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Filed under: Gaming

Filed under: Gaming, iPhone, iPad

Angry Birds fever continues

Angry Birds
Here's one Angry Birds fan who took things to a whole new level. An industrious fan decided to recreate one of her favorite iPhone games using balls, clay, eggs, slingshots and cardboard boxes for a sort of "live" version of the popular iPhone/iPad game. I sure hope that's not a wick on the top of the big black bird ... or do I?

Meanwhile, everyone's talking about the previously-reported rumors of an Angry Birds movie. Variety recently spoke with Mikael Hed, CEO of Rovio, creator of Angry Birds, where he talked about the success of the game and a short word on a probable sequel.

Add to all of this that Angry Birds is slated to hit the Sony PSP, PS3 and the Nintendo DS. Is it possible we'll get sick of all this Angry Birds-ness before it's allowed to become as big as Hed hopes? The title is certainly primes for moving in more directions, so long as Hed gets the ball rolling quickly.

Filed under: Gaming, iPhone

Sega puts titles on sale for back-to-school, releases Phantasy Star II on iOS

Just in time for the days of, well, skipping out on video games and getting back to the books, Sega has decided to try and tempt you away from that schoolwork by dropping prices across the board on its iOS games. Golden Axe, Shining Force, Streets of Rage and Ecco the Dolphin are all on sale for just US$0.99, and the Super Monkey Ball and Sonic the Hedgehog games are on sale for just a few bucks as well.

Phantasy Star II is worth mentioning on its own. Sega just released the game on iOS today, and for my money (only $2.99 during this sale!), there's no better Genesis-era RPG. Seriously, if you are a fan of the console RPG genre at all, this one's a must buy. The story's fun, the gameplay is excellent, and having the title on the App Store is a real treat. Shining Force is a great game, and Streets of Rage is a fun title to have around for just a buck, but if you buy one game during this sale (which lasts through September 1st -- thanks, Sega!), I'd recommend Phantasy Star II.

Filed under: Gaming

Steam releases Mac stats, share drops to 5%

Steam has released its latest hardware survey results, and there's both good and bad news for us Mac gamers. The bad news first: Mac usage of the gaming service has apparently leveled off since the big debut a few months ago, and while the Mac share was originally around 8%, it appears the novelty has worn off a bit, and Mac usage has fallen down to about 5% of the total Steam audience. That's not too surprising (don't forget that the service kicked off with a free Portal game and a good amount of publicity), and it's important to remember that 5% of Steam's 25 million users is still a significant audience. It'll be interesting to see if Apple ever takes advantage of that -- we haven't heard a single official word from them yet about Steam coming to our platform, although the Snow Leopard Graphics Update was tuned to clear up issues that Valve reported.

The good news, however, is that Valve has separated out Windows and Mac stats in the hardware survey, so even though there are a few less percentage points of people to look at, we have a lot of interesting information about those Mac users. As you can see in the graphic above, the majority of them are actually playing on a MacBook Pro -- iMacs are the next biggest model on the list, but represent 25% of Mac users as opposed to the MBP's 49%.

Steam is also promising a list of most commonly installed Mac applications, but as of this writing, that information isn't posted quite yet. Unfortunately, while Steam is installed on a wide variety of Windows computers, I'll bet that it hasn't quite reached widespread adoption on the Mac side, so these stats will be specifically for Mac gamers rather than the Mac audience as a whole. But it's always interesting to see what stats come out of the Steam Hardware Survey, as a snapshot of just what our technology profile looks like.

[via Joystiq]

Filed under: Gaming, iPhone, iPad

Angry Birds: The Movie?

angry birds
There's no questioning that the iPhone/iPad game Angry Birds is a huge success. The company is close to seven million downloads of the game, all without any direct advertising of their own.

Now the company that developed the game, Rovio, is taking a serious look into more commercial avenues for the title, including movies. The company has already done a great job with the animation within the product, including a cinematic trailer released on YouTube (which I guess you could say is technically advertisement -- check it out after the jump). But is there enough to this to make for a good story?

According to Rovio, the company has been approached by several very interested parties, including movie studios, and they're giving all offers serious consideration. Chief exec Mikael Hed has grand ambitions to see the Angry Birds brand become much more than games, akin to Pixar with Toy Story, so games and movies would just be the tip of the iceberg.

Do you think something like Angry Birds could translate well enough to other mediums? Is there a potential story in there worth developing?

Continue readingAngry Birds: The Movie?

