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BlizzCon 2010 virtual ticket on sale

For those unable to attend BlizzCon in Anaheim, California this upcoming October, DIRECTV will once again be broadcasting it all (mostly) live online for $39.95 USD. The virtual ticket has just gone on sale this evening so make sure you don't miss out. For you pet/mount collectors out there, this virtual ticket will get you the exclusive in-game item that BlizzCon attendees will be receiving (though we don't even know what it is yet).

Last year one of the major complaints about the online stream was the fact that many panels were delayed or possibly not even shown at all due to having only one stream available for many panels happening simultaneously, but it looks like they have a solution for that in place this year. According to the RayV page describing the virtual ticket, coverage has been expanded to four online channels offering 50+ hours of BlizzCon programming with complete coverage of panels, tournaments and announcements plus DIRECTV's own exclusive interviews. Hopefully that means you can watch the events as they unfold rather than watching them on a delay or not at all.

Filed under: BlizzCon

The Daily Quest: So then he said

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Some people have things to say about everything under the sun -- like the goblin pictured above, who is engaging in a frank and earnest discussion about poultry-based thermodynamics and the merits of their application in conjunction with other forms of flightless fowl. Unfortunately the only person that would listen to her is Chilly the penguin, who simply doesn't know any better. Fortunately, we've found some posts that are much more entertaining than Miss Yammersalot.

Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.

Filed under: The Daily Quest

Shifting Perspectives: Recreating balance druids in Cataclysm

Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are watching a moonkin dance with a mushroom once again, mostly because it amuses me, and talking about all the recent beta goodies. Mmmm, I like goodies.

I do believe I made a promise last week that I'd discuss some Cataclysm information this week, and I intend to make good on that promise. There's certainly quite a lot of information to talk about, should you actually be a person who sleeps at a decent hour like most folks; luckily for all of you, I am not one of those people. As per usual, later into the night for most of us, Blizzard released another beta patch with a number of balance changes: a talent tree polish (a basic one, but a polish pass nonetheless) and yet another revision of Eclipse. There's actually a good deal to be excited for this time around. Now, we aren't paladins, so I wouldn't be jumping out of your chain to go running naked down the street screaming in joy ... But a little "whooo!" is appropriate.

Before we get started talking about all of the new changes, let me first mention a few things that are currently missing, bugged or simply not yet implemented. First and foremost, Eclipse in of itself does not currently work in beta. The bar works, you can shift the bar in every direction that you like, and the procs certainly work; however, the procs currently don't actually do anything. There's no bonus damage there at all, but this a bug from the mastery change when they switched over the talent trees. This actually brings up the next point: We still do not have any specialization effects as of yet, and frankly, I'm a bit at a loss as to what they might end up being. Previously, I assumed that they would merely be the old mastery effects, but looking at elemental shaman, I don't think that will be the case.

It is safe to assume that one of our mastery effects is going to be Vengeance, to help difference ourselves from other druids. Another will likely be pushback resistances, and I'd venture to guess that the old Wrath of Cenarius benefit will also be baked in there. If there will be anything else, I cannot really say. Last but certainly not least, there are still a few things missing from the talent trees -- the effects of Improved Moonkin Form still haven't been found anywhere else that I've seen, anyway -- so I still wouldn't expect this to be the last pass on the druid talent trees. Things are still very likely to change from how they stand now, so don't get too upset. With that out of the way, let's get started.

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Filed under: Druid, (Druid) Shifting Perspectives

The Care and Feeding of Warriors: The constantly evolving beta warrior

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, into the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid, we're just crazy.

This week, we shift gears a little. We have to talk about the constant evolution of the talent trees and class design in the beta test. The first thing we must keep in mind when we discuss the beta or PTR patches or anything like that is that the design is always evolving, and what's currently on test may or may not make it to live. We saw a new patch with a whole host of abilities drop or change. We'll see more of them. The purpose of looking at these patches is never "look, here's what you will look like when you play in Cataclysm" but rather "look, here's what they've done so far to the class and what we can learn from it."

What we can see from the new talents is that more variety in terms of rage consumption and conservation is being worked into the system. As an example, Unbridled Wrath (never a particularly popular talent in the past couple of years) is gone, replaced by Battle Trance. This is indicative of the continuing paradigm shift on how rage should work for DPS players away from a simplistic "do anything you can to get more" design and towards a more nuanced, perhaps even complicated, way to look at rage, rage generation and rage consumption.

