Recent Blog

  • May 25 2010 · MySpace Developer Blog
    MySpace Real-Time Stream Enhancements
    As a part of our efforts to offer developers public real-time data to enhance their applications, we’ve added song and video plays to our Real-Time Stream. These are based on the Activity Stream spec. The song plays include metadata about the artis (...)
  • May 21 2010 · MySpace Developer Blog
    MySpace Welcomes Social Gaming Developers
    As I discussed at GDC in March, we are focused on enhancing our social gaming platform and are deeply committed to helping developers of all sizes increase visibility for their games on MySpace. Today, we’re excited to introduce the MySpace Games L (...)
  • May 19 2010 · MySpace Developer Blog
    MySpace Launches New SDK for Android, Apple
    By Bjorn Laurin, GM and VP, MySpace MobileAt MySpace, we’re committed to offering developers the building blocks and resources to create engaging apps and social games. Today, the company is announcing a new SDK for developers to integrate MySpace (...)
  • May 12 2010 · MySpace Developer Blog
    Planned Changes for Daily Limiting of App Invites
    The ability to trigger and send invites to a user's friends is considered the most valuable viral channel for apps/games.  In order to preserve the value of this mechanism and encourage authentic growth for apps, MySpace will soon be impleme (...)
  • April 28 2010 · MySpace Developer Blog
    Scoreloop Adds MySpace to their Core Social SDK
    We have teamed up with Scoreloop, the worldʼs leading enabler of mobile social gaming, in order to allow game developers to fully exploit social networking in their own game development. Scoreloop allows developers to drive game discovery and increa (...)
  • April 28 2010 · MySpace Developer Blog
    OpenSocial State of the Union Summit on May 18th
    This has been an amazing year for OpenSocial. The spec group hammered out the full release 1.0 version of the OpenSocial specification, we cleaned up the APIs, and added a templating system. MySpace launched a major revision of the open platform wi (...)
  • April 20 2010 · MySpace Developer Blog
    External Content Rendering with OSML
    Now that we've launched OpenSocial 1.0, we're here to help educate all you developers with how to use it. One of the most common patterns we see among app developers is HTML fragment loading from an external site.  There's a new wiki (...)
  • April 14 2010 · MySpace Developer Blog
    Some Changes to the Myspace User Home Page
    Starting Thursday, April 15th, Myspace will be changing the way apps display on the user home page. We will be piloting this new format for a week, and we would love your feedback. Our goal is to achieve a more efficient use of space on this page b (...)
  • April 06 2010 · MySpace Developer Blog
    OpenSocial 1.0 with OSML Released on MySpace
    OpenSocial 1.0 is now live on the MySpace Developer Platform! Lots of hard work in the public OpenSocial specification group, along with incorporating feedback from developers like you have gotten us to this exciting milestone. OpenSocial 1.0 aids (...)
  • March 29 2010 · MySpace Developer Blog
    MySpace Developer Analytics API Launched
    Hey folks, I'm happy to say that we've published our Developer Analytics APIs for general consumption.  This set of APIs allows you as developers to ingest statistical data about your application to help you better understand how your (...)
  • March 17 2010 · MySpace Developer Blog
    Custom app params are now available on app invites.
    We've added the ability to add your own custom tracking parameters to app invites. You can use parameters to track in many different ways; you see which user sent the invite, automatically start a new user at a certaint point in a game, conduct A (...)
  • March 10 2010 · MySpace Developer Blog
    MySpace Enhances Game Development & Game Discovery
      We’d like to share with you today enhancements we’ve made to the MySpace platform that will increase the discoverability and virality of games on our site. These changes were made to help users better find and experience games on MySpace a (...)
  • March 09 2010 · MySpace Developer Blog
    The Professional Social Networking Client Hootsuite Adds MySpace
    Social Networks aren't just for users like you and me; major companies and brands rely on services like MySpace to engage with their customers and acquire actionable feedback. In order to take advantage of these networks, companies need tools to (...)
  • February 11 2010 · MySpace Developer Blog
    Share on MySpace Now Posting to the Stream
    Post to MySpace has been updated to Share on MySpace. Share on MySpace will remain simple to implement – just copy/paste a code snippet – but now shared articles, photos, videos and comments will publish into the MySpace Stream, further enhancing (...)
  • February 05 2010 · MySpace Developer Blog
    MySpace Presents a Tutorial Day at the Game Developers Conference
    The MySpace developer team is gearing up for our "Game Development on Social Platforms" tutorial day at the Game Developers Conference on March 10, 2010.The day is designed to address building games for social platforms, the business aspect (...)
  • January 22 2010 · MySpace Developer Blog
    Book available: Building OpenSocial Apps
    At MySpace we want to provide as many resources as possible to developers to help them build great, social applications. As an augment to the resources currently available (like the MySpace developer site) I’m happy to report that a new book, " (...)
  • January 05 2010 · MySpace Developer Blog
    MySpace devJam in San Francisco on January 14
    Since announcing the MySpace Developer Challenge a few weeks ago, we thought it would be a good idea to host an event where developers can get started on their submissions and come meet our developer team.This MySpace devJam is a great way to turn th (...)
  • January 04 2010 · MySpace Developer Blog
    Submissions Now Open for the MySpace Developer Challenge
    Calling all developers! Submissions for MySpace’s Developer Challenge, a competition aimed at encouraging further innovation from the developer community, are now open. We believe the best onsite and offsite integrations with MySpace are not here y (...)
  • December 29 2009 · MySpace Developer Blog
    Collecta Streams Real-Time MySpace Search Results
    Hot off the heels of our Real-time web initiative announcement at LeWeb, we're already seeing our first implementations in the wild! Collecta, a real-time search engine, is one of the first to use of our Real-Time Stream API in production.Today C (...)
  • December 09 2009 · MySpace Developer Blog
    Opening the Gates, and Unleashing the Data!
    MySpace is a busy place. For example, our users share approximately 35 million public activities and updates per day. As a platform, we’re committed to open standards, and providing rich data, available to the world in real-time.  We’ve made (...)

Hot Apps

1. Hoop Fever Live
2. What to Wear
3. Fish Isle
4. SPP! Ranch
5. The Warlords

6. Kingdoms of Camelot
7. Fast and Furious
8. Pop Up Friends
9. Vegas
10. Hottest Friends

"Hot Apps" list is based on a mathematical function that scores each App based on App's DAU, Time Spent on the app & # of installs of the app in the trailing 30 days.

Announcements

New iPhone & Android SDK
We've got a new, optimized iPhone SDK that provides core functionality to integrate MySpace resources into your iPhone application. We also have a new Android SDK for you to start using.
Get Started with the Android SDK
Get Started with the iPhone SDK

GDC 2010 Presentations
We had a great time at GDC! Many of you have requested to view the presentations we gave. Find them here:
MySpace Games Strategy
Tricks of the Gaming Trade

Developer Challenge Winners!
We're excited to announce the winners of our developer challenge! Click here for more details.

Transitioning to the MySpace Platform
Citrusbyte's documentation provides app developers with a step by step migration path from the Facebook Platform to the MySpace Developer Platform.

Real Time Stream API
Enrich your site's presence and traffic by ingesting over 33M daily activities with the MySpace Real Time Stream. You maintain full control of the data you want to work with.