Filed under: Gaming, iPhone

Australian ratings board looks ahead to App Store crackdown

It's not a done deal by any means, but the Australian government's Classification Board is taking a hard look at games for mobile devices, which up until now have skated by the country's regulatory requirements that mandate a pass for content and age-appropriateness -- at a cost to developers of hundreds or thousands of A$. By November, we should know for sure whether or not App Store developers will have to choose between paying to have their games rated or pulling them out of the Australian market.

This issue came up as long ago as October of last year, in response to the infamous BabyShaker app. Aussie devs Lloyd Kranzky and Nick Lowe have weighed in on their blogs, and raise some good points: although it's not necessarily a level playing field between the iDevices and other phones, and the console and PC games (which have been complying with the classification rules, in some cases leading to indie or casual/free games avoiding the Australian market), it's also not completely fair to lump mobile games in with the big boys when Flash games and other online content are completely free and clear of regulatory burden.

Another stat of note: back in 2007/08, the board reportedly classified under 1,000 video games -- a pittance compared to the thousands of games streaming out of the App Store and Android Market. It's unclear whether the regulatory infrastructure is even prepared to deal with the new order.

Here's a question for Mac, PC and console game developers: do Australian rules affect your decision-making when it comes to game releases, vs. the US industry-driven ESRB ratings system? Pipe up in the comments.

Thanks to Jarrod for sending this in.


[hat tip to Kotaku]

Filed under: Gaming, iPhone

Found Footage: Sony attacks iPhone gaming in new PSP ad

Well, when you get big enough, there's a target painted on your back. Sony has gone after the iPhone and the App Store in a new ad for their PSP gaming system. As you can see above, the ad comes from the "Marcus PSP" series (starring 30 Rock's hilarious Bobb'e J. Thompson as an advice-giving kid), and calls out iPhone gamers for not playing "big boy games." The ad then shows games like Twisted Metal: Head-On and Hot Shots Golf: Open Tee, bragging that they are all available for $9.99 (though the small text confirms that they are $9.99 each, not together).

Very interesting. Truth be told, the ad is kind of weak -- it doesn't tell you to not own an iPhone, just that phones are better meant for texting and calling. But the biggest attack point here is that iPhone game developers are amateurs compared to Sony's stable, with a Doodle-esque "Game Castle" going up against high profile franchises. Nintendo has pretty much ignored iPhone gaming in the past, admitting that Apple is an eventual enemy, but generally staying unconcerned about the App Store, even as its share of handheld gaming grows. But this is the first time a competitor has publicly acknowledged the competition to consumers, and given Sony's rough history with the PSP lately, it looks a lot like a guppy trying to bite a shark.

Filed under: Gaming, iPhone

Flight Control coming to PS3 on September 15

There have been a lot of console adaptations brought to the iPhone, but sending games the other way hasn't been as common. Firemint is changing that, however -- they've announced that they'll be bringing iPhone superhit Flight Control to the PlayStation 3 as a downloadable title, and the game will even support the new Move controller, so you'll be able to draw flight paths in the air with a motion control wand (or you can use a regular dual stick controller if you'd rather do that). The game will also bring 1080p support, as well as a four-player drop-in/out mode and an exclusive map named "Metropolis." Flight Control HD will be available on the PSN on September 15th.

I'd be interested to see some other iPhone-specific titles make the jump to major consoles as well -- with the onset of Kinect and Move, translating the iPhone's touch controls to the television should get a little easier. We'll likely see a few more big iPhone titles (Angry Birds? Doodle Jump?) head across from Apple's platforms to more traditional gaming outlets in the future.

Filed under: Gaming

Arrrrr. The pirates have plundered StarDunk

You'd think that an iOS game that was originally priced at $0.99 and is now selling for $1.99 wouldn't have a piracy problem.

You'd be wrong.

French game developer Godzilab recently tweeted that they've seen a 37.5% piracy rate for their massively mulitplayer online basketball game, StarDunk. The tweet also included a plea for help -- "37.5% of StarDunk players are using a cracked version. If anybody has a good way of detecting them, we'll take it."

Mobile gaming site PocketGamer noted that in a followup, Godzilab said that the figure was calculated from the total number of copies of StarDunk that were sold in the App Store and the number of unique accounts that have been registered with the online (Plus+) server. The latter number was much larger than the former, leading to the online disclosure of the StarDunk piracy problem.

Whether the solution comes from Plus+, the developer, or a combination of the two, it's certain that someone is going to find a way to stop the piracy. Perhaps releasing the game in a free, ad-supported version for the people who can't afford to spend two bucks might sink the pirate ship.