The arms talent Deadly Calm is an example of a talent designed around the oft-mentioned "disciplined, soldiery feel of arms," one that seeks to give the spec that cool-under-fire sense, to contrast it from fury's barbaric direction. With Deadly Calm, I see the beginning of strategy in terms of how and when to use rage as an arms warrior. If you're close to activating Inner Rage, using Deadly Calm will let you still unleash that flurry of Mortal Strike, Overpower and Executes without preventing you from gaining the 50% damage increase for your special attacks.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

Cataclysm screenshot of the day

The latest Cataclysm screenshot from Blizzard is shown above. The gate is definitely not ajar. The gate is far from ajar. That gate's a gate!

If you've missed any of the previous Cataclysm screenshots of the day or you want to see a high-res version of today's image, check out the gallery below.

Filed under: Cataclysm

Choose My Adventure: Welcome Lisiel

Choose the adventures of the WoW.com staff as we level our characters in <It came from the Blog> on Zangarmarsh (US-PvE-H).

My fellow Drama Mama, Lisa Poisso, will be joining the Choose My Adventure gang. Try not to scare her away. First schedule, then polls:
  • Fox Van Allen as Foxlight, the level 22 blood elf paladin: Friday, 8 p.m. EDT
  • Michael Sacco as Sahko, the orc warlock; Christian Belt, as Selfloathius, the level 15 blood elf warlock; Elizabeth Harper as Faience, the level 24 troll shaman; Matthew Rossi as Andrenorton, the level 17 troll mage; Michael Gray as Grayfields, the level 17 tauren hunter; and Gregg Reece as Sandwichdoc, the level 15 troll shaman, will be making appearances as they can.
We have polls for Lisiel, Sandwichdoc and Patent after the break.

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Filed under: It Came from the Blog, Choose My Adventure

Cataclysm Beta: Garrosh and Sylvanas voice clips


Garrosh is having troubles on the home front, as shown in these spoiler-filled sound clips from the Cataclysm beta. They also have a bit of expository dialogue from Sylvanas from quests in Gilneas and Silverpine.

More after the break.

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Drama Mamas: Friends behaving badly

Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at dramamamas@wow.com.

We often explain bad behavior in game (and on the internet in general) with anonymity (NSFW link). This just does not apply to the letters we answer this week. The friends behaving badly know the letter writers in "real life," and it is that phrase that seems to be the problem. If WoW were just a game and not real people interacting in real situations, it wouldn't cause real drama for us to tackle each week. This disconnect between proper behavior in the physical world and Azeroth just doesn't make sense when you know your guildies in both places. But sense or not, it happens -- and these letters are just two examples of a common problem.

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Filed under: Analysis / Opinion, Drama Mamas

Upcoming level and zone changes in Cataclysm

Nethaera (Blizzard community representative) has posted some new, interesting information about the leveling experience in Cataclysm. Mount Hyjal and Vashj'ir, the two opening zones of the expansion, will now require level 80 to enter and begin questing in. Betas go through a lot of balance and experience tweaking, and this new change hints at some issues with the previous leveling curve. In addition, creatures' health pools have been increased with the new level restrictions, and level 80 is required to use the dungeon finder for the opening 5-man instances of the expansion, Throne of the Tides and Blackrock Caverns.
Nethaera -- Upcoming Level and Zone Changes
In the next beta build the minimum level for entering and questing in Mount Hyjal and Vashj'ir will change from level 78 to level 80. All associated creature will have their levels increased to match the new flow.

Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values.

Level 80 (OLD)
16400

Level 80 (NEW)
31000

Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns.


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Filed under: Cataclysm

WoW Moviewatch: Muffin presents Beta Cataclysm: Kalimdor

So, it's been said that while Moviewatch is riveting, blood-elf-loving fun, we've not had a whole lot to say in this column about Cataclysm. The feedback is that WoW machinima is awesome and all, but after two years of the gloomy blue and black of Northrend, it'd be nice to get a video tour of the new stuff in beta. Okay. We can do that.

Allow me to present to you Muffin's presentation of Beta Cataclysm: Kalimdor. The video is on two parts on YouTube because of its extreme length and thorough examination of the landscape. If all the screenshots and glorious news hasn't sold you on how incredible Blizzard's artwork is, kick back and let Muffin take you for a ride.

Make sure to check out both parts.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at machinima@wow.com.


Filed under: WoW Moviewatch, Cataclysm

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