The people are quiet, with red eyes glazed and empty as they stare off into the dark distance. They move slowly, as if anchored to the worn bodies dragging along behind them. Is this a scene of war? A B-rated horror movie? No. It's Monday, the poisonous end to the weekend and dawn of the dreaded work week. But fear not, for Eli Khoury has your cure: a bloody Mary and Blood Pact, freshly poured and on the house. Drink up.
Ah,
affliction. How I love thee. Nothing says "warlock" more, in my mind, than slowly withering enemies away with powerful damage over time spells -- spells that will continue molesting their target long after the warlock has moved on, cursing his next victim to an eventual death with banes and profanities. Where
destruction and
demonology warlocks explode their targets, the affliction warlock forces them to suffer within the grief of their incoming demise. That is, in a word, pure evil (okay, two words), and the
current affliction tree (live realms) is a testament to the atrocious, having stood the test of time near the top of single-target damage meters since patch 3.0 and enjoying much PvP success as well.
When early beta patches showed minimal changes to affliction, I will admit that I was a little if not completely relieved. Aside from the filler talents that I am happy to see removed from their unimportant duties, the tree has a balance to it that I hope remains undisturbed. The DPS rotation is as smooth as a mage's bottom (they all cry like babies, after all), and PvP options are aplenty.
But changes are coming, and they are coming fast. The modifications to the affliction tree that we were promised amidst the barrenness of previous beta builds are beginning to show their faces. So, are they sister's-best-friend fine or frying-pan ugly? Let's take a closer look at the major differences amongst the old and the new and find out, shall we?
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Filed under: Warlock, Analysis / Opinion, News items, (Warlock) Blood Pact, Cataclysm