Note: As the developers have noted in the comments, "We are actually counting the number of unique accounts, so if you install the game on iPad/iPod/iPhone multiple time and still use the same account we will count this as one game bought.
So yes, we might count a few users who have multiple account but that should only be a few."

Filed under: Gaming, Mac

League of Legends for Mac still expected this fall

You might remember that, back in early June, I met with the guys from Riot Games to play the Mac version of their free-to-play, DotA title, League of Legends. At the time, they said that they expected to release the title on our platform sometime "later this year," after they'd finished up their work with the big Season One update. Now, however, Season One has been out for a little while, and our readers are getting a little antsy -- where's LoL for the Mac?

Riot tells us that it's still coming. The game did get delayed longer than expected, but in an official statement, we're told that they "are putting some final touches on the Mac product and expect to ship by this fall." Season One was the priority, even while we were being shown the preview for the Mac version, but "now that it's out," Riot says, "we can focus on finalizing the Mac client and other upcoming features."

That sounds good. Since I first played the game for that preview, I've become a big fan; it's a quality version of the Defense of the Ancients mod for Warcraft III, and the fact that it's free to play on the PC (or in Bootcamp, if you can't wait any longer) is just icing on the cake. We'll keep an eye out for the Mac release and let you know when it's ready.

Filed under: Gaming, Mac

Valve talks gaming on the Mac, says best is yet to come

Valve's Jason Holtman and Doug Lombardi recently sat down with GamesIndustry.biz to discuss their big release of Steam on the Mac, and not only do they reiterate that great stat that games released on the Mac see a nice bump in sales, but they say that the best days of Mac gaming are yet to come. They can't share numbers yet on just how many Mac vs. PC players there are (though they say the response has been great, and you can see Mac players in games often), but Holtman and Lombardi both say that from small game developers to big game publishers, Steam on Mac has helped everyone see just how active and important the Mac gaming scene is. There are international users on Macs, and the amount of player interest in games for the platform has made developers rethink their old plans of releasing a Mac port when they get to it rather than day and date with the PC title.

That is, in a word, awesome. And Lombardi says now that publishers are interested in the platform as whole, we'll see some "different types of experiment on pricing and promotion and all that stuff on Mac titles," as companies try to figure out how to make the most of this market they've been neglecting for so long.

Valve has already said that bringing Steam to the Mac was the most significant decision they've made with the service, but I'd argue that even this early in the process (even Valve admits that it doesn't have a lot of data yet on how people use the two platforms), it was a seismic event for Mac gaming as well.

Filed under: Gaming, iPhone

iPhone-controlled marble prototype from GearBox


This is wild -- a new startup called GearBox is working on making "smart toys," and one of their first products is a prototype rolling ball that's controlled with your iPhone (or other smartphone, of course). Not only can you move the ball around on the ground with your phone's touchscreen, but the ball has gadgetry inside that can affect and monitor its motion, so you can do things like play "Office Golf" (and the ball can notify you when it's reached the hole), try some virtual curling, or play a multi-ball game. There's lots of gadgetry inside, too, so the ball could be made to travel slower or in a strange pattern, or even glow with ambient information. It's also wirelessly connected to the iPhone (and thus to the Internet), so you could have it monitor online resources like Facebook or Twitter, and then react to that data as well.

Unfortunately, this is still just a prototype -- there's no information about a price or release date at all. But it's obviously a really intriguing idea, and depending on actual implementation, it could be a really amazing product. We'll have to keep an eye out for how GearBox eventually decides to put this together in the future.

[via TouchArcade]

Filed under: Gaming, iOS

TUAW exclusive: Cannon Cadets brings frantic robot-killing action to iPhone



I spent about the last two weeks working my way through the levels of Angry Birds HD, a wacky and addictive game for iPad in which you slingshot birds at pigs to kill them. Yeah, I know it sounds weird, but if you have played the game, you know that it's a great way to kill a few hours days worth of spare time. When I was approached about previewing a new, similar game called Cannon Cadets, my first inclination was that it wasn't going to be as fun.

I'm glad to say I was wrong. Based on a pre-release version of the game I tested, Cannon Cadets from XMG Studio is a blast (no pun intended). As you can see in the video above, the back story consists of an evil monkey who has created an army of robots to kill all of the fun in the universe. Rather than using a slingshot to fire suicidal birds, you use a small cannon to fire small characters at the robots. There are a number of different planets on which you can play, each with a variety of increasingly difficult levels. As with Angry Birds, sometimes a straight shot at a target is not the answer, while blasting away at structures causes them to topple and knock off a bunch of robots.

