A Graphic Division of Labour August 19, 2010

A lot of people find quantifying the creative process to be distasteful somehow, but I dig hour logging — I keep track of how much time I’m spending on most of my projects. It gives me a way to predict timelines for similar projects in the future, and there’s something geekily satisfying about all that addition at the end of a day. It didn’t really work with the movie project I’m working on, too many people and too many working styles, but it worked well with Shannon and I on the Sword of My Mouth graphic novel.

[Shannon, by the way, is currently on tour on the west coast -- she's doing a book launch at Lucky's on Aug. 24th in case you live in Vancouver!]

So here’s a breakdown of how much time we each spent working on the book.

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Build Your Own Indie Arcade Cabinet July 29, 2010

Last year I organized a project where we gutted an ’80s era arcade cabinet and filled it full of indie games. Jph Wacheski, the chief retrofitter, wrote the article below for people wanting to do the same in the most recent Broken Pencil.

Lots of people are making their own games these days — point-and-click tools like Scratch and GameMaker are making it more accessible for non-programmers, and it’s easy to get your game out there via the internet. But wouldn’t it be even cooler to get you and your friends’ games out there on an old-school arcade cabinet?

The old cabinets are generally made to play one specific game, but you can re-fit it with a PC and a display and wire up the existing controls to make playing new games possible. Many people have been doing this to run emulators of the classic games – MAME cabinets can run hundreds of old games on a single cabinet. The Hand Eye Society, Toronto’s videogame culture collective, wanted to do a similar thing, but with locally made games. They debuted the Torontron, which plays six hand-crafted games by Toronto indies, at the last Canzine. Jph, who did the retrofitting, takes us through the steps he took.

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Roundsdoctors and Hexslingers July 17, 2010

Two recent book trades that I felt I got the better deal of — A Dream on Two Wheels and A Book of Tongues.

Wheels is a smart and whimsical cyclist alternate reality written by Sarah A. Chrisman, who not only handmakes her books but also a selection of hats you can wear while reading them. Lovely!

Tongues is a baroque masterpiece. The worldbuilding is as dense and rich as China Miéville’s, and the cowboy sex smells of Jean Genet’s forbidden machismo. The fact that this outlaw confabulation has come from a debut novelist from Toronto and a Toronto publisher of excellent weird spec-fiction just makes me extra-excited.

 

Sword of My Mouth’s Word of Mouth May 24, 2010

Shannon made this terrific display for TCAF, click to zoomReview wise, we’ve had a pretty nice response from places like Bust, Boing Boing, and the Onion A.V. Club — check out the blurbs here. Also, tor.com has published an excerpt — you can read the first chapter there.

We got a bit of coverage at the Toronto Comic Arts Festival — the guys from Vepo Studios interviewed me for their great piece on self-publishing comics and I rambled on with the guys with RGB Filter as well. (Sadly, Shannon hates being videotaped.)

More recently we drove to Detroit and did a launch at Leopold’s Books, a fantastic new bookstore with an emphasis on comic/zine/visual culture. Greg, the owner, interviewed us on stage. Probably the nicest thing was hearing that he was worried the comic was going to be another exploitive take on Detroit in the “ruin porn” genre but was pleasantly surprised to see it was not.

UPDATE: Quill & Quire gave it a starred review: “Munroe has created another stunning, thought-provoking work that will linger in the reader’s mind.” The Indypendent has an interesting contrasting review of three Detroit books, including ours. Also, Shannon’s touring the west coast in August! Drop her a line if you want her to come to your town.

 

Promoting the Hell Out of It May 3, 2010

Hey, we’re putting out a graphic novel treating the Rapture irreverently — we’re damned anyway, might as well get the word out about Sword of My Mouth! First up — science-fiction powerhouse io9.com is running a contest where you can win a copy of the print edition by rewriting my dialogue. It’s had a hundred entries in the first six hours, but there’s 18 hours left!

Secondly — what with the urban farming theme and spring being here and all, we figured it’d be fun to make seed packets marketed for the post-Rapture world — ones that don’t need the light of God to grow. (The first twenty people to buy a copy of Sword of My Mouth at the Toronto launch get one.) So Scott made a nice design and Shannon went to take some pictures “in context” as it were at a garden centre. The photo and the altercation that followed with the manager follows below. Read the rest of this post »

 

Double-Barreled Comic Release March 6, 2010

Issues (or chapters, I guess) #4 and #5 are up on the Sword of My Mouth site for folks who’ve sprung for the $6 digital subscription or the $12 preorder. The final part of the book, #6, will be up a month from now, so subscribers get a sneak peek a month before the book’s debut as a part of the Toronto Comic Arts Festival. Plus commentary!

