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EVE Evolved: EVE Online's not-so-free market

EVE
CCP
One of the most talked-about features of EVE Online is its player-run economy. Due to over 330,000 players living on one server, the markets have reached a critical mass where the laws of economics play out in a very effective manner. When there's a demand for something, no matter how obscure the item or low the demand, you can be sure there are dozens or hundreds of pilots trying their best to supply it. The in-game economy mirrors real-life economic situations so closely that CCP even hired a dedicated economist to analyse the market and advise CCP of any problems that arise.

EVE's economy is often referred to as a pure free market, but that isn't technically true. At its heart, EVE is still a game designed and implemented by a team of developers. All MMO economies require some degree of control and intervention for the game to remain playable. In EVE, this comes in the form of careful balance of supply and demand via changes to game mechanics and drop rates. There are also a number of more direct passive influences on the market, such as NPC market orders and insurance.

In this economic article, I look at a few of the influences that constrain free-market economics in EVE.

San Diego Comic-Con: Massively's interview with Aion producer Lani Blazier

NCsoft
San Diego has been the place to be for the past few days, with developers bringing out all the latest and greatest to show off at Comic-Con 2010. We at Massively have been pretty busy, in part with Aion's producer Lani Blazier.

Aion's free expansion Assault on Balaurea is just over a month away, so Lani had plenty to talk about. She gave us a look at what we can expect with 2.0, and spent a bit of time answering our questions afterward. Follow along after the jump to see what she had to say.

One Shots: Time for a nap

Turbine
Have you ever imagined what life is like for MMO characters once you log out of the game? Do they go to the market? Enjoy some free time flying kites? Perhaps they simply sleep, as we see in today's Dungeons and Dragons Online One Shots that has come to us from Weables Wigglebottom, a human monk. Of course, we also picked this image for today because Sundays are truly awesome days to catch a little catnap after a long week. Weables writes in: "When my friend and I found a fluffy bed inside a mummy's tomb, we decided it was a good time for a cuddly snooze."

One Shots is always on the lookout for more screenshots from readers. If you're playing an MMO we don't often see here, we'd love to hear from you. Just email it in to us here at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll do the rest!

The Anvil of Crom: Uncommon fun

AoC
FunCom
I'm standing high above the stone and stucco portcullises of Tarantia, the glare of the sunshine doubly bright as it bounces off the dirty white dwellings and the twin daggers poised in my calloused hands. The Iron Tower, a bleakly bronzed pillar of darkness amid a sea of sandstone, rises menacingly to the west, casting a lengthy shadow over the maze of rooftops that stretches in all directions.

My cloak whips to and fro in the hefty breeze; my sandalled feet inch backward toward the edge of a high rooftop as three masked Crows close fast. I risk a glance over my shoulder, and the dizzying height makes my head spin. One of the Crows lashes out with a short sword and whiffs as I step off the ledge and drop like a stone toward the glassy surface of the canal several stories below.

With a rush of wind, the building walls bleed and run as I plummet past, indistinguishable streaks of tan on white. The shock of the water whips me back into the here and now; I surface for air and drag myself up on the bank, trying not to dwell on the stench that plasters the cloak to my skin.

Welcome to another leisurely stroll through the Commons.

Rise and Shiny recap: Istaria

Each week Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 9 p.m. EDT (8 p.m. CDT), followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com.

Istaria: Chronicles of the Gifted is not a new game, by any means. You probably remember it being called Horizons. I have tried this game probably several times over the last few years. Despite having a decent enough time with each attempt, I never had as much fun as I have during this last week of playing. Let this advice stick: give a game several chances, if you can. Don't let a developer's financial woes dissuade you from giving it a go again. Most of the time you can try it again without spending a dime.

I'm glad I returned to Istaria. Everything seemed to click for me, more than it did before. It could be that I never took the time to really get to know the quests or the abilities my character gained, and it could be that I played mostly solo during that time. Over this last week I adventured with an elf and a few dragons, and found a world, game, and community that was pretty darn inviting.

The Daily Grind: What makes you feel like a hero?

There's always been a big to-do in MMORPGs about making you feel like a hero (and, hey, all RPGs ever). Dev interviews, particularly before release, usually include discussion about how such-and-such will make the player feel important, feel central to the story, feel... heroic.

Of course, when everyone else and his or her specially trained dog or cat are doing the exact same thing, it's hard to feel like a unique snowflake in the hero crowd. While NPCs are supposedly helpless and need a dashing, daring stud or studette to champion their cause, after a while it may seem like they're more "lazy bums" than "weak innocents."

Or maybe I'm wrong. Maybe there's something in MMOs that does, in fact, make you feel like a hero. Maybe it's not anything scripted by the developers, but instead happens out of the blue. Perhaps you're the healer who kept your raid alive, or the person who gave up a night to help out a lowbie in the guild. Maybe you saved a total stranger from annihilation, or you chained sixteen crits in a row until the bad guys were weeping for mercy.

