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Miyamoto on Miis migrating to 3DS, evolving network play on the handheld

Shigeru Miyamoto
Nintendo of America boss Reggie Fils-Aime may be committed to improving the online experience on the Big N's platforms, but legendary designer and Guy Who Makes Things Happen™ at the company, Shigeru Miyamoto, doesn't seem inclined to exactly reinvent network play with 3DS. "We look at [online] more in terms of what can we do to provide that Nintendo flavor or magic to that community or connection experience," he told IGN Australia in an E3 interview the site just now found behind its virtual sofa cushions.

"One of the ways that we're looking at doing that, is the idea of really strengthening the tag mode functionality," he explained, referring to an "always on" data-sharing feature most famously employed by Dragon Quest IX on DS. "We think that there will be some unique ideas that come out of that, and that it will have a very unique Nintendo flavor to it." So, not voice chat or friend code-free multiplayer then?

Speaking of exchanging things with other 3DS owners: what of Miis? Already transferable from Wii to current DS titles such as Tomodachi Collection and Personal Trainer: Walking, Miyamoto commented that the pint-sized avatars moving to-and-fro between future platforms is "something that we're definitely giving consideration to," and that there's a desire to "continue to try to allow people to use their Miis on different Nintendo systems going forward." We can certainly get down with the idea of 3D Miis -- or, as we call them, "3Miis."

Bloomberg: Xbox Live sales 'probably' topped $1 billion

Bloomberg guesstimates that Microsoft's Xbox Live service "probably" surpassed $1 billion this past fiscal year. The financial outlet came to that conclusion using fancy mathematicals after Microsoft claimed that half of Xbox Live's 25 million users paid the annual fee, and Xbox COO Dennis Durkin stated "in an email" that product sales on the service surpassed subscription revenue. Now, we all know there are ways around the $50 annual Xbox Live fee, but let's surmise Bloomberg is right with its estimate of $600 million in revenue. That would mean the service generated $1.2 billion in sales last year.

Contacted for comment, Microsoft's official statement read: "We do not have any more details to share. Microsoft does not break out Xbox LIVE earnings." At the end of the company's third quarter, it did say that Xbox Live was a major contributor to revenue for the division that houses the Xbox. The company will officially announce the results of its fiscal year, which ended June 30, on July 22.

Dead Space Ignition is a downloadable Dead Space 2 prequel, for XBLA and PSN

Dead Space Ignition
We know Dead Space-dev Visceral Games has had its eye on the downloadable space -- along with the rest of EA -- for some time now with the oft-rumored Jack the Ripper title and something else. Well, that something else is Dead Space Ignition, "the first of many exciting game extensions we have planned for the launch of Dead Space 2," says Dead Space franchise exec producer Steve Papoutsis.

From what we can gather from the press release (embedded after the break), Ignition is a "Choose Your Own Adventure," comic-style story with "three unique hacking mini games." Ignition will provide a "unique perspective leading up to Dead Space 2" and fill in new players on all the backstory they need to shoot monsters' limbs off. Depending on which adventure you choose, you'll earn one of four endings (replayability!) and those endings will reward you with in-game trinkets for Dead Space 2, "including an exclusive suit."

Like 2008's Dead Space comic series, Ignition is again tapping comics author Antony Johnson to weave a tale of suspense, horror, mystery and (oh, right) dismemberment! Dead Space Ignition is being co-developed by Visceral Games and Sumo Digital for a Fall 2010 release on Xbox Live Arcade and PlayStation Network. Considering the promotional nature of the title, we're hoping the asking price is a reasonable one.

[Editor's note: The image above was posted yesterday on the Dead Space Facebook page teasing today's announcement. The alien jargon in the upper right spells out "Ignition."]

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XBLA in Brief -- Blacklight: Tango Down, Monkey Island 2: Special Edition

So what's it gonna be this week? A strictly multiplayer first-person shooter or a strictly single-player third-person laugher? On the one hand there is Blacklight: Tango Down, an FPS that promises extensive customization player progression. On the other is Monkey Island 2: Special Edition, which comes packed with a new adventure for Guybrush Threepwood and, of course, yuks.

Blacklight will set you back 1200 MS Points ($15), while Monkey Island 2 costs 800 MS Points ($10, conveniently only half as much as you should ever pay for a computer game).