It was a push to get the book ready in time, and tricky to manage as it’s a IDW / NMK single edition co-publishing dealy, but Shannon still took the time to do these hilariously amazing bio illustrations of the two of us, check ‘em out after the jump! Read the rest of this post »

 

Roofed, a Preemptive Spin-off Game February 2, 2010

I made a text adventure videogame for the jayisgames interactive fiction competition that you can play now. Because they’re on my mind — Tate’s making steady progress on the rough edit for our new lo-fi sci-fi feature — it features two characters from the upcoming Ghosts With Shit Jobs movie, the Karrento Brothers.

So if you’re up for a bit of transmedia fun, you can play the game before the movie’s released. Check out the cover art, a description of the game, and some info about the competition after the jump. Read the rest of this post »

 

Wrapped! December 13, 2009

click to view still by Josh HendersonWe finished shooting Ghosts With Shit Jobs, the new lo-fi sci-fi feature I wrote, just before Halloween. We’re currently looking for volunteers to help with post-production duties such as:

* soundtrack composition
* special effects and titling
* colour correction
* audio post and ADR

If you or someone you know are into finding out more, drop us a line! We unfortunately can’t pay up front, but click through to see if you’re excited enough by what we’ve shot so far to help us out anyway. Read the rest of this post »

 

Everybody Dies an Indiecade Finalist September 30, 2009

Tagged: Games,Press

The most excellent festival Indiecade has nominated my illustrated text game Everybody Dies as a finalist in their annual competition. Even better, they’re flying me out to Los Angeles to take part in the whole conference, which includes hanging out with the other awesome finalists and talks by the designer of Katamari Damacy (Keita Takahashi) and the Sims (Will Wright).

It’s been tremendously encouraging to see the response to Everybody Dies, so much so that I’ve started planning a new adventure game with crazy-talented artist Ben Shannon. Click through for more! Read the rest of this post »

 

Help Us Destroy Toronto August 10, 2009

We’re a few weeks away from diving into shooting Ghosts With Shit Jobs, our no-budget faux-doc about Toronto having descended into third world status, and we have a few more holes to fill. Even if you’re not a fit for any of these acting roles, crew, locations, any leads appreciated! And yeah, being a no-budget movie means that no one’s getting paid up front and it’s non-union. Experience appreciated, but often not necessary.

Click through to see the list and Sanford Kong‘s awesome concept art. Get in touch at casting@lofiscifi.com with any questions/ideas.
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How To Enjoy Research July 15, 2009

We’ve just launched the mini-site for Sword of My Mouth, making the first two issues (and commentary from me and Shannon) available for subscribers and people who’ve pre-ordered the graphic novel. It’s the first third (48 pages) of the book so far, and we’ll be adding a chapter every other month until we launch the complete graphic novel edition at next year’s Toronto Comic Arts Festival. UPDATE: The Globe and Mail just ran an article about our publishing experiment.

One of the things we did differently with this book was research, and so I’ll take this opportunity to write a bit about that. Read the rest of this post »

 

Ghosts With Shit Jobs: Casting Call May 18, 2009

We’re in pre-production for a new lo-fi sci-fi movie called Ghosts With Shit Jobs. Involving many of the same people as our last one, Infest Wisely (imdb / official site), it’s also a no-budget, multi-director project written by me — but with approximately a million times more planning. We’re going to be starting shooting this summer.

In 2040, a generation of Torontonians have grown up after the economic collapse of the west. The movie consists of episodes of a documentary series popular in mainland China about the bad jobs some white people have — the plucky and resilient souls unlucky enough to be born into the slums of North America are both amusing and moving to the Chinese audience.

We’re doing auditions on Saturday, June 6, 12-4. If you’re in Toronto, please check out the roles we’re trying to fill — there’s a variety of ethnicities and ages. Read the rest of this post »

 

Remember When Comics Were Cheap? May 8, 2009

How does $1 sound?

Sword of My Mouth #1, the first part of the follow-up to my post-Rapture graphic novel Therefore Repent!, is now in stores and this weekend at TCAF. #1 will be the only print edtion — issues #2-6 will be digital only, after which the complete story will be collected together and published as a printed graphic novel. So if you’d like to get them as they’re released bi-monthly through this year, you have two options — you can subscribe to the complete series in a digital format for $6 or pre-order the printed graphic novel for $12 and get a free subscription to the digital issues as well as some other goodies.