What makes you feel like a hero in MMOs?

Patch 1.3.6 available on Warhammer Online's Warpstone server

WAR
Mythic
It's been a quiet month for Warhammer Online players, unless you've been part of the transition of management over in Europe, but change appears to be on the horizon. Patch 1.3.6 has been in development for a little while now, and the players are getting to take it for a spin this weekend, as it's just been launched onto the Warpstone public test server. As usual, the development team is hosting a Q&A session as well as a stress test during the test phase, and while the official announcement doesn't mention any giveaways, history would seem to imply they'll be there.

Of course, all of the testing is well and good, but what does the patch actually contain? Fear not, as the full patch notes are available to read, with the major highlights covering item sets and RvR balance -- the latter addressed via the new "Against All Odds" system that gives a bonus to the underdog in RvR lakes. Items will now be customizable via appearance slots, and the Sovereign armor sets have been split into two potential sets for different playstyles. Take a look at the patch notes, and be sure to head on to Warpstone for a preview of the latest and greatest addition to Warhammer Online.

The Virtual Whirl: User interfacing

The user interfaces for general-purpose virtual environments get a pretty bad rap. It's not surprising, actually. They've generally been pretty awful. Not that they are actually hard to learn, but they've been far from comfortable to use.

That's not really very surprising. Those virtual environments don't really fit any of the accreted body of knowledge of user-interaction models, and building comfortable user-interfaces is no easy task.

Waging WAR: And a pinch of warpstone, yes yes...

WAR
After being slightly disappointed by the lack of response to last week's challenge, Greg was worried that he wouldn't have a topic for Waging WAR this week, and suffered a short-term bout of writer's block. But Serendipity and Providence once again shook hands, and two new announcements were made on the Warhammer Online: Age of Reckoning developer forums on Thursday and Friday earlier this week that would supply him with plenty of fodder for discussion in this week's column. Now, armed with the facts and a tall glass of creative juice, we can set things up properly, in all their italic glory.

The upcoming patch (1.3.6) for Warhammer Online promises a hefty amount of content, balancing, and changes. Highlights include the new armor vanity slots, the sovereign set revamps, the addition of the Against All Odds mechanic, and several class changes that have been needed for some time. In fact, it seems this latest career balancing pass has affected nearly every career available, and full mastery point refunds have been handed out to a whopping eight careers. The list doesn't stop there. Players will enjoy a new sticky targeting system, auction house interface, and loads of other new features including another batch of new art for the scenario weapons, and a revamp to the victory point system in the RvR campaign. There's even more still. You can read the full patch notes for patch 1.3.6, test the patch yourself (it went live on the PTS yesterday), or even take part in the developer lead focus tests on July 30th at 4 p.m. EDT and August 6th at 8 p.m. EDT.

But, of all the changes promised in the patch notes, one specific set of related changes has sparked my imagination for the future of WAR more than the rest. Find out what I'm talking about after the break.

Massively's EVE Online CSM Interview -- Community backlash

EVE
CCP
In an effort to get players more involved in the development process of EVE Online, CCP Games began the Council of Stellar Management programme back in 2008. Twice per year, developers meet up with this democratically elected group of players to discuss issues ranging from bug-fixes and balance tweaks to feedback on future expansions and how players recieved the previous expansion. The latest summit was not without its troubles, with chairwoman Mynxee and council member Ankhesentapemkah expressing their concern over CCP's attitude during the summit.

In the first of our two-part interview with EVE's Council of Stellar Management, we asked some general questions about how the summit went and what could be done to improve the CSM process. We gained valuable insight into what exactly CCP committed to do this term, what happens to ideas put forward by the CSM after approval and what's being done to improve communication between the council and CCP. In this vital second part of the interview, we moved on to more hard-hitting questions on player reactions to the summit meeting minutes, CCP's current assignment of development resources and whether the council can really achieve anything over the next 18 months.

Skip past the cut for an illuminating look at the council's opinion on these explosive issues.

Massively Features


Events Calendar

Name Date
NFSW Launch
July 27, 2010
GenCon Indy
Aug 5-8, 2010
SOE Fan Faire
Aug 5-8, 2010
Xsyon Prelude Launch Aug 15, 2010
GamesCom Expo
Aug 18-22, 2010
Earthrise Launch Q3 2010
Dragon*Con
Sep 3-6, 2010
PAX Prime
Sep 3-5, 2010
Final Fantasy XIV Launch
Sep 30, 2010
GDC Online
Oct 5-8, 2010
LEGO Universe Launch
Oct 26, 2010
DCUO Launch
Nov 2, 2010

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