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There are new Xbox Live Arcade games released every week. We realize that our readers are busy, attractive people, and may not have time to download and examine each and every new XBLA game. You've got busy, attractive person stuff to do, after all. Not to worry though, because we've done the work for you, downloading every single trial game and giving you a taste of what to expect. Watch XBLA in Brief every week to see which games deserve a closer look. When you have the time, of course.

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Review: APB (Day 2: Enforcers, get enforcin')

Review Diary

This is part two of a four-part review of Realtime Worlds' new MMO APB. Yesterday, I talked about installing the game and creating a character. Today: the grind.

Life in San Paro is pretty simple. Rob as a Criminal, or stop Criminals as an Enforcer. I chose to be an Enforcer, and after a short tutorial level, fell into the standard MMO grind -- go here, pick this up, go there, rinse and repeat. Unlike most MMOs, APB plays like a shooter -- there's a reticule, and you've got to line it up on your target to get anything done. But its "missions" are definitely MMO fare -- they're standard, multi-step and pretty interchangeable: hold this point, deliver this item, steal this car.

But here's how APB sets itself apart: while you play the game, you're constantly being offered missions and being grouped with people on the same job, but the other side is getting offers too. When they're paired up in the same mission you are, an APB goes out, sirens flash on the screen, and then it's on, one faction against another.

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StarCraft 2 beta receives major patch

European participants in the StarCraft 2 beta -- which shut down exactly one month ago today -- recently found themselves the recipients of a surprising package: a patch for the dormant pre-release of Blizzard's blockbuster strategy game. Blizzard has since announced the patch for the US, and released patch notes for what is now known as Patch 16, which includes Zerg balance fixes, new Achievements and six AI difficulties.

Considering that the beta was supposed to reappear "several weeks" after the first phase ended, we wouldn't be surprised if this patch served as a harbinger for the beta's return -- especially since the retail version of the game is due in just 20 days. We think it's safe to start working on bolstering your APM once more.

Level-5 CEO hints at North American releases for Ni no Kuni, Inazuma Eleven

Level-5 fans have a lot to look forward to. Akihiro Hino, president of Level-5, confirmed to Nintendo Power that some of its original non-Layton games would be coming Stateside, specifically Inazuma Eleven and Ni no Kuni: The Another World. It appears the company is already making good on its promise to promote its "overseas business."

The soccer-themed Inazuma Eleven franchise has been a surprise hit in Japan, having already spawned two sequels on the DS (with a new console version in the works). And while Ni no Kuni isn't a proven franchise yet, it has already generated quite a bit of buzz -- particularly the graphically-intense PS3 version. Although Hino doesn't offer specifics about a release date for either project, he does say that "I don't think it will that be long before you're able to play these games." Unfortunately, we don't think he means they'll be here "tomorrow."

The full interview with Akihiro Hino can be found in Nintendo Power #157, available now.

[Thanks, Paul!]

More Mass Effect 2, Dragon Age DLC now available

Bioware buckaroos, mount up! New DLC add-ons were deployed this week for the developer's sci-fi, space-faring RPG, Mass Effect 2, and its traditional fantasy RPG, Dragon Age: Origins. Head past the break for complete details and stuff to look at. ... continue reading.

EyePet PSP and Invizimals may not support PSP Go in North America

The upcoming camera-enabled launches of EyePet and Invizimals in North America may not be available to PSP Go owners at all. PlayStation.Blog's Sid Shuman accurately admits that the upcoming PSP camera was "designed for pre-Go models only," and the "current camera will only fit onto the larger PSP model."

Shuman suggests there are "no workarounds," suggesting he has forgotten about the rarely-seen PSP Go "converter cable," introduced at Tokyo Game Show last year. Whether or not the attachment will ever find a Stateside release is still up in the air. "We don't have any information yet on a peripheral attachment for the Go," a Sony rep told us, neither confirming nor denying the possibility. Of course, should SCEA choose not to ship the cables, there's another solution: importing from Japan.

Test Drive Unlimited 2 trailer lives the fast life

If you turn to video games as a source for blissful escapism, it looks like you won't be able to do much better than Test Drive Unlimited 2. That is, of course, if you prefer to escape to lush, tropical environments and vast sums of financial assets, and not monster-laden Hellworlds. ... continue reading.

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