In a time when the economy and other forces are making the print pamphlet model unsustainable for many indies, we’re excited to see how this will work. The digital format isn’t going to replace the print book, but it’s an interesting format that allows for cheaper prices and more direct interaction between creators and readers — one we hope to foster by adding commentary.
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Interactive Non-Fiction May 4, 2009

Tagged: Games

At this year’s Game Developers Conference I was commissioned to do a text game set there — I got the nifty press pass pictured in exchange — and I spent the last month making it. You can play it in your browser here or here, if that one doesn’t work. You can read the announcement and my development diary I kept at GameSetWatch. Thanks to the betatesters, who I named the attendees in the game after, as well as the Hand Eye Society Social where I got a nice reception for a mini-talk about it a few weeks back.

In other IF news, Everybody Dies won a XYYZY award for Best Non-Player Characters! They had a pretty funny real-time text award ceremony. And the excellent e-zine SPAG did an interview with me about my interactive fiction.

Update: Kotaku warns it causes GDC flashbacks, Offworld said it “manages to capture quite accurately the collaborative, socially supportive and intellectually curious aspects of what it’s like to actually be there”, and Rock Paper Shotgun declares it an “oddly human little thing which captures quite a bit about the human side of development.”

 

A Self-Publishing Comics Primer March 11, 2009

One of the coolest thing about the comics world is that it doesn’t dismiss self-publishers the way the lit world does. Maybe because it’s a less pretentious field, or a newer one, or that drawing talent is more quickly discerned at a glance. Certainly it helps that one of the more prominent awards and grants, the Xeric, is open only to self-publishers.

Comic artist and former No Media Kings intern stef lenk received a Xeric grant for her illustrated booklets TeaTime 1 and 2. Whether you’ve got a project that you’re submitting to the next Xeric deadline at the end of this month, or if you’re just interested in hearing about the nuts and bolts of comics publishing from printing to promotion, you’ll find stef’s opinions and experiences in the article below food for thought. UPDATE: Canadian comic self-publishers will want to check out this Gene Day Award.
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Sword of My Mouth #1 Out Soon February 23, 2009

Her baby isn’t quite right. But in a post-Rapture Detroit, not much is.

The first 22 pages of the next post-Rapture story after Therefore Repent! will be appearing in comic stores in May, to be eventually collected into a graphic novel called Sword of My Mouth in 2010. Check out Shannon Gerard’s fantastic cover art and the description after the jump, and if it looks good you can preorder at your local comic store — it’s in this month’s Previews (MAR09 4308, pg. 266). Update: I just saw it’s a Staff Pick at Previews!

(What’s that, you say? You’re behind and haven’t read the critically acclaimed Therefore Repent! yet? Well, lucky thing I’m releasing the full graphic novel as a free download today, isn’t it?)

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Gaming Critics Lose Their Minds January 7, 2009

Tagged: Games,Press

Our illustrated text adventure game, Everybody Dies, has chalked up over 7000 plays to date, in no small part due to the great press it’s been getting. It was declared one of the Top 5 Indie Games in 2008 by the great game industry site Gamasutra, it was listed as one of the Top 10 videogames of 2008 (alongside, y’know, Grand Theft Auto IV) by entertainment mag Variety. And you know the Onion’s AV Club? Gave it an “A”. All for a dinky little text game. Just crazy! Update: My first ever Russian review, in any medium.

If you haven’t yet, you can play it here. I’ve added Invisiclue style hints.

 

Xmas Comes Early December 1, 2008

Tagged: Games

from Jason Van Horne's The LandmarkersAnd you don’t even have to unwrap the latest games produced by my Artsy Games Incubator project. Just download them! There’s a point-and-click adventure set on Toronto’s Queen St. West, a pixelly Lovecraftian game with audio drama, a sharply designed underwater gold quest, an architectural preservation simulation game, & one by me and Susan where you play a plastic bag out to asphyxiate seagulls. Check out the screenshots here.

The response to the project has been terrific, with people who want to make games in future Rounds, people who are looking to start groups in their cities, and industry coverage of our Artcade event, so we’re expanding a bit. To apply to participate check this out!

 

The New Post-Rapture Graphic Novel November 25, 2008

I’m 2/3rds (AKA 66.6%) of the way through writing the graphic novel follow-up to Therefore Repent!, so I thought I’d post some of the amazing sample pages by the new artist, Shannon Gerard.

I don’t want to give away too many details, but it’s set in Detroit, involves one of the Four Horsemen, and the first 22 pages should be debuting at the Toronto Comic Arts Festival in May 2009.
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Everybody Dies Takes Bronze at IFComp November 16, 2008

Tagged: Games

My new text adventure videogame, Everybody Dies, was just voted third out of 35 entries at the annual Interactive Fiction Competition!

It starts with a metalhead, Graham, realizing that throwing that shopping cart over the bridge was not the great idea he thought it was. Even if it did get him out of washroom duty at Cost Cutters.

Play it online or read on for the wicked cover art, my thank-you speech, and more download options.

UPDATE: Invisiclue Style Hints provided below, Windows exe customized.

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