defensively as well, you’d think a rogue could counter this by gearing and speccing offensively. Wrong.
Here’s a quick overview of each class as I see it 1v1 going in to 3.1
Death Knight – Lost cause once they go “anti-rogue”. You might have a hope on some shadowfrost or average blood dks on live that use considerable pve gear, but once they put on resil you’re probably cooked. Dwarf and you can forget it. Getting them to 30 percent is usually impressive. Your best hope is to open with cs gouge restealth, slice and dice in stealth, open cs ks rupt vanish. Open again after DR with a cs ks dimstantle eva trank, and pray you force a trinket or mark of blood at this point. Once that happens you need to get a cloak prep vanish off. Open once again to try for a kill here. You can also swap anesthetic poison and shiv the hysteria off if they are blood if they trinket a stun before you blind. The problem? None of your vanishes can fail, and with a dk with drw, dnd, and deathgrip there isn’t much chance of that happening, at least not consistently.
Frost Mage – They already should win with moderate resilience. When venruki (or any top mage) goes gnome and gears defensively, this moves to what I consider unwinnable at the moment unless you get very lucky, although literacola says he’s making progress by opening and forcing a block with 2 vanishes, then cloaking after block for the kill. The big problem here is deep freeze (which they can kill you in if you don’t trinket), so you trinket that, and they can snap df into sheep and the duel is basically over. A lot of mages don’t do this as it makes the fight kind of a joke.
Warlock - at least rogues can beat warlocks, right? Enter destruction warlock Psyhawk. Here are some sample duels (nothing serious but it should give you and idea for the fight or kill 10 minutes if you’re bored).
At best this is a 50-50 fight as undead. As good a player as he is, a class that we supposedly counter and dominate is a scary duel, and not winnable without wotf. If you vanish away you will get shadowfuried out. He often chains stuns to deathcoils so vanishing one of those is out. Killing the pet is out because of demon port fel dom, and if this fight gets to a second set of drs and you have no trinket you lose. Health stone with talents, etc, is about an 8k heal non-crit. I think a series with him would be winnable, but, after 3.1 destro buffs? Good luck.
Warrior - Dueled sonydigital and dahis as well as some other warrior a bunch as prot or a prot / arms variant. They have (more…)
Tags: talents, tr, video
Posted in General, Videos | 41 Comments »
The most recent WOTLK patch has included Rogue talents. The following list is a breakdown on each of these new and exciting talents.
**Please note these are not set in stone and if they are overpowered I’m sure they will get nerfed to the proper level Blizzard is looking for them to be.
***Any time you see a bunch of characters such as %h#@ it means it is an unknown time or percent. These numbers will be updated as soon as they become available.
UPDATES 6/14/08
-Listed all talents by which Talent Tree they are under.
-Added full list of Assassination Talents/Abilites.
-Removed Raid descriptions from talents that were under speculation on which tree they were listed in, but ended up being deep in Subtlety.
-Added numerous percents which were previously unknown.
-Talent Calculator removed due to Blizzard’s request, new one will be posted as soon as possible.
-Added *CHANGED* to current Talents that have been altered in WoTLK.
Your comments are always appreciated, I will try to keep this up to date as possible. Thanks
ASSASSINATION TALENTS
Deadly Brew (Requires 30 points in Assassination Talents) 0/2
"When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a $h% chance to apply a second poison"
Instant -> Deadly
Wounding -> Crippling
Mind-Numbing -> Crippling"
This is something that Rogues have been needing for quite some time now. Although I wish that there was something added onto Crippling Poison such as a chance to proc Wound, I’m definitely not complaining.
By having a Wound Poison have a chance to apply your Crippling Poison, Rogues should see a significant reduction in how many times they need to Shiv to keep a player locked down. For raiding, double Instant Poison with the chance to apply Deadly each time it procs, might end up out performing Windfury giving Rogues much more versatility in raids as far as what group they are in. Mind Numbing having the chance to proc Crippling will be an amazing upgrade in Mage duels, as well as Rogues that play on Warrior/Rogue/Druid 3v3 teams due to the Mortal Strike debuff already being on the target.
Devious Poisons (Requires 35 points in Assassination Talents) 0/2
"Increases the damage caused by your Instant Poison and Deadly Poison by 10%. In addition, when your target you’ve poisoned is healed or cured, there is a 50% chance the poison afflicts the healer."
This will finally bring Envenom into PvP. Coupled with Deadly Brew, it will bring variety to which poisons Rogues can use without completely sacrificing Wound/Crippling.
Focused Attacks (Requires 40 points in Assassination Talents) 0/3
"Your melee critical strikes have a 30% chance to give you 1/2/3 energy."
Similar to Combat Potency, a proc based energy regen that will work well (more…)
Tags: talents, wotlk
Posted in General | 42 Comments »