There are flying targets that, when destroyed, provide access to hidden levels. Other targets launch your characters when destroyed, so a direct hit can take out a string of robots. If you're unsuccessful in killing off the robots in a level, you can either try again or move to another level to try your luck.

The graphics in Cannon Cadets appear to be optimized for the iPhone 4's Retina Display, since they really pop on the device. The game is expected to be in the App Store soon; stay tuned to TUAW and we'll let you know when you can start killing robots. Cannon Cadets will be released for iPhone and iPod touch first, followed by a version for iPad.

Filed under: Gaming, Mac

Valve to release GL code, games on Mac see sales bumps

Boy, if you had to choose one company (including Apple) that has really led the charge for Mac gaming recently, I'd have to say Valve takes the cake, and that's no lie. Not only has the company brought an unprecedented set of quality titles to the Mac with Steam, but it's now announced that it will be sharing some of its graphical code for the Mac with Steamworks developers. That graphics layer coding is apparently the "real hard work" in making a game for the Mac, and Valve is trying to make that as easy as possible for its partner developers.

Why? Because -- and get this -- games sell more when they're on the Mac. Games that have added a Mac version since Steam went live on the Mac are seeing a 15 to 20% sales increase. That's actually for both platforms -- most Steam games available for the Mac share ownership on both Mac and PC, so they're not really tracking sales of one platform or the other. Still, having a game available on the Mac is a big bonus, as not only does it make Mac players possible, but it drives attention for both platforms (as you may have even seen here on our site -- when we post that a game has finally come to the Mac, even PC gamers consider going back to check it out).

Excellent news for developers already working with Steam, and also good news for those of us who enjoy running our favorite games from the dock rather than the start menu. Even Apple hasn't put the kind of work into reviving Mac gaming that Valve has in just the past few months.

[via Joystiq]

Filed under: Gaming, Apple, iPad

Disney acquires social game firm Playdom

Stick with me on this one -- it's not strictly Apple-related, but I think it will have a big effect on the App Store in the future. Last week at Comic-Con, I saw the head of Disney's mobile gaming division, and I had to congratulate him; the company's Toy Story 3 app nabbed over 1.7 million downloads from the App Store.

That's huge for them; as he'd originally told me at GDC earlier this year, the Toy Story app was part of a test to see if "selling" an app for free would increase its audience (which could then be sold on in-app purchases and add-on content). That test was apparently passed with flying colors.

Then, of course, Disney purchased Tapulous a while back, and now they've picked up Playdom, an online social game developer, for a whopping $563 million. Connect the dots there, and it's pretty apparent that Disney has big plans for both gaming and the App Store. Social networking games are the hottest thing around in terms of in-app purchases, so I would not be at all surprised to see Disney combine its brands and marketing experience with Playdom's online gaming savvy and Tapulous' iPhone development talent in order to go big on some major free-to-play titles for the iPad and iPhone.

And let's not forget that a certain black-turtlenecked CEO happens to be on Disney's board of directors, too. I doubt that he's solely masterminding any of these purchases, but Jobs would definitely have the access and intelligence to see the power of free downloads on the App Store, and how those apps can use programs like iAds and in-app purchases to make a big splash. I expect we'll see some really big initiatives by Disney thanks to these Tapulous and Playdom purchases -- it's only a matter of time.

Filed under: Gaming, iPhone, iPad

Dear Aunt TUAW: Where's my Michael Jackson Zombie?

Dear Aunt TUAW,

PopCap Games recently released an update to Plants vs. Zombies boasting "multiple performance enhances and bug fixes" (sure, but I never had an issue on my 3GS). Now, the King of Pop Zombie is nowhere to be found! He's replaced with a zombie with an orange Afro, white 70s leisure suit and orange shoes.

Why? Why remove the King of Pop? Was there a threatening lawsuit? Can you all find out for us and get the scoop? I won't be updating anytime soon now.

Thank you from your loving nephew,

Alejandro

Continue readingDear Aunt TUAW: Where's my Michael Jackson Zombie?

Tip of the Day

Did you know that you could use Command-A with text fields on the iPad? It's very handy when using an external Bluetooth keyboard. It selects all the text in the field and displays a touchable Cut - Copy - Paste menu, letting you easily replace the field text or copy it to the system pasteboard.

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TUAW [Cafepress] 

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