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Recent Blog

  • August 05 2010 · MySpace Developer Blog
    Updates on Daily Limits for App Invites
    Hello pirates, ninjas, and developers... just a quick update on our efforts to limit (throttle) the number of invites a user can send via an app per day. In the original blog post, we communicated the plan was to initially limit invites that can be s (...)
  • August 04 2010 · MySpace Developer Blog
    New Canvas Ad Unit
    Today we began testing the location of two new ad units on the App Canvas page (the game play surface). Since the units appear in the gutters of App Canvas pages (the game play surface area), they will not affect the current size of the Canvas page. (...)
  • July 23 2010 · MySpace Developer Blog
    Showing 1.0 Apps on Profile
    We've been getting occassional reports of apps written in 1.0 not showing when they correctly specify a content block for the profile surface.ex: <Content type="html" view="profile"> ... </Content> While we' (...)
  • June 23 2010 · MySpace Developer Blog
    Apps Shortcut Added to the WebIM Bar
    We are continuing to add new ways for users to engage with their Apps and Games on MySpace.  Today we have added a shortcut to users’ Apps from the WebIM bar.  All users by default have access to the WebIM bar, and it persistent at the bo (...)
  • June 22 2010 · MySpace Developer Blog
    New Games filter in the Stream
    We wanted to make you aware of some Game and App testing we’re doing in the Stream starting today. We’ve added Games filters so users can sort through the Stream based on the content they want to see. So, users that just want to see posts relate (...)
  • June 14 2010 · MySpace Developer Blog
    Planned Maintenance Affecting Apps on 6.15.2010
    A quick heads up that we have some planned network maintenance scheduled for tomorrow morning, June 15th.  The maintenance window is from 7:00AM - 10:00AM (PST). We have scheduled it in the morning to minimize disruption.  The impact during (...)
  • June 04 2010 · MySpace Developer Blog
    Tips for More Effective Notifications
     Hopefully, most of you are taking advantage of our App Notifications feature.  Anecdotally we hear that app notifications contribute to over 20% of traffic for games on MySpace, so if you’re not using this viral channel you’re missing (...)
  • June 02 2010 · MySpace Developer Blog
    MySpace Launches Developer Services Program
    MySpace has some impressive partners that share our vision to provide tools and resources to help developers build engaging, fun, and profitable integrations with MySpace. Today, we're announcing the Developer Services program that will provide d (...)
  • May 25 2010 · MySpace Developer Blog
    MySpace Real-Time Stream Enhancements
    As a part of our efforts to offer developers public real-time data to enhance their applications, we’ve added song and video plays to our Real-Time Stream. These are based on the Activity Stream spec. The song plays include metadata about the artis (...)
  • May 21 2010 · MySpace Developer Blog
    MySpace Welcomes Social Gaming Developers
    As I discussed at GDC in March, we are focused on enhancing our social gaming platform and are deeply committed to helping developers of all sizes increase visibility for their games on MySpace. Today, we’re excited to introduce the MySpace Games L (...)
  • May 19 2010 · MySpace Developer Blog
    MySpace Launches New SDK for Android, Apple
    By Bjorn Laurin, GM and VP, MySpace MobileAt MySpace, we’re committed to offering developers the building blocks and resources to create engaging apps and social games. Today, the company is announcing a new SDK for developers to integrate MySpace (...)
  • May 12 2010 · MySpace Developer Blog
    Planned Changes for Daily Limiting of App Invites
    The ability to trigger and send invites to a user's friends is considered the most valuable viral channel for apps/games.  In order to preserve the value of this mechanism and encourage authentic growth for apps, MySpace will soon be impleme (...)
  • April 28 2010 · MySpace Developer Blog
    Scoreloop Adds MySpace to their Core Social SDK
    We have teamed up with Scoreloop, the worldʼs leading enabler of mobile social gaming, in order to allow game developers to fully exploit social networking in their own game development. Scoreloop allows developers to drive game discovery and increa (...)
  • April 28 2010 · MySpace Developer Blog
    OpenSocial State of the Union Summit on May 18th
    This has been an amazing year for OpenSocial. The spec group hammered out the full release 1.0 version of the OpenSocial specification, we cleaned up the APIs, and added a templating system. MySpace launched a major revision of the open platform wi (...)
  • April 20 2010 · MySpace Developer Blog
    External Content Rendering with OSML
    Now that we've launched OpenSocial 1.0, we're here to help educate all you developers with how to use it. One of the most common patterns we see among app developers is HTML fragment loading from an external site.  There's a new wiki (...)
  • April 14 2010 · MySpace Developer Blog
    Some Changes to the Myspace User Home Page
    Starting Thursday, April 15th, Myspace will be changing the way apps display on the user home page. We will be piloting this new format for a week, and we would love your feedback. Our goal is to achieve a more efficient use of space on this page b (...)
  • April 06 2010 · MySpace Developer Blog
    OpenSocial 1.0 with OSML Released on MySpace
    OpenSocial 1.0 is now live on the MySpace Developer Platform! Lots of hard work in the public OpenSocial specification group, along with incorporating feedback from developers like you have gotten us to this exciting milestone. OpenSocial 1.0 aids (...)
  • March 29 2010 · MySpace Developer Blog
    MySpace Developer Analytics API Launched
    Hey folks, I'm happy to say that we've published our Developer Analytics APIs for general consumption.  This set of APIs allows you as developers to ingest statistical data about your application to help you better understand how your (...)
  • March 17 2010 · MySpace Developer Blog
    Custom app params are now available on app invites.
    We've added the ability to add your own custom tracking parameters to app invites. You can use parameters to track in many different ways; you see which user sent the invite, automatically start a new user at a certaint point in a game, conduct A (...)
  • March 10 2010 · MySpace Developer Blog
    MySpace Enhances Game Development & Game Discovery
      We’d like to share with you today enhancements we’ve made to the MySpace platform that will increase the discoverability and virality of games on our site. These changes were made to help users better find and experience games on MySpace a (...)

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"Hot Apps" list is based on a mathematical function that scores each App based on App's DAU, Time Spent on the app & # of installs of the app in the trailing 30 days.

Announcements

Developer Services
Check out all the great companies offering you discounts and promotions on services to help you build engaging, fun, and profitable integrations with MySpace.
Learn More

Games Lab Program
You're invited to work side-by-side with our platform team in our LA and Seattle offices. Be the first to test and launch new features, get help optimizing your apps, and help us learn from your experiences building on our platform.
Learn More

New iPhone & Android SDK
We've got a new, optimized iPhone SDK that provides core functionality to integrate MySpace resources into your iPhone application. We also have a new Android SDK for you to start using.
Get Started with the Android SDK
Get Started with the iPhone SDK

Transitioning to the MySpace Platform
Citrusbyte's documentation provides app developers with a step by step migration path from the Facebook Platform to the MySpace Developer Platform.